Player Matchup

Fenrir
Fenrir
Caderly
Fenrir
Level 22
God Stats
3W - 2L
1,591 SR
Queue Stats
33W - 19L
1,702 Elo+
Party 2
Cthulhu
Cthulhu
Gbirds58
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 84L
1,600 Elo+
Solo
Izanami
Izanami
Someguywidagun
Izanami
Level 29
God Stats
11W - 6L
1,697 SR
Queue Stats
31W - 20L
1,685 Elo+
Party 2
Hel
Hel
Zurgin
Hel
Level 20
God Stats
4W - 4L
1,646 SR
Queue Stats
33W - 21L
1,702 Elo+
Party 2
Sun Wukong
Sun Wukong
smite1012
Sun Wukong
Level 8
God Stats
4W - 6L
1,485 SR
Queue Stats
35W - 26L
1,732 Elo+
Solo
Team Averages
Level 22
1,584 SR
1,684 Elo+

VS

Team Averages
Level 25
1,709 SR
1,789 Elo+
Izanami
Izanami
Gorramit
Izanami
Level 29
God Stats
3W - 1L
1,672 SR
Queue Stats
39W - 35L
1,822 Elo+
Solo
Bellona
Bellona
InvolvedCrib674
Bellona
Level 12
God Stats
15W - 4L
1,869 SR
Queue Stats
403W - 240L
1,780 Elo+
Solo
Scylla
Scylla
Ranchman69
Scylla
Level 28
God Stats
16W - 13L
1,523 SR
Queue Stats
33W - 23L
1,714 Elo+
Party 1
Cabrakan
Cabrakan
ReZyUS
Cabrakan
Level 29
God Stats
14W - 6L
1,983 SR
Queue Stats
167W - 165L
1,754 Elo+
Solo
Arachne
Arachne
Rektastrophe
Arachne
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 17L
1,877 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Caderly
Fenrir
9
0 / 5 / 1
5,339
534
2,214
7,742
4,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Gbirds58
Cthulhu
10
1 / 3 / 0
5,528
553
4,097
6,455
2,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 1 / 1
5,502
550
5,077
6,604
1,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hel
Zurgin
Hel
8
0 / 2 / 2
4,567
457
3,439
5,630
1,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
smite1012
Sun Wukong
6
0 / 1 / 0
4,505
451
1,825
3,948
2,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gorramit
Izanami
10
2 / 1 / 1
5,634
563
5,250
4,252
2,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
3 / 0 / 0
6,749
675
5,029
6,891
6,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
Ranchman69
Scylla
10
2 / 0 / 3
6,258
626
1,563
3,125
881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
ReZyUS
Cabrakan
9
1 / 0 / 2
5,720
572
3,955
7,772
5,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Arachne
Rektastrophe
Arachne
11
4 / 1 / 3
6,328
633
5,510
7,147
4,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
2
Kills
12
12
Deaths
2
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Caderly
Fenrir
0
5
1
0.1
L
Cthulhu
Gbirds58
Cthulhu
1
3
0
0.33
W
Izanami
Gorramit
Izanami
2
1
1
2.5
W
3
0
0
3
W
Scylla
Ranchman69
Scylla
2
0
3
3.5
W
Cabrakan
ReZyUS
Cabrakan
1
0
2
2
W
Arachne
Rektastrophe
Arachne
4
1
3
5.5
L
1
1
1
1.5
L
Hel
Zurgin
Hel
0
2
2
0.5
L
Sun Wukong
smite1012
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,652
Damage
21,307
30,379
Taken
29,187
12,859
Mitigated
19,230
13,157
Healing
11,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Caderly
Fenrir
2,214
369
0
2,546
7,742
4,856
0
265
7,376
4,300
24,756
L
Cthulhu
Gbirds58
Cthulhu
4,097
294
0
1,000
6,455
2,346
0
1,750
4,571
28,297
0
W
Izanami
Gorramit
Izanami
5,250
3,095
0
1,132
4,252
2,465
499
1,419
2,798
3,428
39,380
W
5,029
1,168
0
3,954
6,891
6,016
0
173
6,427
0
38,599
W
Scylla
Ranchman69
Scylla
1,563
93
0
960
3,125
881
0
1,156
1,779
27,291
0
W
Cabrakan
ReZyUS
Cabrakan
3,955
729
465
3,132
7,772
5,807
162
2,426
5,317
13,559
0
W
Arachne
Rektastrophe
Arachne
5,510
4,156
0
1,510
7,147
4,061
0
1,963
5,009
7,063
28,231
L
5,077
3,665
0
1,457
6,604
1,639
0
2,254
4,350
0
42,460
L
Hel
Zurgin
Hel
3,439
426
3,131
3,439
5,630
1,616
0
2,258
3,372
8,413
0
L
Sun Wukong
smite1012
Sun Wukong
1,825
302
0
1,584
3,948
2,402
0
0
3,695
0
15,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,441
Gold Earned
30,689
256
Minions Killed
318
0
Camps Cleared
0
854,057
Distance Traveled
990,110
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,339
534
64
6
0
178,592
2
L
Cthulhu
5,528
553
51
5
0
215,128
1
W
Izanami
5,634
563
84
8
0
165,720
2
W
Bellona
6,749
675
88
9
0
210,245
0
W
Scylla
6,258
626
54
5
0
204,791
2
W
Cabrakan
5,720
572
25
3
0
188,705
0
W
Arachne
6,328
633
67
7
0
220,649
1
L
Izanami
5,502
550
99
10
0
167,216
0
L
Hel
4,567
457
13
1
0
193,213
1
L
Sun Wukong
4,505
451
29
3
0
99,908
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role