Player Matchup

Janus
Janus
Gold II
EJsCashSports
Janus
Gold II
Level 160
God Stats
2W - 5L
1,279 SR
Queue Stats
146W - 136L
1,768 MMR
Party 1
Hou Yi
Hou Yi
Gold IV
Nope Digga
Hou Yi
Gold IV
Level 127
God Stats
5W - 8L
1,522 SR
Queue Stats
355W - 192L
1,355 MMR
Party 1
Sobek
Sobek
Gold I
ted2raw
Sobek
Gold I
Level 155
God Stats
4W - 7L
1,271 SR
Queue Stats
207W - 264L
1,737 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 147
1,357 SR
1,620 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 104
1,661 SR
1,612 MMR
Cupid
Cupid
Gold III
HideYoshii_
Cupid
Gold III
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 135L
1,731 MMR
Solo
Ymir
Ymir
Bronze III
tonayr02
Ymir
Bronze III
Level 56
God Stats
0W - 1L
1,870 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Merlin
Merlin
Silver I
zBloodOmen
Merlin
Silver I
Level 130
God Stats
8W - 11L
1,612 SR
Queue Stats
193W - 249L
1,604 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 8
8,022
669
7,908
3,670
1,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Nope Digga
Hou Yi
14
9 / 0 / 2
9,776
815
9,443
7,534
4,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
ted2raw
Sobek
11
2 / 1 / 7
8,261
688
4,371
13,952
8,843
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
CthulhuPersephoneAphroditeThothCabrakan

VS

Bans
ChaacAchillesDanzaburouCu ChulainnKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
7,248
604
7,394
7,484
3,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
10
1 / 6 / 0
7,235
603
3,254
13,674
6,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
zBloodOmen
Merlin
10
0 / 3 / 1
7,186
599
7,819
5,242
1,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
11
Kills
1
1
Deaths
11
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
8
4
L
0
2
1
0.25
W
Hou Yi
Nope Digga
Hou Yi
9
0
2
10
W
Sobek
ted2raw
Sobek
2
1
7
5.5
L
Ymir
1
6
0
0.17
L
Merlin
zBloodOmen
Merlin
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,722
Damage
18,467
25,156
Taken
26,400
14,394
Mitigated
12,493
13,557
Healing
4,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,908
349
78
1,806
3,670
1,201
335
1,787
1,739
34,230
0
L
7,394
3,934
194
2,505
7,484
3,905
0
2,897
4,495
3,327
31,064
W
Hou Yi
Nope Digga
Hou Yi
9,443
4,409
0
3,756
7,534
4,350
1,120
3,062
4,255
2,971
44,141
W
Sobek
ted2raw
Sobek
4,371
396
538
7,379
13,952
8,843
210
6,109
7,283
18,482
0
L
Ymir
3,254
257
0
1,479
13,674
6,912
0
6,708
6,636
16,320
0
L
Merlin
zBloodOmen
Merlin
7,819
422
0
235
5,242
1,676
0
2,702
2,412
29,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,059
Gold Earned
21,669
162
Minions Killed
136
0
Camps Cleared
0
720,361
Distance Traveled
633,255
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,022
669
59
5
0
251,170
2
L
Cupid
7,248
604
59
5
0
204,656
3
W
Hou Yi
9,776
815
91
8
0
217,270
1
W
Sobek
8,261
688
12
1
0
251,921
2
L
Ymir
7,235
603
22
2
0
204,197
2
L
Merlin
7,186
599
55
5
0
224,402
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role