Player Matchup

He Bo
He Bo
LastClover
He Bo
Level 88
God Stats
2W - 8L
1,500 SR
Queue Stats
349W - 305L
1,519 Elo+
Party 2
Anhur
Anhur
taranjit
Anhur
Level 124
God Stats
0W - 3L
1,500 SR
Queue Stats
140W - 117L
1,713 Elo+
Party 2
Bellona
Bellona
v0xyy
Bellona
Level 13
God Stats
0W - 1L
1,458 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 75
1,486 SR
1,578 Elo+

VS

Team Averages
Level 46
1,510 SR
1,581 Elo+
Athena
Athena
Anstey97
Athena
Level 17
God Stats
4W - 1L
1,663 SR
Queue Stats
5W - 2L
1,659 Elo+
Party 1
Anhur
Anhur
Mimqy
Anhur
Level 107
God Stats
2W - 3L
1,652 SR
Queue Stats
15W - 10L
1,723 Elo+
Party 1
Thor
Thor
discuisen
Thor
Level 15
God Stats
12W - 10L
1,217 SR
Queue Stats
25W - 27L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
10
1 / 4 / 1
6,415
642
3,384
7,520
1,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
taranjit
Anhur
9
1 / 6 / 0
6,254
625
4,995
7,117
2,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
v0xyy
Bellona
6
0 / 4 / 1
5,547
555
1,186
4,566
1,540
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Anstey97
Athena
11
2 / 1 / 11
7,929
793
4,225
7,411
3,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
Mimqy
Anhur
12
6 / 0 / 7
8,095
810
7,020
4,706
1,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
11
6 / 1 / 7
8,058
806
4,853
4,420
1,322
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
2
Kills
14
14
Deaths
2
2
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Athena
Anstey97
Athena
2
1
11
7.5
L
He Bo
1
4
1
0.38
W
Anhur
Mimqy
Anhur
6
0
7
9.5
W
Thor
6
1
7
9.5
L
Anhur
taranjit
Anhur
1
6
0
0.17
L
Bellona
v0xyy
Bellona
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,565
Damage
16,098
19,203
Taken
16,537
5,835
Mitigated
6,586
1,724
Healing
3,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Anstey97
Athena
4,225
1,419
0
1,364
7,411
3,865
285
2,012
5,197
23,958
0
L
He Bo
3,384
389
73
932
7,520
1,588
0
1,400
6,120
17,860
0
W
Anhur
Mimqy
Anhur
7,020
2,953
0
2,143
4,706
1,399
1,340
344
4,308
0
39,963
W
Thor
4,853
1,040
0
410
4,420
1,322
132
1,165
3,151
0
11,478
L
Anhur
taranjit
Anhur
4,995
2,224
0
684
7,117
2,707
0
1,740
5,377
2,194
18,155
L
Bellona
v0xyy
Bellona
1,186
215
0
35
4,566
1,540
0
1,089
3,477
0
2,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,216
Gold Earned
24,082
81
Minions Killed
122
0
Camps Cleared
0
467,355
Distance Traveled
545,466
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,929
793
39
4
0
199,974
3
L
He Bo
6,415
642
37
4
0
163,861
4
W
Anhur
8,095
810
70
7
0
165,513
4
W
Thor
8,058
806
13
1
0
179,979
2
L
Anhur
6,254
625
40
4
0
156,246
3
L
Bellona
5,547
555
4
0
0
147,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role