Player Matchup

Yemoja
Yemoja
Djenrikay
Yemoja
Level 65
God Stats
3W - 6L
1,280 SR
Queue Stats
152W - 174L
1,434 Elo+
Party 2
Medusa
Medusa
Sin_Of_Sloth04
Medusa
Level 68
God Stats
76W - 70L
1,351 SR
Queue Stats
360W - 338L
1,401 Elo+
Party 2
Hel
Hel
Twilxght_Prince
Hel
Level 8
God Stats
1W - 7L
1,500 SR
Queue Stats
28W - 42L
1,673 Elo+
Party 2
Tsukuyomi
Tsukuyomi
gingerjninja666
Tsukuyomi
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
74W - 111L
1,375 Elo+
Party 2
Izanami
Izanami
thevikinGabry
Izanami
Level 36
God Stats
3W - 9L
1,273 SR
Queue Stats
231W - 248L
1,315 Elo+
Solo
Team Averages
Level 39
1,381 SR
1,440 Elo+

VS

Team Averages
Level 66
1,585 SR
1,420 Elo+
Fenrir
Fenrir
Daley1225
Fenrir
Level 49
God Stats
23W - 22L
1,524 SR
Queue Stats
612W - 582L
1,404 Elo+
Party 1
Jormungandr
Jormungandr
ECO97
Jormungandr
Level 27
God Stats
10W - 12L
1,335 SR
Queue Stats
473W - 469L
1,343 Elo+
Party 1
Cu Chulainn
Cu Chulainn
GoW x ApPlEs
Cu Chulainn
Level 106
God Stats
25W - 20L
1,732 SR
Queue Stats
535W - 472L
1,476 Elo+
Party 1
Ullr
Ullr
Meshil198
Ullr
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 36L
1,375 Elo+
Solo
Ra
Ra
SkelaA863
Ra
Level 102
God Stats
6W - 2L
1,833 SR
Queue Stats
84W - 97L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Djenrikay
Yemoja
13
0 / 3 / 0
7,912
396
6,147
12,831
10,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Breastplate

Breastplate

+20
Physical Protection

17
5 / 1 / 1
10,041
502
11,464
8,882
4,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 9 / 0
7,913
396
3,500
11,519
4,102
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
gingerjninja666
Tsukuyomi
11
2 / 5 / 2
7,909
395
4,107
13,168
5,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
12
1 / 5 / 1
7,956
398
8,316
16,346
5,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Daley1225
Fenrir
15
4 / 1 / 6
10,112
506
6,965
11,859
5,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
ECO97
Jormungandr
16
4 / 1 / 7
10,531
527
8,588
10,176
7,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cu Chulainn
GoW x ApPlEs
Cu Chulainn
20
8 / 0 / 0
12,907
645
13,607
14,594
11,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ullr
18
7 / 1 / 6
10,733
537
12,631
14,757
5,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
0 / 5 / 1
10,433
522
1,222
12,261
7,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
8
Kills
23
23
Deaths
8
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Daley1225
Fenrir
4
1
6
7
L
Yemoja
Djenrikay
Yemoja
0
3
0
0
W
Jormungandr
ECO97
Jormungandr
4
1
7
7.5
W
Cu Chulainn
GoW x ApPlEs
Cu Chulainn
8
0
0
8
W
Ullr
7
1
6
10
L
5
1
1
5.5
W
0
5
1
0.1
L
0
9
0
0
L
Tsukuyomi
gingerjninja666
Tsukuyomi
2
5
2
0.6
L
Izanami
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,534
Damage
43,013
62,746
Taken
63,647
29,226
Mitigated
38,496
19,002
Healing
30,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Daley1225
Fenrir
6,965
734
0
7,522
11,859
5,672
0
979
10,830
0
59,768
L
Yemoja
Djenrikay
Yemoja
6,147
941
258
2,484
12,831
10,856
954
264
12,567
42,040
0
W
Jormungandr
ECO97
Jormungandr
8,588
1,083
0
3,917
10,176
7,654
0
2,166
8,010
53,748
0
W
Cu Chulainn
GoW x ApPlEs
Cu Chulainn
13,607
3,628
0
4,476
14,594
11,761
2,262
4,780
9,341
5,754
99,180
W
Ullr
12,631
7,972
0
9,799
14,757
5,684
2,498
957
13,800
0
74,039
L
11,464
3,635
0
3,314
8,882
4,087
0
719
8,163
0
69,128
W
1,222
260
424
3,938
12,261
7,725
830
242
12,019
65,107
0
L
3,500
1,305
1,227
2,002
11,519
4,102
572
4,635
6,884
28,838
0
L
Tsukuyomi
gingerjninja666
Tsukuyomi
4,107
983
0
4,334
13,168
5,130
0
884
12,284
0
32,117
L
Izanami
8,316
4,038
0
5,383
16,346
5,051
0
3,654
12,692
0
55,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,731
Gold Earned
54,716
371
Minions Killed
613
0
Camps Cleared
0
1,714,116
Distance Traveled
1,898,681
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,112
506
94
5
0
422,096
3
L
Yemoja
7,912
396
63
3
0
306,503
1
W
Jormungandr
10,531
527
89
4
0
402,548
5
W
Cu Chulainn
12,907
645
186
9
0
375,604
1
W
Ullr
10,733
537
109
5
0
350,006
6
L
Medusa
10,041
502
122
6
0
394,890
4
W
Ra
10,433
522
135
7
0
348,427
2
L
Hel
7,913
396
30
2
0
294,583
1
L
Tsukuyomi
7,909
395
47
2
0
360,955
0
L
Izanami
7,956
398
109
5
0
357,185
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role