Player Matchup

Set
Set
EdgyEntropy
Set
Level 145
God Stats
11W - 6L
1,310 SR
Queue Stats
113W - 61L
1,597 Elo+
Party 1
Bellona
Bellona
I AKZii I
Bellona
Level 86
God Stats
4W - 2L
1,866 SR
Queue Stats
140W - 164L
1,577 Elo+
Party 3
Geb
Geb
OnT Jalo 4
Geb
Level 49
God Stats
14W - 17L
1,809 SR
Queue Stats
20W - 32L
1,595 Elo+
Party 3
Chang'e
Chang'e
RCG33
Chang'e
Level 26
God Stats
2W - 0L
1,762 SR
Queue Stats
82W - 31L
1,627 Elo+
Party 1
Danzaburou
Danzaburou
tucupi
Danzaburou
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 64L
1,597 Elo+
Party 1
Team Averages
Level 90
1,649 SR
1,598 Elo+

VS

Team Averages
Level 79
1,543 SR
1,480 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
H2oMilsuM
Freya
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
H2o_BORZ95
Chaac
Level 89
God Stats
16W - 9L
1,679 SR
Queue Stats
70W - 72L
1,571 Elo+
Party 2
Geb
Geb
H2o_Ganja
Geb
Level 85
God Stats
31W - 25L
1,819 SR
Queue Stats
131W - 121L
1,566 Elo+
Party 2
Thoth
Thoth
WC BAW
Thoth
Level 49
God Stats
9W - 18L
1,217 SR
Queue Stats
373W - 396L
1,261 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
15 / 2 / 8
13,256
603
15,667
14,029
6,882
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
I AKZii I
Bellona
20
7 / 1 / 4
13,192
600
9,810
17,144
18,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
0 / 2 / 13
10,370
471
6,501
12,969
12,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chang'e
RCG33
Chang'e
18
3 / 1 / 18
12,138
552
15,469
16,261
9,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
tucupi
Danzaburou
18
9 / 0 / 8
12,432
565
14,034
16,880
7,256
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
2 / 4 / 2
9,325
424
7,502
17,973
7,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Freya
H2oMilsuM
Freya
16
1 / 5 / 2
9,321
424
7,709
16,092
9,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chaac
15
0 / 8 / 3
9,403
427
10,410
18,643
20,772
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 8 / 1
8,389
381
9,808
20,165
16,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thoth
WC BAW
Thoth
14
2 / 9 / 1
9,684
440
7,940
12,243
3,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
15
34
Kills
6
6
Deaths
34
51
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
4
2
0.75
W
15
2
8
9.5
L
Freya
H2oMilsuM
Freya
1
5
2
0.4
L
Chaac
0
8
3
0.19
L
1
8
1
0.19
W
Bellona
I AKZii I
Bellona
7
1
4
9
W
0
2
13
3.25
W
Chang'e
RCG33
Chang'e
3
1
18
12
L
Thoth
WC BAW
Thoth
2
9
1
0.28
W
Danzaburou
tucupi
Danzaburou
9
0
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,481
Damage
43,369
77,283
Taken
85,116
55,454
Mitigated
57,919
33,685
Healing
18,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
7,502
2,412
0
6,353
17,973
7,531
942
4,315
13,558
0
60,063
W
15,667
6,815
0
2,611
14,029
6,882
3,272
4,897
9,132
0
80,822
L
Freya
H2oMilsuM
Freya
7,709
2,560
0
4,926
16,092
9,133
731
2,194
13,876
70,272
0
L
Chaac
10,410
2,022
0
4,828
18,643
20,772
0
5,304
12,964
0
56,720
L
9,808
712
0
1,773
20,165
16,504
397
6,375
13,740
40,630
0
W
Bellona
I AKZii I
Bellona
9,810
3,558
0
3,415
17,144
18,824
2,813
2,248
14,896
0
90,476
W
6,501
816
0
1,996
12,969
12,984
671
5,969
7,000
28,283
0
W
Chang'e
RCG33
Chang'e
15,469
1,379
8,070
10,537
16,261
9,508
1,343
7,168
9,093
69,363
0
L
Thoth
WC BAW
Thoth
7,940
75
0
500
12,243
3,979
240
3,782
8,411
48,482
0
W
Danzaburou
tucupi
Danzaburou
14,034
5,345
0
7,056
16,880
7,256
3,675
6,088
10,792
0
82,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,388
Gold Earned
46,122
546
Minions Killed
432
0
Camps Cleared
0
2,013,775
Distance Traveled
1,883,401
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,325
424
102
5
0
403,109
0
W
Set
13,256
603
116
5
0
421,247
1
L
Freya
9,321
424
107
5
0
390,783
0
L
Chaac
9,403
427
105
5
0
384,712
3
L
Geb
8,389
381
40
2
0
379,702
6
W
Bellona
13,192
600
166
8
0
427,614
0
W
Geb
10,370
471
34
2
0
325,311
3
W
Chang'e
12,138
552
119
5
0
412,400
2
L
Thoth
9,684
440
78
4
0
325,095
9
W
Danzaburou
12,432
565
111
5
0
427,203
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role