Player Matchup

Merlin
Merlin
H3nta1k1ller463
Merlin
Level 79
God Stats
1W - 3L
1,244 SR
Queue Stats
99W - 89L
1,519 Elo+
Party 1
Bakasura
Bakasura
Issa_HD
Bakasura
Level 119
God Stats
5W - 2L
1,500 SR
Queue Stats
320W - 358L
1,485 Elo+
Party 1
Cthulhu
Cthulhu
Swagkrieger12
Cthulhu
Level 12
God Stats
6W - 5L
1,547 SR
Queue Stats
7W - 6L
1,549 Elo+
Party 1
Team Averages
Level 70
1,430 SR
1,518 Elo+

VS

Team Averages
Level 35
1,600 SR
1,499 Elo+
Poseidon
Poseidon
MXshadowreath66
Poseidon
Level 29
God Stats
5W - 4L
1,602 SR
Queue Stats
66W - 78L
1,501 Elo+
Party 2
Sun Wukong
Sun Wukong
NexXCrOXxMaNceR
Sun Wukong
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 219L
1,496 Elo+
Party 2
Nemesis
Nemesis
flipooooi
Nemesis
Level 8
God Stats
0W - 2L
1,698 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 7 / 7
13,384
704
21,242
16,433
5,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
Issa_HD
Bakasura
15
5 / 6 / 2
12,682
667
5,626
19,469
11,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
17
5 / 7 / 7
14,009
737
11,747
24,038
21,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
16
5 / 9 / 10
12,793
673
19,081
17,581
5,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
NexXCrOXxMaNceR
Sun Wukong
16
11 / 4 / 6
13,829
728
20,432
19,374
16,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
flipooooi
Nemesis
15
4 / 1 / 9
12,076
636
9,235
15,204
5,717
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
45
14
Kills
20
20
Deaths
14
16
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
7
7
1.07
W
Bakasura
Issa_HD
Bakasura
5
6
2
1
L
Poseidon
5
9
10
1.11
L
Sun Wukong
NexXCrOXxMaNceR
Sun Wukong
11
4
6
3.5
W
Cthulhu
5
7
7
1.21
L
Nemesis
flipooooi
Nemesis
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,615
Damage
48,748
59,940
Taken
52,159
39,195
Mitigated
27,934
8,682
Healing
8,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,242
963
378
2,293
16,433
5,837
752
7,259
8,584
74,469
0
W
Bakasura
Issa_HD
Bakasura
5,626
3,777
0
2,789
19,469
11,610
1,831
4,692
14,115
0
62,715
L
Poseidon
19,081
2,907
0
520
17,581
5,682
473
12,477
4,471
48,439
0
L
Sun Wukong
NexXCrOXxMaNceR
Sun Wukong
20,432
5,338
0
4,147
19,374
16,535
225
9,136
9,299
0
56,055
W
Cthulhu
11,747
917
0
3,222
24,038
21,748
111
6,086
17,172
26,429
0
L
Nemesis
flipooooi
Nemesis
9,235
2,173
0
3,456
15,204
5,717
582
10,514
4,119
0
35,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,075
Gold Earned
38,698
221
Minions Killed
168
0
Camps Cleared
0
1,003,274
Distance Traveled
1,044,394
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,384
704
109
6
0
297,830
1
W
Bakasura
12,682
667
83
4
0
349,247
1
L
Poseidon
12,793
673
67
4
0
296,142
1
L
Sun Wukong
13,829
728
65
3
0
371,396
1
W
Cthulhu
14,009
737
29
2
0
356,197
0
L
Nemesis
12,076
636
36
2
0
376,856
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role