Player Matchup

Thor
Thor
NFSCP19
Thor
Level 42
God Stats
3W - 6L
1,628 SR
Queue Stats
97W - 85L
1,617 Elo+
Party 2
King Arthur
King Arthur
VerysadCommunist
King Arthur
Level 29
God Stats
2W - 5L
1,322 SR
Queue Stats
103W - 74L
1,621 Elo+
Solo
Janus
Janus
edugv
Janus
Level 22
God Stats
0W - 1L
1,326 SR
Queue Stats
24W - 17L
1,646 Elo+
Party 2
Cerberus
Cerberus
morfuss
Cerberus
Level 29
God Stats
1W - 2L
1,473 SR
Queue Stats
23W - 15L
1,682 Elo+
Party 2
Medusa
Medusa
pablopr66
Medusa
Level 25
God Stats
0W - 2L
1,302 SR
Queue Stats
105W - 79L
1,564 Elo+
Solo
Team Averages
Level 29
1,410 SR
1,626 Elo+

VS

Team Averages
Level 66
1,449 SR
1,539 Elo+
Cerberus
Cerberus
Caliberr9
Cerberus
Level 151
God Stats
3W - 1L
1,715 SR
Queue Stats
228W - 70L
1,593 Elo+
Party 1
Hel
Hel
GayzIntoTheIris
Hel
Level 158
God Stats
7W - 2L
1,285 SR
Queue Stats
272W - 116L
1,635 Elo+
Party 1
Artemis
Artemis
Karpov37215
Artemis
Level 16
God Stats
1W - 1L
1,245 SR
Queue Stats
3W - 2L
1,467 Elo+
Solo
Set
Set
LesterCrestB
Set
Level 1
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Rachelos lol
Guan Yu
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
180W - 31L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
NFSCP19
Thor
15
6 / 8 / 7
10,002
500
8,916
18,952
8,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
VerysadCommunist
King Arthur
17
11 / 4 / 6
11,054
553
25,413
24,150
16,551
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Janus
edugv
Janus
14
1 / 12 / 7
8,791
440
7,673
14,468
3,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
morfuss
Cerberus
14
4 / 4 / 9
9,546
477
9,301
18,332
14,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
pablopr66
Medusa
17
3 / 4 / 3
10,081
504
8,387
14,799
5,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Caliberr9
Cerberus
16
5 / 4 / 20
11,450
573
16,956
23,623
16,770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
13 / 4 / 9
11,731
587
21,801
15,302
6,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Karpov37215
Artemis
15
1 / 6 / 7
9,246
462
8,182
13,727
4,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

18
11 / 3 / 8
11,483
574
16,137
17,648
8,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Rachelos lol
Guan Yu
13
2 / 8 / 4
8,872
444
4,599
13,951
7,606
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
80
25
Kills
32
32
Deaths
25
32
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Caliberr9
Cerberus
5
4
20
3.75
W
13
4
9
4.38
W
Artemis
Karpov37215
Artemis
1
6
7
0.75
W
11
3
8
5
L
Thor
NFSCP19
Thor
6
8
7
1.19
W
Guan Yu
Rachelos lol
Guan Yu
2
8
4
0.5
L
King Arthur
VerysadCommunist
King Arthur
11
4
6
3.5
L
Janus
edugv
Janus
1
12
7
0.38
L
Cerberus
morfuss
Cerberus
4
4
9
2.13
L
Medusa
pablopr66
Medusa
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,690
Damage
67,675
90,701
Taken
84,251
48,161
Mitigated
43,852
23,745
Healing
33,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Caliberr9
Cerberus
16,956
1,636
0
3,406
23,623
16,770
461
4,768
18,579
36,208
0
W
21,801
919
11,700
8,691
15,302
6,798
969
3,282
12,020
76,692
0
W
Artemis
Karpov37215
Artemis
8,182
3,233
0
3,695
13,727
4,372
2,198
4,576
8,977
0
45,796
W
16,137
5,185
0
4,348
17,648
8,306
892
3,233
14,259
0
71,901
L
Thor
NFSCP19
Thor
8,916
1,751
0
5,127
18,952
8,312
0
7,371
11,425
0
61,037
W
Guan Yu
Rachelos lol
Guan Yu
4,599
432
969
1,036
13,951
7,606
0
1,115
12,836
0
20,147
L
King Arthur
VerysadCommunist
King Arthur
25,413
2,827
0
7,360
24,150
16,551
44
9,535
14,373
0
78,698
L
Janus
edugv
Janus
7,673
424
0
794
14,468
3,782
360
8,583
5,687
46,218
0
L
Cerberus
morfuss
Cerberus
9,301
943
0
3,954
18,332
14,184
308
9,077
9,015
38,497
0
L
Medusa
pablopr66
Medusa
8,387
3,777
0
6,510
14,799
5,332
490
3,311
11,444
0
75,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,474
Gold Earned
52,782
545
Minions Killed
375
0
Camps Cleared
0
1,717,562
Distance Traveled
1,904,173
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,450
573
42
2
0
407,534
8
W
Hel
11,731
587
122
6
0
406,728
2
W
Artemis
9,246
462
76
4
0
311,104
2
W
Set
11,483
574
110
6
0
397,331
1
L
Thor
10,002
500
103
5
0
349,792
3
W
Guan Yu
8,872
444
25
1
0
381,476
2
L
King Arthur
11,054
553
125
6
0
358,085
5
L
Janus
8,791
440
87
4
0
335,032
2
L
Cerberus
9,546
477
111
6
0
353,385
1
L
Medusa
10,081
504
119
6
0
321,268
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role