Player Matchup

Merlin
Merlin
HaxsAppelmoes
Merlin
Level 122
God Stats
2W - 2L
1,515 SR
Queue Stats
40W - 33L
1,651 Elo+
Party 1
Osiris
Osiris
NeZhan
Osiris
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,653 Elo+
Party 1
Izanami
Izanami
Woutersparre
Izanami
Level 62
God Stats
1W - 6L
1,109 SR
Queue Stats
9W - 13L
1,314 Elo+
Party 1
Baron Samedi
Baron Samedi
bobg2
Baron Samedi
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 29L
1,644 Elo+
Party 1
Ratatoskr
Ratatoskr
giovanni09
Ratatoskr
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 10L
1,280 Elo+
Party 1
Team Averages
Level 100
1,425 SR
1,509 Elo+

VS

Team Averages
Level 111
1,488 SR
1,534 Elo+
Nemesis
Nemesis
Atanarix
Nemesis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
MildlyQuirkyFox
Chiron
Level 119
God Stats
6W - 4L
1,496 SR
Queue Stats
94W - 74L
1,554 Elo+
Solo
Xing Tian
Xing Tian
Mod365
Xing Tian
Level 67
God Stats
3W - 5L
1,473 SR
Queue Stats
155W - 145L
1,646 Elo+
Solo
Heimdallr
Heimdallr
darius12211
Heimdallr
Level 105
God Stats
3W - 5L
1,470 SR
Queue Stats
150W - 157L
1,472 Elo+
Solo
Ah Puch
Ah Puch
lNsk
Ah Puch
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
6,472
588
6,187
6,598
2,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Osiris
NeZhan
Osiris
11
1 / 1 / 0
6,050
550
4,284
9,285
4,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
Woutersparre
Izanami
8
0 / 3 / 0
4,918
447
2,461
4,602
2,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Baron Samedi
bobg2
Baron Samedi
9
1 / 3 / 0
5,828
530
4,113
7,168
3,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ratatoskr
giovanni09
Ratatoskr
8
0 / 4 / 0
5,099
464
2,297
7,794
2,729
Thickbark Acorn

Thickbark Acorn

+35
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 2% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Atanarix
Nemesis
11
7 / 2 / 1
6,716
611
6,615
7,562
4,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 1 / 2
6,313
574
4,609
6,874
2,090
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Xing Tian
Mod365
Xing Tian
9
1 / 1 / 5
5,757
523
2,905
6,948
2,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
darius12211
Heimdallr
10
0 / 0 / 4
5,578
507
2,513
3,582
1,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ah Puch
lNsk
Ah Puch
13
3 / 0 / 2
6,903
628
7,918
7,123
5,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
4
Kills
12
12
Deaths
4
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Atanarix
Nemesis
7
2
1
3.75
L
2
1
0
2
W
1
1
2
2
W
Xing Tian
Mod365
Xing Tian
1
1
5
3.5
L
Osiris
NeZhan
Osiris
1
1
0
1
L
Izanami
Woutersparre
Izanami
0
3
0
0
L
Baron Samedi
bobg2
Baron Samedi
1
3
0
0.33
W
Heimdallr
darius12211
Heimdallr
0
0
4
2
L
Ratatoskr
giovanni09
Ratatoskr
0
4
0
0
W
Ah Puch
lNsk
Ah Puch
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,342
Damage
24,560
35,447
Taken
32,089
14,890
Mitigated
17,180
12,213
Healing
13,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Atanarix
Nemesis
6,615
3,145
0
2,593
7,562
4,581
20
1,788
5,699
5,110
27,482
L
6,187
422
0
2,768
6,598
2,095
0
1,465
5,083
38,582
0
W
4,609
1,623
433
2,077
6,874
2,090
0
3,302
3,106
0
41,304
W
Xing Tian
Mod365
Xing Tian
2,905
333
0
2,482
6,948
2,986
0
2,661
4,191
10,739
0
L
Osiris
NeZhan
Osiris
4,284
1,537
0
3,554
9,285
4,328
0
4,631
4,233
0
29,061
L
Izanami
Woutersparre
Izanami
2,461
1,189
0
683
4,602
2,363
0
1,771
2,831
2,181
19,834
L
Baron Samedi
bobg2
Baron Samedi
4,113
843
152
1,896
7,168
3,375
0
2,126
5,017
22,582
0
W
Heimdallr
darius12211
Heimdallr
2,513
1,111
0
1,072
3,582
1,886
141
1,668
1,914
6,320
27,543
L
Ratatoskr
giovanni09
Ratatoskr
2,297
483
0
3,160
7,794
2,729
0
1,080
6,714
0
28,117
W
Ah Puch
lNsk
Ah Puch
7,918
154
0
5,141
7,123
5,637
222
506
6,569
38,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,367
Gold Earned
31,267
313
Minions Killed
304
0
Camps Cleared
0
1,092,561
Distance Traveled
1,101,169
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,716
611
53
5
0
240,480
4
L
Merlin
6,472
588
86
8
0
202,495
3
W
Chiron
6,313
574
87
8
0
208,600
4
W
Xing Tian
5,757
523
12
1
0
233,274
5
L
Osiris
6,050
550
65
6
0
223,927
2
L
Izanami
4,918
447
68
6
0
215,382
2
L
Baron Samedi
5,828
530
28
3
0
217,538
4
W
Heimdallr
5,578
507
72
7
0
207,509
1
L
Ratatoskr
5,099
464
66
6
0
233,219
6
W
Ah Puch
6,903
628
80
7
0
211,306
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role