Player Matchup

Fenrir
Fenrir
AliceLuthien
Fenrir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Arcangel_BJP69
Bellona
Level 110
God Stats
13W - 11L
1,622 SR
Queue Stats
543W - 457L
1,605 Elo+
Party 2
Sobek
Sobek
Rakjas
Sobek
Level 82
God Stats
38W - 21L
1,719 SR
Queue Stats
81W - 63L
1,561 Elo+
Party 2
Hou Yi
Hou Yi
RiKardoASV
Hou Yi
Level 73
God Stats
2W - 0L
1,547 SR
Queue Stats
24W - 20L
1,490 Elo+
Party 2
Discordia
Discordia
kirstas
Discordia
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 79
1,578 SR
1,531 Elo+

VS

Team Averages
Level 60
1,554 SR
1,445 Elo+
Achilles
Achilles
MGiginoX
Achilles
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 44L
1,516 Elo+
Party 1
Ra
Ra
Shellay
Ra
Level 26
God Stats
0W - 3L
1,307 SR
Queue Stats
7W - 13L
1,185 Elo+
Party 1
Apollo
Apollo
jucamanuca
Apollo
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,519 Elo+
Party 3
Ao Kuang
Ao Kuang
niobé
Ao Kuang
Level 37
God Stats
2W - 1L
1,860 SR
Queue Stats
25W - 31L
1,520 Elo+
Solo
Cerberus
Cerberus
pedro144
Cerberus
Level 67
God Stats
7W - 10L
1,602 SR
Queue Stats
9W - 14L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
5 / 1 / 4
8,156
583
4,921
7,189
2,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
4 / 1 / 1
8,125
580
6,317
6,750
6,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sobek
Rakjas
Sobek
12
4 / 1 / 10
8,077
577
4,933
8,060
5,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hou Yi
RiKardoASV
Hou Yi
13
8 / 1 / 5
8,364
597
12,061
9,036
3,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
kirstas
Discordia
12
0 / 2 / 3
7,512
537
3,494
4,674
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MGiginoX
Achilles
12
1 / 3 / 1
6,624
473
4,819
8,966
7,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 4 / 1
5,831
417
2,582
7,589
2,149
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Apollo
jucamanuca
Apollo
9
1 / 5 / 1
5,543
396
4,247
7,080
1,879
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ao Kuang
niobé
Ao Kuang
11
1 / 5 / 3
6,724
480
3,613
11,433
3,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
pedro144
Cerberus
9
1 / 5 / 1
5,875
420
4,587
9,320
4,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
21
Kills
5
6
Deaths
22
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
5
1
4
7
W
4
1
1
4.5
L
Achilles
MGiginoX
Achilles
1
3
1
0.5
W
Sobek
Rakjas
Sobek
4
1
10
9
W
Hou Yi
RiKardoASV
Hou Yi
8
1
5
10.5
L
1
4
1
0.38
L
Apollo
jucamanuca
Apollo
1
5
1
0.3
W
Discordia
kirstas
Discordia
0
2
3
0.75
L
Ao Kuang
niobé
Ao Kuang
1
5
3
0.5
L
Cerberus
pedro144
Cerberus
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,726
Damage
19,848
35,709
Taken
44,388
18,865
Mitigated
19,319
16,689
Healing
8,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
4,921
1,429
0
4,220
7,189
2,909
1,347
1,580
5,559
0
38,714
W
6,317
2,103
0
2,784
6,750
6,167
811
1,183
5,325
10,330
30,442
L
Achilles
MGiginoX
Achilles
4,819
987
0
1,450
8,966
7,113
0
1,499
7,445
0
26,068
W
Sobek
Rakjas
Sobek
4,933
625
279
4,059
8,060
5,183
595
3,123
4,937
14,391
0
W
Hou Yi
RiKardoASV
Hou Yi
12,061
5,247
0
4,336
9,036
3,067
3,108
2,689
6,322
0
45,118
L
2,582
418
22
1,573
7,589
2,149
124
2,862
4,315
29,550
0
L
Apollo
jucamanuca
Apollo
4,247
1,993
0
1,289
7,080
1,879
0
1,442
5,638
0
23,526
W
Discordia
kirstas
Discordia
3,494
229
0
1,011
4,674
1,539
450
2,207
2,417
41,261
0
L
Ao Kuang
niobé
Ao Kuang
3,613
430
0
1,394
11,433
3,389
0
1,351
10,082
34,659
0
L
Cerberus
pedro144
Cerberus
4,587
238
0
2,279
9,320
4,789
0
2,305
6,985
14,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,234
Gold Earned
30,597
335
Minions Killed
248
0
Camps Cleared
0
1,358,722
Distance Traveled
1,179,064
25
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,156
583
81
6
0
297,208
0
W
Bellona
8,125
580
74
5
0
282,524
7
L
Achilles
6,624
473
60
4
0
280,398
1
W
Sobek
8,077
577
21
2
0
271,856
5
W
Hou Yi
8,364
597
75
5
0
232,847
4
L
Ra
5,831
417
52
4
0
201,972
2
L
Apollo
5,543
396
52
4
0
206,191
5
W
Discordia
7,512
537
84
6
0
274,287
9
L
Ao Kuang
6,724
480
61
4
0
256,664
0
L
Cerberus
5,875
420
23
2
0
233,839
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role