Player Matchup

Cthulhu
Cthulhu
BagmanEXE
Cthulhu
Level 16
God Stats
4W - 0L
1,950 SR
Queue Stats
7W - 1L
1,789 Elo+
Party 1
Scylla
Scylla
ImmaTrashCan
Scylla
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 2L
1,824 Elo+
Party 1
Cernunnos
Cernunnos
SuperKoku
Cernunnos
Level 17
God Stats
7W - 1L
1,846 SR
Queue Stats
7W - 1L
1,789 Elo+
Party 1
Danzaburou
Danzaburou
ohnohno
Danzaburou
Level 15
God Stats
3W - 0L
1,965 SR
Queue Stats
6W - 1L
1,735 Elo+
Party 1
Team Averages
Level 43
1,815 SR
1,784 Elo+

VS

Team Averages
Level 43
1,518 SR
1,468 Elo+
Cernunnos
Cernunnos
AnimateSilver
Cernunnos
Level 29
God Stats
5W - 4L
1,500 SR
Queue Stats
63W - 56L
1,448 Elo+
Party 2
Hercules
Hercules
JMHtown
Hercules
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 60L
1,495 Elo+
Party 2
Scylla
Scylla
SilverShroud8
Scylla
Level 45
God Stats
7W - 9L
1,574 SR
Queue Stats
67W - 58L
1,471 Elo+
Party 2
Ganesha
Ganesha
Wheres
Ganesha
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BagmanEXE
Cthulhu
15
0 / 3 / 9
10,062
774
7,840
10,453
9,185
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
19
11 / 2 / 2
12,350
950
19,892
8,461
3,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
SuperKoku
Cernunnos
15
0 / 6 / 6
9,773
752
7,452
12,621
5,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
ohnohno
Danzaburou
18
7 / 2 / 2
12,661
974
10,622
10,314
5,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AnimateSilver
Cernunnos
15
4 / 5 / 2
9,453
727
6,358
15,860
5,325
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
JMHtown
Hercules
16
6 / 4 / 1
10,132
779
7,505
15,877
9,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
2 / 5 / 3
9,149
704
8,135
10,575
3,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
Wheres
Ganesha
15
1 / 5 / 10
9,138
703
7,696
14,021
10,200
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
29
18
Kills
13
13
Deaths
19
19
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AnimateSilver
Cernunnos
4
5
2
1
W
Cthulhu
BagmanEXE
Cthulhu
0
3
9
1.5
W
Scylla
11
2
2
6
L
Hercules
JMHtown
Hercules
6
4
1
1.63
L
2
5
3
0.7
W
Cernunnos
SuperKoku
Cernunnos
0
6
6
0.5
L
Ganesha
Wheres
Ganesha
1
5
10
1.2
W
Danzaburou
ohnohno
Danzaburou
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,806
Damage
29,694
41,849
Taken
56,333
24,416
Mitigated
28,911
7,436
Healing
9,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AnimateSilver
Cernunnos
6,358
2,441
0
3,398
15,860
5,325
72
9,443
6,095
0
27,225
W
Cthulhu
BagmanEXE
Cthulhu
7,840
476
287
1,050
10,453
9,185
628
5,553
4,806
22,588
0
W
Scylla
19,892
2,133
220
2,652
8,461
3,577
2,118
2,771
5,590
56,966
0
L
Hercules
JMHtown
Hercules
7,505
3,756
159
1,780
15,877
9,928
0
7,580
8,229
0
27,607
L
8,135
697
0
2,628
10,575
3,458
0
5,249
5,096
43,684
0
W
Cernunnos
SuperKoku
Cernunnos
7,452
2,672
0
1,231
12,621
5,918
1,354
4,353
8,180
3,191
28,186
L
Ganesha
Wheres
Ganesha
7,696
1,474
378
1,057
14,021
10,200
0
5,941
7,890
23,722
0
W
Danzaburou
ohnohno
Danzaburou
10,622
5,002
0
1,996
10,314
5,736
4,270
3,405
6,865
2,961
62,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,846
Gold Earned
37,872
261
Minions Killed
186
15
Camps Cleared
5
957,530
Distance Traveled
762,702
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,453
727
48
4
2
188,048
1
W
Cthulhu
10,062
774
40
3
0
240,088
0
W
Scylla
12,350
950
79
6
4
247,060
0
L
Hercules
10,132
779
62
5
1
210,121
2
L
Scylla
9,149
704
70
5
2
196,936
1
W
Cernunnos
9,773
752
46
4
2
216,599
0
L
Ganesha
9,138
703
6
0
0
167,597
0
W
Danzaburou
12,661
974
96
7
9
253,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role