Player Matchup

Hun Batz
Hun Batz
Bigman414
Hun Batz
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 56L
1,362 Elo+
Party 2
Neith
Neith
ShanBear
Neith
Level 8
God Stats
6W - 4L
1,683 SR
Queue Stats
10W - 10L
1,690 Elo+
Party 2
Sol
Sol
TheOtaku369
Sol
Level 29
God Stats
7W - 5L
1,473 SR
Queue Stats
105W - 123L
1,452 Elo+
Solo
Scylla
Scylla
crackdump
Scylla
Level 27
God Stats
19W - 11L
1,516 SR
Queue Stats
319W - 250L
1,483 Elo+
Party 3
Jormungandr
Jormungandr
hamrosepham
Jormungandr
Level 23
God Stats
21W - 18L
1,704 SR
Queue Stats
249W - 204L
1,503 Elo+
Party 3
Team Averages
Level 27
1,575 SR
1,498 Elo+

VS

Team Averages
Level 23
1,542 SR
1,464 Elo+
King Arthur
King Arthur
DHG dragon54
King Arthur
Level 48
God Stats
60W - 54L
1,495 SR
Queue Stats
292W - 316L
1,331 Elo+
Party 1
Fenrir
Fenrir
DRG Bonnie12
Fenrir
Level 21
God Stats
15W - 14L
1,674 SR
Queue Stats
102W - 149L
1,552 Elo+
Party 1
Baba Yaga
Baba Yaga
PsychoRents
Baba Yaga
Level 13
God Stats
2W - 2L
1,542 SR
Queue Stats
57W - 84L
1,437 Elo+
Party 1
Khepri
Khepri
jinetedelaluz
Khepri
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
15W - 16L
1,500 Elo+
Party 4
Ymir
Ymir
wolfXVT
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bigman414
Hun Batz
20
8 / 4 / 11
13,004
650
13,687
17,701
7,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
ShanBear
Neith
16
5 / 6 / 5
11,017
551
6,562
10,973
4,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
6 / 4 / 1
12,861
643
12,198
15,837
5,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Scylla
crackdump
Scylla
17
14 / 2 / 9
12,017
601
22,693
9,688
3,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
hamrosepham
Jormungandr
16
6 / 4 / 13
11,545
577
8,922
17,682
16,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DHG dragon54
King Arthur
16
10 / 7 / 2
10,230
512
17,458
18,286
19,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Fenrir
13
5 / 12 / 6
9,420
471
12,214
21,220
9,169
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baba Yaga
PsychoRents
Baba Yaga
13
1 / 8 / 5
8,226
411
3,480
11,897
5,423
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
0 / 6 / 1
6,949
347
2,131
13,184
12,196
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ymir
wolfXVT
Ymir
12
1 / 8 / 1
7,446
372
3,619
18,561
12,969
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
32
39
Kills
17
20
Deaths
41
39
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Bigman414
Hun Batz
8
4
11
3.38
L
King Arthur
DHG dragon54
King Arthur
10
7
2
1.57
L
Fenrir
5
12
6
0.67
L
Baba Yaga
PsychoRents
Baba Yaga
1
8
5
0.44
W
Neith
ShanBear
Neith
5
6
5
1.25
W
6
4
1
1.63
W
Scylla
crackdump
Scylla
14
2
9
9.25
W
Jormungandr
hamrosepham
Jormungandr
6
4
13
3.13
L
0
6
1
0.08
L
Ymir
wolfXVT
Ymir
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,062
Damage
38,902
71,881
Taken
83,148
37,498
Mitigated
59,141
25,342
Healing
9,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Bigman414
Hun Batz
13,687
5,347
0
8,660
17,701
7,368
914
2,929
14,672
0
107,241
L
King Arthur
DHG dragon54
King Arthur
17,458
3,910
291
1,804
18,286
19,384
0
11,059
7,104
0
51,932
L
Fenrir
12,214
4,947
0
3,155
21,220
9,169
0
11,091
9,941
0
40,811
L
Baba Yaga
PsychoRents
Baba Yaga
3,480
914
0
1,823
11,897
5,423
117
4,235
7,622
29,312
0
W
Neith
ShanBear
Neith
6,562
3,769
0
2,987
10,973
4,054
1,579
1,516
9,282
0
45,146
W
12,198
4,927
0
7,746
15,837
5,896
8,138
1,219
14,468
82,666
0
W
Scylla
crackdump
Scylla
22,693
2,945
0
1,459
9,688
3,231
2,351
824
8,764
58,292
0
W
Jormungandr
hamrosepham
Jormungandr
8,922
3,003
0
4,490
17,682
16,949
830
2,717
14,615
35,822
0
L
2,131
327
0
1,351
13,184
12,196
0
7,566
5,430
16,972
0
L
Ymir
wolfXVT
Ymir
3,619
684
0
1,543
18,561
12,969
341
8,999
9,238
33,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,444
Gold Earned
42,271
535
Minions Killed
250
0
Camps Cleared
0
1,628,916
Distance Traveled
1,440,404
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
13,004
650
149
7
0
361,619
0
L
King Arthur
10,230
512
68
3
0
361,328
1
L
Fenrir
9,420
471
65
3
0
315,228
0
L
Baba Yaga
8,226
411
39
2
0
241,117
0
W
Neith
11,017
551
81
4
0
255,696
0
W
Sol
12,861
643
166
8
0
296,711
3
W
Scylla
12,017
601
86
4
0
357,046
1
W
Jormungandr
11,545
577
53
3
0
357,844
2
L
Khepri
6,949
347
27
1
0
307,468
2
L
Ymir
7,446
372
51
3
0
215,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role