Player Matchup

Khepri
Khepri
AlphaWarrior669
Khepri
Level 145
God Stats
6W - 4L
1,304 SR
Queue Stats
222W - 205L
1,577 Elo+
Party 1
Sol
Sol
Leonmarshy
Sol
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 58L
1,298 Elo+
Party 1
Nemesis
Nemesis
Roguewarrior699
Nemesis
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 53L
1,411 Elo+
Party 1
Izanami
Izanami
TuftedDPS
Izanami
Level 111
God Stats
4W - 0L
1,500 SR
Queue Stats
98W - 82L
1,528 Elo+
Party 1
Chiron
Chiron
adamdowns99
Chiron
Level 89
God Stats
5W - 6L
1,500 SR
Queue Stats
98W - 77L
1,480 Elo+
Party 1
Team Averages
Level 115
1,461 SR
1,459 Elo+

VS

Team Averages
Level 96
1,607 SR
1,479 Elo+
Bacchus
Bacchus
 
Bacchus
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
ItsaMeSteve1883
Agni
Level 141
God Stats
2W - 3L
1,727 SR
Queue Stats
365W - 353L
1,390 Elo+
Solo
Zhong Kui
Zhong Kui
Neash1337
Zhong Kui
Level 86
God Stats
3W - 1L
1,806 SR
Queue Stats
44W - 35L
1,539 Elo+
Party 2
Mercury
Mercury
Spontaneous_Nut
Mercury
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
260W - 312L
1,461 Elo+
Party 3
Rama
Rama
Viz_UK_
Rama
Level 117
God Stats
2W - 3L
1,500 SR
Queue Stats
304W - 327L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 8
9,568
563
6,419
10,695
9,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
8 / 1 / 4
10,356
609
10,273
11,159
3,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
3 / 2 / 3
9,576
563
4,133
8,601
5,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
TuftedDPS
Izanami
15
5 / 3 / 7
9,733
573
12,623
14,268
6,028
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
16
5 / 3 / 4
9,608
565
10,484
10,715
4,283
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 6 / 2
6,731
396
2,750
12,685
8,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 5 / 3
8,066
474
9,019
9,417
3,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Neash1337
Zhong Kui
15
1 / 4 / 2
8,613
507
11,421
14,466
17,112
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
3 / 7 / 3
7,988
470
5,838
13,020
4,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rama
Viz_UK_
Rama
15
4 / 3 / 1
8,492
500
9,054
14,571
5,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
24
Kills
10
10
Deaths
25
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
6
2
0.17
W
3
1
8
7
L
2
5
3
0.7
W
8
1
4
10
L
Zhong Kui
Neash1337
Zhong Kui
1
4
2
0.5
W
3
2
3
2.25
L
3
7
3
0.64
W
Izanami
TuftedDPS
Izanami
5
3
7
2.83
L
Rama
Viz_UK_
Rama
4
3
1
1.5
W
Chiron
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,932
Damage
38,082
55,438
Taken
64,159
29,734
Mitigated
38,316
22,681
Healing
17,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,750
165
0
1,804
12,685
8,046
0
3,887
8,798
13,913
0
W
6,419
822
1,035
2,720
10,695
9,990
482
3,644
6,993
25,656
0
L
9,019
705
0
1,140
9,417
3,453
1,012
2,639
6,778
53,817
0
W
10,273
2,705
0
6,935
11,159
3,768
856
5,816
4,825
60,153
0
L
Zhong Kui
Neash1337
Zhong Kui
11,421
831
0
7,423
14,466
17,112
0
3,238
11,228
58,205
0
W
4,133
2,008
0
1,125
8,601
5,665
0
2,122
6,424
6,852
59,595
L
5,838
3,034
0
0
13,020
4,582
0
3,857
9,163
0
41,067
W
Izanami
TuftedDPS
Izanami
12,623
9,328
0
5,430
14,268
6,028
3,791
7,560
6,664
0
63,771
L
Rama
Viz_UK_
Rama
9,054
6,592
0
7,469
14,571
5,123
517
3,355
11,216
0
56,402
W
Chiron
10,484
6,248
988
4,448
10,715
4,283
1,036
3,215
7,341
0
62,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,841
Gold Earned
39,890
512
Minions Killed
415
0
Camps Cleared
0
1,541,216
Distance Traveled
1,475,796
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,731
396
16
1
0
290,398
2
W
Khepri
9,568
563
48
3
0
341,363
2
L
Agni
8,066
474
94
6
0
300,485
7
W
Sol
10,356
609
115
7
0
327,347
2
L
Zhong Kui
8,613
507
126
7
0
275,076
2
W
Nemesis
9,576
563
114
7
0
325,244
0
L
Mercury
7,988
470
72
4
0
347,887
0
W
Izanami
9,733
573
128
8
0
263,926
1
L
Rama
8,492
500
107
6
0
261,950
3
W
Chiron
9,608
565
107
6
0
283,336
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role