Player Matchup

Yemoja
Yemoja
DammitDrew
Yemoja
Level 24
God Stats
0W - 2L
1,313 SR
Queue Stats
9W - 13L
1,331 Elo+
Party 1
Terra
Terra
Darthy Darth
Terra
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 2
Achilles
Achilles
JetGenesis
Achilles
Level 18
God Stats
35W - 45L
1,500 SR
Queue Stats
121W - 126L
1,406 Elo+
Party 2
King Arthur
King Arthur
SasquatchaJosh
King Arthur
Level 5
God Stats
0W - 2L
1,279 SR
Queue Stats
5W - 8L
1,272 Elo+
Party 1
Pele
Pele
Thewillist
Pele
Level 29
God Stats
25W - 30L
1,645 SR
Queue Stats
331W - 390L
1,484 Elo+
Party 2
Team Averages
Level 15
1,447 SR
1,398 Elo+

VS

Team Averages
Level 22
1,545 SR
1,415 Elo+
Cthulhu
Cthulhu
Deezz_Nuttzz-dus
Cthulhu
Level 29
God Stats
5W - 6L
1,409 SR
Queue Stats
45W - 57L
1,399 Elo+
Solo
Izanami
Izanami
JoelSchizzle
Izanami
Level 28
God Stats
30W - 22L
1,583 SR
Queue Stats
75W - 90L
1,462 Elo+
Solo
Susano
Susano
PapaJohn_x
Susano
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 11L
1,451 Elo+
Solo
Mercury
Mercury
l_Whisper_l
Mercury
Level 26
God Stats
34W - 43L
1,595 SR
Queue Stats
454W - 535L
1,427 Elo+
Solo
Cerberus
Cerberus
xgalaxykill
Cerberus
Level 8
God Stats
3W - 1L
1,637 SR
Queue Stats
3W - 2L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DammitDrew
Yemoja
15
1 / 14 / 2
10,236
366
5,293
27,299
15,093
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
2 / 8 / 3
11,950
427
9,509
32,407
36,471
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
JetGenesis
Achilles
16
3 / 7 / 7
11,098
396
11,427
24,612
30,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

King Arthur
SasquatchaJosh
King Arthur
17
3 / 12 / 6
11,187
400
2,860
23,630
24,192
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
9 / 10 / 3
12,832
458
18,426
24,124
14,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 22
14,012
500
17,844
16,685
23,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
JoelSchizzle
Izanami
20
32 / 2 / 3
18,193
650
47,637
19,083
10,294
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Susano
PapaJohn_x
Susano
18
4 / 5 / 13
13,060
466
13,876
18,143
8,295
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mercury
l_Whisper_l
Mercury
19
8 / 7 / 16
13,703
489
16,156
23,109
9,772
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
xgalaxykill
Cerberus
17
1 / 4 / 18
12,483
446
7,058
17,783
21,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
121
18
Kills
49
51
Deaths
19
21
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Yemoja
DammitDrew
Yemoja
1
14
2
0.14
L
2
8
3
0.44
W
4
1
22
15
L
Achilles
JetGenesis
Achilles
3
7
7
0.93
W
Izanami
JoelSchizzle
Izanami
32
2
3
16.75
W
Susano
PapaJohn_x
Susano
4
5
13
2.1
L
King Arthur
SasquatchaJosh
King Arthur
3
12
6
0.5
L
9
10
3
1.05
W
Mercury
l_Whisper_l
Mercury
8
7
16
2.29
W
Cerberus
xgalaxykill
Cerberus
1
4
18
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,515
Damage
102,571
132,072
Taken
94,803
120,438
Mitigated
73,279
18,530
Healing
23,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
DammitDrew
Yemoja
5,293
2,536
4,035
1,654
27,299
15,093
1,340
2,601
24,698
39,805
0
L
9,509
1,974
1,123
3,980
32,407
36,471
0
7,223
25,184
44,930
0
W
17,844
512
589
1,056
16,685
23,779
661
2,245
14,255
51,427
0
L
Achilles
JetGenesis
Achilles
11,427
4,619
0
1,125
24,612
30,092
24
4,547
20,065
117
49,535
W
Izanami
JoelSchizzle
Izanami
47,637
39,982
252
11,012
19,083
10,294
10,035
3,157
15,851
0
171,404
W
Susano
PapaJohn_x
Susano
13,876
4,537
279
693
18,143
8,295
1,103
893
16,329
0
89,493
L
King Arthur
SasquatchaJosh
King Arthur
2,860
549
1,205
1,031
23,630
24,192
544
5,064
18,566
0
27,136
L
18,426
4,129
0
4,377
24,124
14,590
906
5,467
18,657
0
81,301
W
Mercury
l_Whisper_l
Mercury
16,156
7,750
0
5,012
23,109
9,772
352
4,186
18,802
0
73,439
W
Cerberus
xgalaxykill
Cerberus
7,058
223
0
4,612
17,783
21,139
615
4,438
12,577
39,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,303
Gold Earned
71,451
375
Minions Killed
575
0
Camps Cleared
0
1,995,823
Distance Traveled
2,496,946
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,236
366
64
2
0
307,810
0
L
Terra
11,950
427
64
2
0
443,013
0
W
Cthulhu
14,012
500
68
2
0
574,250
0
L
Achilles
11,098
396
63
2
0
423,208
0
W
Izanami
18,193
650
214
8
0
481,917
1
W
Susano
13,060
466
120
4
0
472,132
0
L
King Arthur
11,187
400
44
2
0
400,620
2
L
Pele
12,832
458
140
5
0
421,172
0
W
Mercury
13,703
489
95
3
0
534,642
2
W
Cerberus
12,483
446
78
3
0
434,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role