Player Matchup

Artio
Artio
CEG12
Artio
Level 81
God Stats
3W - 1L
1,500 SR
Queue Stats
228W - 215L
1,583 Elo+
Solo
Da Ji
Da Ji
GriffonMinos
Da Ji
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
79W - 56L
1,526 Elo+
Solo
Achilles
Achilles
KingKoebra
Achilles
Level 64
God Stats
4W - 4L
1,331 SR
Queue Stats
95W - 88L
1,665 Elo+
Solo
Hera
Hera
Nababarsati
Hera
Level 65
God Stats
6W - 9L
1,444 SR
Queue Stats
243W - 283L
1,483 Elo+
Solo
Medusa
Medusa
NolanCS
Medusa
Level 101
God Stats
6W - 7L
1,500 SR
Queue Stats
373W - 332L
1,647 Elo+
Solo
Team Averages
Level 87
1,455 SR
1,581 Elo+

VS

Team Averages
Level 99
1,534 SR
1,486 Elo+
Izanami
Izanami
Awdacity
Izanami
Level 120
God Stats
3W - 2L
1,657 SR
Queue Stats
28W - 33L
1,499 Elo+
Party 1
Sobek
Sobek
GenericWhiteDod
Sobek
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Ghomita
Amaterasu
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
193W - 167L
1,350 Elo+
Solo
Ne Zha
Ne Zha
Killshott18
Ne Zha
Level 69
God Stats
3W - 4L
1,511 SR
Queue Stats
28W - 20L
1,581 Elo+
Party 1
The Morrigan
The Morrigan
roya2401
The Morrigan
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
CEG12
Artio
11
1 / 2 / 3
7,223
516
4,555
9,223
3,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
8 / 0 / 1
8,874
634
6,743
7,966
2,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
KingKoebra
Achilles
14
6 / 1 / 2
8,340
596
10,205
8,508
7,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
4 / 4 / 5
7,842
560
3,686
6,747
2,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
NolanCS
Medusa
12
0 / 4 / 1
7,020
501
3,235
9,185
2,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Awdacity
Izanami
12
4 / 2 / 1
7,641
546
8,374
8,154
2,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
2 / 1 / 4
7,690
549
6,079
8,895
8,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amaterasu
Ghomita
Amaterasu
7
0 / 5 / 1
5,540
396
2,997
8,912
4,642
Ne Zha
12
0 / 5 / 1
6,977
498
2,239
9,682
3,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

The Morrigan
roya2401
The Morrigan
12
4 / 6 / 0
7,612
544
4,030
7,406
2,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
19
Kills
10
11
Deaths
19
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
Awdacity
Izanami
4
2
1
2.25
W
Artio
CEG12
Artio
1
2
3
1.25
L
2
1
4
4
L
Amaterasu
Ghomita
Amaterasu
0
5
1
0.1
W
8
0
1
8.5
L
Ne Zha
0
5
1
0.1
W
Achilles
KingKoebra
Achilles
6
1
2
7
W
4
4
5
1.63
W
Medusa
NolanCS
Medusa
0
4
1
0.13
L
The Morrigan
roya2401
The Morrigan
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,424
Damage
23,719
41,629
Taken
43,049
18,400
Mitigated
21,521
14,478
Healing
15,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Awdacity
Izanami
8,374
5,096
0
3,992
8,154
2,501
0
2,519
5,610
0
53,768
W
Artio
CEG12
Artio
4,555
410
630
3,361
9,223
3,677
0
2,253
6,944
20,985
0
L
6,079
608
0
4,845
8,895
8,856
0
2,382
6,463
24,372
0
L
Amaterasu
Ghomita
Amaterasu
2,997
1,912
0
3,012
8,912
4,642
73
0
8,526
2,101
13,759
W
6,743
1,364
0
3,870
7,966
2,896
0
1,778
6,114
0
52,242
L
Ne Zha
2,239
447
0
2,915
9,682
3,240
0
1,055
8,602
0
42,500
W
Achilles
KingKoebra
Achilles
10,205
3,423
0
2,890
8,508
7,289
2,154
852
7,656
0
43,356
W
3,686
1,298
0
966
6,747
2,018
36
3,491
2,961
36,519
0
W
Medusa
NolanCS
Medusa
3,235
1,369
0
2,761
9,185
2,520
0
2,763
6,422
0
41,636
L
The Morrigan
roya2401
The Morrigan
4,030
426
0
665
7,406
2,282
414
2,278
5,063
36,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,299
Gold Earned
35,460
349
Minions Killed
331
0
Camps Cleared
0
1,421,550
Distance Traveled
1,234,581
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,641
546
112
8
0
241,019
0
W
Artio
7,223
516
36
3
0
320,876
5
L
Sobek
7,690
549
37
3
0
290,498
0
L
Amaterasu
5,540
396
24
2
0
176,011
0
W
Da Ji
8,874
634
91
7
0
289,809
0
L
Ne Zha
6,977
498
83
6
0
283,830
0
W
Achilles
8,340
596
77
6
0
299,166
5
W
Hera
7,842
560
67
5
0
250,200
5
W
Medusa
7,020
501
78
6
0
261,499
2
L
The Morrigan
7,612
544
75
5
0
243,223
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role