Player Matchup

The Morrigan
The Morrigan
Matii13
The Morrigan
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 166L
1,588 Elo+
Party 1
Bacchus
Bacchus
PapenGames
Bacchus
Level 62
God Stats
3W - 3L
1,500 SR
Queue Stats
38W - 29L
1,646 Elo+
Party 1
Rama
Rama
STAWK3R
Rama
Level 48
God Stats
20W - 33L
1,500 SR
Queue Stats
115W - 160L
1,619 Elo+
Solo
Team Averages
Level 73
1,500 SR
1,618 Elo+

VS

Team Averages
Level 69
1,399 SR
1,579 Elo+
Agni
Agni
BlackHammerBACK
Agni
Level 56
God Stats
1W - 0L
1,198 SR
Queue Stats
12W - 4L
1,737 Elo+
Solo
Cthulhu
Cthulhu
OttusTheGreat
Cthulhu
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
fadashao
Ah Muzen Cab
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Matii13
The Morrigan
9
1 / 5 / 1
6,221
622
4,200
6,526
2,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
PapenGames
Bacchus
9
1 / 5 / 1
6,613
661
3,204
11,359
9,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rama
STAWK3R
Rama
8
0 / 5 / 2
5,939
594
3,295
6,132
2,070
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 13
6,882
688
5,383
4,293
1,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
11
3 / 0 / 12
8,244
824
6,450
8,377
6,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
fadashao
Ah Muzen Cab
13
12 / 0 / 3
9,099
910
9,260
6,268
2,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
2
Kills
15
15
Deaths
2
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
0
2
13
3.25
L
The Morrigan
Matii13
The Morrigan
1
5
1
0.3
W
Cthulhu
3
0
12
9
L
Bacchus
PapenGames
Bacchus
1
5
1
0.3
L
Rama
STAWK3R
Rama
0
5
2
0.2
W
Ah Muzen Cab
fadashao
Ah Muzen Cab
12
0
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,699
Damage
21,093
24,017
Taken
18,938
13,397
Mitigated
9,592
2,720
Healing
7,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,383
386
0
486
4,293
1,366
1,103
1,884
2,285
20,859
0
L
The Morrigan
Matii13
The Morrigan
4,200
513
0
704
6,526
2,245
30
2,791
3,697
23,922
0
W
Cthulhu
6,450
435
262
1,898
8,377
6,023
292
2,141
5,997
24,527
0
L
Bacchus
PapenGames
Bacchus
3,204
73
0
2,016
11,359
9,082
0
5,595
5,764
6,367
0
L
Rama
STAWK3R
Rama
3,295
3,149
0
0
6,132
2,070
0
3,460
2,672
0
15,149
W
Ah Muzen Cab
fadashao
Ah Muzen Cab
9,260
5,962
0
5,344
6,268
2,203
1,551
2,910
3,216
0
36,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,773
Gold Earned
24,225
88
Minions Killed
139
0
Camps Cleared
0
475,926
Distance Traveled
551,770
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,882
688
30
3
0
170,784
2
L
The Morrigan
6,221
622
39
4
0
161,517
4
W
Cthulhu
8,244
824
31
3
0
205,497
3
L
Bacchus
6,613
661
21
2
0
172,416
1
L
Rama
5,939
594
28
3
0
141,993
2
W
Ah Muzen Cab
9,099
910
78
8
0
175,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role