Player Matchup

Jormungandr
Jormungandr
Chronic_Tron
Jormungandr
Level 69
God Stats
2W - 4L
1,837 SR
Queue Stats
145W - 141L
1,460 Elo+
Party 4
Izanami
Izanami
DaStiffPig
Izanami
Level 109
God Stats
24W - 22L
1,618 SR
Queue Stats
36W - 31L
1,492 Elo+
Solo
Bellona
Bellona
Darkpartypooper-
Bellona
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 209L
1,324 Elo+
Party 2
Neith
Neith
Depressed_bacon
Neith
Level 47
God Stats
23W - 18L
1,853 SR
Queue Stats
648W - 613L
1,529 Elo+
Party 4
Freya
Freya
Tektronic12
Freya
Level 44
God Stats
0W - 1L
1,752 SR
Queue Stats
12W - 15L
1,266 Elo+
Party 2
Team Averages
Level 74
1,712 SR
1,414 Elo+

VS

Team Averages
Level 109
1,728 SR
1,471 Elo+
Merlin
Merlin
CarpetBagColt9
Merlin
Level 101
God Stats
5W - 2L
1,693 SR
Queue Stats
94W - 99L
1,476 Elo+
Party 1
Olorun
Olorun
JohnAllynMyth
Olorun
Level 117
God Stats
17W - 8L
1,700 SR
Queue Stats
1,189W - 1,142L
1,529 Elo+
Party 3
Xing Tian
Xing Tian
LunarDestiny
Xing Tian
Level 102
God Stats
1W - 1L
1,715 SR
Queue Stats
45W - 55L
1,400 Elo+
Solo
Nike
Nike
Nannoc32
Nike
Level 143
God Stats
11W - 4L
1,853 SR
Queue Stats
880W - 844L
1,526 Elo+
Party 3
Mercury
Mercury
silentsvs
Mercury
Level 84
God Stats
2W - 1L
1,676 SR
Queue Stats
119W - 142L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Chronic_Tron
Jormungandr
13
3 / 5 / 1
8,471
498
7,954
14,209
7,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
DaStiffPig
Izanami
14
1 / 4 / 3
8,580
505
4,866
12,182
6,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
3 / 3 / 0
8,920
525
9,304
19,422
14,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 5 / 4
7,650
450
10,386
13,899
4,683
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 2 / 1
8,865
521
6,087
13,897
4,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 2
10,484
617
12,850
8,046
3,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 3 / 2
9,459
556
11,211
10,794
6,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Xing Tian
LunarDestiny
Xing Tian
14
2 / 1 / 4
8,356
492
8,971
19,136
9,794
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nike
17
2 / 2 / 1
10,147
597
13,077
12,041
11,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
silentsvs
Mercury
15
3 / 2 / 4
9,166
539
5,184
8,735
6,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
10
Kills
19
19
Deaths
10
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
6
2
2
3.5
L
Jormungandr
Chronic_Tron
Jormungandr
3
5
1
0.7
L
Izanami
DaStiffPig
Izanami
1
4
3
0.63
L
3
3
0
1
L
0
5
4
0.4
W
6
3
2
2.33
W
Xing Tian
LunarDestiny
Xing Tian
2
1
4
4
W
Nike
2
2
1
1.25
L
3
2
1
1.75
W
Mercury
silentsvs
Mercury
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,597
Damage
51,293
73,609
Taken
58,752
37,426
Mitigated
36,673
25,001
Healing
13,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,850
837
0
1,009
8,046
3,225
426
2,541
5,505
66,199
0
L
Jormungandr
Chronic_Tron
Jormungandr
7,954
1,843
0
1,838
14,209
7,070
140
9,719
4,400
42,132
0
L
Izanami
DaStiffPig
Izanami
4,866
2,451
0
2,990
12,182
6,460
0
3,733
8,243
9,017
54,459
L
9,304
4,241
0
8,506
19,422
14,680
944
2,043
16,606
0
55,051
L
10,386
5,622
0
3,556
13,899
4,683
171
9,614
4,249
0
40,048
W
11,211
6,113
248
4,212
10,794
6,214
2,740
4,497
6,297
54,532
0
W
Xing Tian
LunarDestiny
Xing Tian
8,971
929
195
4,654
19,136
9,794
550
5,893
13,243
40,794
0
W
Nike
13,077
1,538
0
3,181
12,041
11,401
54
722
11,319
606
64,420
L
6,087
2,208
0
8,111
13,897
4,533
0
7,822
5,712
43,163
0
W
Mercury
silentsvs
Mercury
5,184
2,317
0
315
8,735
6,039
0
869
7,866
6,883
52,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,486
Gold Earned
47,612
427
Minions Killed
506
0
Camps Cleared
0
1,550,098
Distance Traveled
1,689,576
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,484
617
125
7
0
300,265
3
L
Jormungandr
8,471
498
58
3
0
293,248
2
L
Izanami
8,580
505
110
6
0
320,740
2
L
Bellona
8,920
525
111
7
0
293,876
0
L
Neith
7,650
450
60
4
0
286,151
4
W
Olorun
9,459
556
94
6
0
308,757
5
W
Xing Tian
8,356
492
57
3
0
356,242
1
W
Nike
10,147
597
133
8
0
306,422
2
L
Freya
8,865
521
88
5
0
356,083
2
W
Mercury
9,166
539
97
6
0
417,890
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role