Player Matchup

Fenrir
Fenrir
Dannokin
Fenrir
Level 127
God Stats
81W - 52L
1,732 SR
Queue Stats
288W - 260L
1,614 Elo+
Party 1
Heimdallr
Heimdallr
FeelsGoodMan463
Heimdallr
Level 113
God Stats
5W - 6L
1,500 SR
Queue Stats
234W - 207L
1,543 Elo+
Party 1
Ares
Ares
Hypnotazia
Ares
Level 10
God Stats
1W - 1L
1,736 SR
Queue Stats
4W - 5L
1,535 Elo+
Party 1
Kukulkan
Kukulkan
WolfZero88
Kukulkan
Level 121
God Stats
8W - 9L
1,198 SR
Queue Stats
174W - 150L
1,652 Elo+
Party 1
Set
Set
Zayo_94
Set
Level 129
God Stats
9W - 9L
1,736 SR
Queue Stats
209W - 218L
1,492 Elo+
Party 1
Team Averages
Level 100
1,580 SR
1,567 Elo+

VS

Team Averages
Level 130
1,763 SR
1,764 Elo+
Nu Wa
Nu Wa
IamGarp
Nu Wa
Level 157
God Stats
23W - 6L
1,899 SR
Queue Stats
509W - 245L
1,737 Elo+
Party 2
Athena
Athena
JayEpicus1337
Athena
Level 160
God Stats
82W - 28L
1,860 SR
Queue Stats
513W - 250L
1,721 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
MisterFlicko
Ah Muzen Cab
Level 157
God Stats
2W - 1L
1,679 SR
Queue Stats
176W - 67L
1,713 Elo+
Party 2
Heimdallr
Heimdallr
SΛLVΛJΞ
Heimdallr
Level 32
God Stats
23W - 5L
1,878 SR
Queue Stats
173W - 54L
1,773 Elo+
Party 2
Rama
Rama
Th3W4lkingMar
Rama
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 24L
1,875 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dannokin
Fenrir
18
9 / 11 / 2
12,886
515
19,947
28,539
13,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
FeelsGoodMan463
Heimdallr
16
0 / 7 / 2
10,023
401
7,796
17,827
8,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 7 / 0
9,918
397
3,402
21,204
13,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
WolfZero88
Kukulkan
19
1 / 4 / 4
12,096
484
11,056
11,298
4,747
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Set
17
1 / 7 / 4
11,190
448
6,342
18,562
16,204
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
IamGarp
Nu Wa
20
8 / 4 / 9
15,822
633
19,876
10,833
4,164
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
3 / 1 / 16
13,007
520
7,010
18,579
20,120
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ah Muzen Cab
MisterFlicko
Ah Muzen Cab
20
8 / 2 / 5
15,907
636
15,199
23,506
16,706
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
SΛLVΛJΞ
Heimdallr
20
12 / 3 / 5
14,861
594
23,824
21,708
11,053
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
5 / 2 / 6
14,137
565
11,506
24,433
15,408
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
77
12
Kills
36
36
Deaths
12
12
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Dannokin
Fenrir
9
11
2
0.91
L
Heimdallr
FeelsGoodMan463
Heimdallr
0
7
2
0.14
L
1
7
0
0.14
W
Nu Wa
IamGarp
Nu Wa
8
4
9
3.13
W
3
1
16
11
W
Ah Muzen Cab
MisterFlicko
Ah Muzen Cab
8
2
5
5.25
W
Heimdallr
SΛLVΛJΞ
Heimdallr
12
3
5
4.83
W
5
2
6
4
L
Kukulkan
WolfZero88
Kukulkan
1
4
4
0.75
L
Set
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,543
Damage
77,415
97,430
Taken
99,059
56,563
Mitigated
67,451
12,518
Healing
46,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Dannokin
Fenrir
19,947
7,973
0
4,736
28,539
13,372
0
5,444
22,871
0
76,843
L
Heimdallr
FeelsGoodMan463
Heimdallr
7,796
2,527
0
2,688
17,827
8,985
0
4,041
13,718
7,145
66,639
L
3,402
339
0
1,928
21,204
13,255
0
6,261
14,803
25,430
0
W
Nu Wa
IamGarp
Nu Wa
19,876
1,983
0
3,223
10,833
4,164
1,947
2,302
8,531
130,653
0
W
7,010
2,152
612
3,073
18,579
20,120
31
4,485
14,094
43,913
0
W
Ah Muzen Cab
MisterFlicko
Ah Muzen Cab
15,199
7,786
0
15,937
23,506
16,706
4,434
3,820
19,686
0
132,896
W
Heimdallr
SΛLVΛJΞ
Heimdallr
23,824
15,001
0
9,201
21,708
11,053
3,418
2,861
18,847
0
106,788
W
11,506
8,949
0
14,578
24,433
15,408
1,494
4,918
19,515
0
113,448
L
Kukulkan
WolfZero88
Kukulkan
11,056
251
0
2,012
11,298
4,747
0
4,421
6,667
97,445
0
L
Set
6,342
2,087
0
1,154
18,562
16,204
0
5,955
12,485
3,255
56,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,113
Gold Earned
73,734
590
Minions Killed
774
0
Camps Cleared
0
2,222,984
Distance Traveled
2,403,498
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,886
515
94
4
0
435,382
2
L
Heimdallr
10,023
401
138
6
0
453,210
2
L
Ares
9,918
397
39
2
0
450,417
3
W
Nu Wa
15,822
633
216
9
0
466,468
8
W
Athena
13,007
520
53
2
0
572,087
5
W
Ah Muzen Cab
15,907
636
196
8
0
495,960
3
W
Heimdallr
14,861
594
149
6
0
451,618
5
W
Rama
14,137
565
160
6
0
417,365
2
L
Kukulkan
12,096
484
189
8
0
460,477
10
L
Set
11,190
448
130
5
0
423,498
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role