Player Matchup

Zeus
Zeus
 
Zeus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
I Sasquatch II
Pele
Level 139
God Stats
9W - 3L
1,631 SR
Queue Stats
177W - 185L
1,542 Elo+
Party 1
Bellona
Bellona
I WarMonger II
Bellona
Level 118
God Stats
4W - 7L
1,519 SR
Queue Stats
130W - 143L
1,410 Elo+
Party 1
Sylvanus
Sylvanus
Kingpin Squid
Sylvanus
Level 124
God Stats
2W - 5L
1,630 SR
Queue Stats
22W - 38L
1,231 Elo+
Party 4
Neith
Neith
Renwho
Neith
Level 109
God Stats
2W - 3L
1,392 SR
Queue Stats
3W - 5L
1,649 Elo+
Party 4
Team Averages
Level 130
1,534 SR
1,466 Elo+

VS

Team Averages
Level 83
1,618 SR
1,571 Elo+
Athena
Athena
Moisty Meat7615
Athena
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 62L
1,658 Elo+
Party 2
Achilles
Achilles
Select On Dpad
Achilles
Level 147
God Stats
2W - 2L
1,688 SR
Queue Stats
125W - 129L
1,562 Elo+
Party 2
Scylla
Scylla
TheLionKing202
Scylla
Level 6
God Stats
18W - 8L
1,767 SR
Queue Stats
254W - 291L
1,530 Elo+
Party 3
Set
Set
XxBigTeethsxX
Set
Level 82
God Stats
3W - 7L
1,478 SR
Queue Stats
41W - 30L
1,561 Elo+
Party 3
Danzaburou
Danzaburou
quico0429
Danzaburou
Level 82
God Stats
11W - 6L
1,656 SR
Queue Stats
27W - 24L
1,543 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
3 / 1 / 2
6,501
650
4,507
2,744
872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
3 / 0 / 0
5,819
582
1,196
4,841
1,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
2 / 1 / 1
6,656
666
5,282
5,759
5,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
Kingpin Squid
Sylvanus
8
3 / 1 / 5
5,601
560
3,781
6,527
3,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
Renwho
Neith
10
2 / 0 / 6
5,781
578
4,110
2,236
609
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,758
476
1,604
5,105
2,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
9
1 / 2 / 0
5,087
509
1,722
6,528
2,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 1 / 0
4,720
472
1,327
2,873
976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 3 / 0
5,205
521
2,435
7,167
5,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
quico0429
Danzaburou
8
1 / 5 / 1
4,871
487
2,507
6,300
1,783
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
13
Kills
3
3
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
1
2
4
W
3
0
0
3
W
2
1
1
2.5
W
Sylvanus
Kingpin Squid
Sylvanus
3
1
5
5.5
L
0
2
1
0.25
W
Neith
Renwho
Neith
2
0
6
5
L
Achilles
1
2
0
0.5
L
0
1
0
0
L
1
3
0
0.33
L
Danzaburou
quico0429
Danzaburou
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,876
Damage
9,595
22,107
Taken
27,973
12,427
Mitigated
14,025
11,174
Healing
7,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
4,507
588
0
675
2,744
872
0
400
2,282
43,814
0
W
1,196
415
0
3,478
4,841
1,391
0
0
4,841
0
23,735
W
5,282
2,070
0
2,058
5,759
5,727
7
0
5,517
3,830
35,422
W
Sylvanus
Kingpin Squid
Sylvanus
3,781
733
1,026
3,485
6,527
3,828
445
1,657
4,824
11,931
0
L
1,604
341
0
1,160
5,105
2,432
0
1,591
3,474
14,184
0
W
Neith
Renwho
Neith
4,110
900
0
452
2,236
609
443
760
1,470
0
26,531
L
Achilles
1,722
718
0
2,468
6,528
2,982
0
1,580
4,888
0
23,918
L
1,327
51
0
618
2,873
976
0
2,042
715
22,137
0
L
2,435
1,180
0
2,075
7,167
5,852
0
387
6,780
0
24,680
L
Danzaburou
quico0429
Danzaburou
2,507
1,101
0
1,331
6,300
1,783
0
2,811
3,441
0
17,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,358
Gold Earned
24,641
320
Minions Killed
224
0
Camps Cleared
0
870,326
Distance Traveled
856,761
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,501
650
97
10
0
175,671
0
W
Pele
5,819
582
49
5
0
192,077
0
W
Bellona
6,656
666
98
10
0
172,481
0
W
Sylvanus
5,601
560
14
1
0
158,843
7
L
Athena
4,758
476
24
2
0
201,955
3
W
Neith
5,781
578
62
6
0
171,254
1
L
Achilles
5,087
509
57
6
0
179,516
1
L
Scylla
4,720
472
46
5
0
137,053
2
L
Set
5,205
521
58
6
0
176,279
0
L
Danzaburou
4,871
487
39
4
0
161,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role