Player Matchup

Cerberus
Cerberus
emde
Cerberus
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 20L
1,214 Elo+
Party 2
Sol
Sol
mrcincin
Sol
Level 67
God Stats
0W - 2L
1,295 SR
Queue Stats
5W - 23L
1,214 Elo+
Party 2
Heimdallr
Heimdallr
peespe
Heimdallr
Level 44
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 15L
1,371 Elo+
Party 2
Team Averages
Level 56
1,432 SR
1,266 Elo+

VS

Team Averages
Level 98
1,418 SR
1,502 Elo+
Amaterasu
Amaterasu
Bengalen
Amaterasu
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,529 Elo+
Party 1
Heimdallr
Heimdallr
Sarpanch
Heimdallr
Level 70
God Stats
2W - 1L
1,493 SR
Queue Stats
11W - 13L
1,591 Elo+
Party 1
Olorun
Olorun
TigerPhantom
Olorun
Level 106
God Stats
2W - 2L
1,262 SR
Queue Stats
11W - 17L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
emde
Cerberus
13
1 / 2 / 3
9,991
666
6,206
15,608
15,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

11
0 / 5 / 3
8,497
566
12,710
13,162
4,292
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
peespe
Heimdallr
13
4 / 8 / 1
9,928
662
10,269
16,631
6,372
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Bengalen
Amaterasu
13
4 / 3 / 8
11,062
737
12,659
20,032
12,641
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Sarpanch
Heimdallr
15
5 / 0 / 8
10,917
728
9,367
9,816
3,742
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
15
6 / 2 / 8
11,142
743
15,283
11,273
3,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
5
Kills
15
15
Deaths
5
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Bengalen
Amaterasu
4
3
8
2.67
W
Heimdallr
Sarpanch
Heimdallr
5
0
8
9
W
Olorun
6
2
8
5
L
Cerberus
emde
Cerberus
1
2
3
1.25
L
0
5
3
0.3
L
Heimdallr
peespe
Heimdallr
4
8
1
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,185
Damage
37,309
45,401
Taken
41,121
25,892
Mitigated
20,370
10,945
Healing
16,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Bengalen
Amaterasu
12,659
4,796
0
6,575
20,032
12,641
0
9,652
10,380
731
22,740
W
Heimdallr
Sarpanch
Heimdallr
9,367
3,833
0
2,485
9,816
3,742
1,394
4,492
5,324
0
55,653
W
Olorun
15,283
6,197
794
6,419
11,273
3,987
1,145
5,180
6,093
56,885
0
L
Cerberus
emde
Cerberus
6,206
450
0
4,058
15,608
15,228
0
4,920
10,307
25,520
0
L
12,710
4,950
0
3,383
13,162
4,292
0
4,903
8,011
45,467
0
L
Heimdallr
peespe
Heimdallr
10,269
4,737
0
3,504
16,631
6,372
0
5,372
10,769
0
36,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,416
Gold Earned
33,121
143
Minions Killed
185
0
Camps Cleared
0
823,370
Distance Traveled
886,625
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,062
737
16
1
0
310,747
0
W
Heimdallr
10,917
728
75
5
0
300,276
1
W
Olorun
11,142
743
94
6
0
275,602
2
L
Cerberus
9,991
666
45
3
0
281,995
0
L
Sol
8,497
566
57
4
0
261,038
2
L
Heimdallr
9,928
662
41
3
0
280,337
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role