Player Matchup

Sol
Sol
Nightwy
Sol
Level 15
God Stats
14W - 10L
1,795 SR
Queue Stats
73W - 66L
1,345 Elo+
Party 1
Hercules
Hercules
TheJoguy
Hercules
Level 126
God Stats
4W - 2L
1,308 SR
Queue Stats
94W - 30L
1,650 Elo+
Party 1
Artemis
Artemis
UNSTERBLICH1
Artemis
Level 126
God Stats
5W - 0L
1,500 SR
Queue Stats
260W - 168L
1,502 Elo+
Party 1
Team Averages
Level 89
1,534 SR
1,499 Elo+

VS

Team Averages
Level 69
1,545 SR
1,369 Elo+
Ganesha
Ganesha
BunnyOfTheNight
Ganesha
Level 83
God Stats
58W - 72L
1,538 SR
Queue Stats
365W - 386L
1,405 Elo+
Party 2
Ymir
Ymir
LePiglet360
Ymir
Level 5
God Stats
3W - 5L
1,405 SR
Queue Stats
3W - 8L
1,297 Elo+
Party 2
Tyr
Tyr
XtremeBode
Tyr
Level 120
God Stats
2W - 2L
1,690 SR
Queue Stats
156W - 180L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
4 / 2 / 11
8,268
827
8,157
5,953
1,773
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
TheJoguy
Hercules
11
1 / 1 / 14
7,870
787
4,365
6,623
4,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
UNSTERBLICH1
Artemis
13
10 / 2 / 4
9,280
928
14,987
5,563
2,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 4
6,753
675
2,992
10,085
5,899
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 5 / 3
7,681
768
2,385
10,996
6,768
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
2 / 5 / 2
7,231
723
6,171
10,318
9,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
15
Kills
5
5
Deaths
15
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
L
2
5
3
0.7
W
Sol
4
2
11
4.75
W
Hercules
TheJoguy
Hercules
1
1
14
8
W
Artemis
UNSTERBLICH1
Artemis
10
2
4
6
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,509
Damage
11,548
18,139
Taken
31,399
9,257
Mitigated
22,414
3,428
Healing
1,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,992
138
0
564
10,085
5,899
0
2,038
8,047
16,482
0
L
2,385
355
0
0
10,996
6,768
0
4,383
6,613
5,798
0
W
Sol
8,157
1,386
0
2,200
5,953
1,773
1,131
1,762
4,191
25,491
0
W
Hercules
TheJoguy
Hercules
4,365
1,101
0
812
6,623
4,625
583
1,994
4,629
4,116
22,593
W
Artemis
UNSTERBLICH1
Artemis
14,987
6,494
0
416
5,563
2,859
469
1,673
3,890
3,479
38,253
L
6,171
404
0
854
10,318
9,747
0
2,841
7,477
786
17,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,418
Gold Earned
21,665
128
Minions Killed
62
0
Camps Cleared
0
553,587
Distance Traveled
518,462
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,753
675
4
0
0
160,166
0
L
Ymir
7,681
768
12
1
0
177,319
0
W
Sol
8,268
827
40
4
0
167,873
0
W
Hercules
7,870
787
31
3
0
220,044
1
W
Artemis
9,280
928
57
6
0
165,670
1
L
Tyr
7,231
723
46
5
0
180,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role