Player Matchup

Mercury
Mercury
HowToPlayMoba
Mercury
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,773 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Nézgraukay
Cu Chulainn
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
285W - 123L
1,737 Elo+
Party 3
Jormungandr
Jormungandr
delàr
Jormungandr
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,528 Elo+
Solo
Eset
Eset
erthia
Eset
Level 156
God Stats
31W - 11L
1,888 SR
Queue Stats
716W - 434L
1,667 Elo+
Party 3
Medusa
Medusa
mikakira
Medusa
Level 154
God Stats
18W - 9L
1,694 SR
Queue Stats
108W - 112L
1,602 Elo+
Party 3
Team Averages
Level 79
1,616 SR
1,661 Elo+

VS

Team Averages
Level 50
1,527 SR
1,535 Elo+
Vamana
Vamana
Bobooriginal
Vamana
Level 126
God Stats
3W - 3L
1,500 SR
Queue Stats
52W - 33L
1,784 Elo+
Party 2
Jormungandr
Jormungandr
Dimanxio
Jormungandr
Level 29
God Stats
7W - 17L
1,418 SR
Queue Stats
10W - 23L
1,314 Elo+
Party 1
Nu Wa
Nu Wa
Dogiplouze
Nu Wa
Level 38
God Stats
3W - 7L
1,324 SR
Queue Stats
3W - 13L
1,214 Elo+
Party 1
Bakasura
Bakasura
Javi_nacho23
Bakasura
Level 35
God Stats
5W - 6L
1,488 SR
Queue Stats
254W - 266L
1,539 Elo+
Solo
Danzaburou
Danzaburou
OkButWhoAsked
Danzaburou
Level 20
God Stats
40W - 11L
1,907 SR
Queue Stats
116W - 53L
1,822 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
18
2 / 3 / 9
11,707
557
8,779
15,840
7,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
Nézgraukay
Cu Chulainn
18
1 / 4 / 1
11,890
566
11,285
17,442
18,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jormungandr
delàr
Jormungandr
16
1 / 2 / 2
10,549
502
4,880
14,820
10,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Eset
erthia
Eset
20
11 / 1 / 2
15,249
726
19,204
13,970
7,595
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
mikakira
Medusa
18
2 / 5 / 0
11,203
533
4,962
12,750
4,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
20
4 / 2 / 0
12,195
581
13,901
22,430
11,103
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jormungandr
Dimanxio
Jormungandr
6
0 / 2 / 1
6,605
315
1,847
4,448
3,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
7
0 / 4 / 0
6,801
324
1,310
3,202
882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bakasura
Javi_nacho23
Bakasura
19
1 / 5 / 1
10,936
521
6,785
18,101
7,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Danzaburou
OkButWhoAsked
Danzaburou
20
10 / 4 / 1
13,144
626
21,540
22,379
9,822
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
17
Kills
15
15
Deaths
17
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Vamana
4
2
0
2
L
Jormungandr
Dimanxio
Jormungandr
0
2
1
0.25
L
Nu Wa
0
4
0
0
W
Mercury
2
3
9
2.17
L
Bakasura
Javi_nacho23
Bakasura
1
5
1
0.3
W
Cu Chulainn
Nézgraukay
Cu Chulainn
1
4
1
0.38
L
Danzaburou
OkButWhoAsked
Danzaburou
10
4
1
2.63
W
Jormungandr
delàr
Jormungandr
1
2
2
1
W
Eset
erthia
Eset
11
1
2
12
W
Medusa
mikakira
Medusa
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,110
Damage
45,383
74,822
Taken
70,560
48,946
Mitigated
33,329
20,112
Healing
27,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
13,901
8,865
0
8,148
22,430
11,103
0
5,505
16,925
0
91,835
L
Jormungandr
Dimanxio
Jormungandr
1,847
521
0
900
4,448
3,588
0
1,959
2,489
9,348
0
L
Nu Wa
1,310
467
0
140
3,202
882
0
1,632
1,570
16,086
0
W
Mercury
8,779
5,949
0
738
15,840
7,364
3,660
430
15,130
0
79,160
L
Bakasura
Javi_nacho23
Bakasura
6,785
5,310
0
7,755
18,101
7,934
0
5,345
12,756
0
74,667
W
Cu Chulainn
Nézgraukay
Cu Chulainn
11,285
1,592
0
4,710
17,442
18,909
584
90
17,352
5,467
82,888
L
Danzaburou
OkButWhoAsked
Danzaburou
21,540
12,540
0
10,495
22,379
9,822
0
9,940
12,439
0
115,859
W
Jormungandr
delàr
Jormungandr
4,880
1,708
0
363
14,820
10,738
883
767
13,678
45,106
0
W
Eset
erthia
Eset
19,204
2,894
2,238
8,302
13,970
7,595
2,572
1,303
12,177
117,861
0
W
Medusa
mikakira
Medusa
4,962
2,867
0
3,761
12,750
4,340
1,872
392
12,308
0
66,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,598
Gold Earned
49,681
652
Minions Killed
561
0
Camps Cleared
0
2,045,693
Distance Traveled
1,488,656
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
12,195
581
184
9
0
445,126
1
L
Jormungandr
6,605
315
14
1
0
122,998
0
L
Nu Wa
6,801
324
26
1
0
129,839
1
W
Mercury
11,707
557
96
5
0
462,322
3
L
Bakasura
10,936
521
160
8
0
422,348
2
W
Cu Chulainn
11,890
566
161
8
0
436,811
2
L
Danzaburou
13,144
626
177
8
0
368,345
5
W
Jormungandr
10,549
502
78
4
0
386,694
2
W
Eset
15,249
726
197
9
0
407,958
3
W
Medusa
11,203
533
120
6
0
351,908
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role