Player Matchup

Janus
Janus
BiggiusRonius
Janus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,657 Elo+
Solo
Cupid
Cupid
Medicatedmice
Cupid
Level 29
God Stats
14W - 15L
1,500 SR
Queue Stats
141W - 152L
1,814 Elo+
Solo
Olorun
Olorun
ReaperZx
Olorun
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,764 Elo+
Solo
Bellona
Bellona
jirexar
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,711 Elo+
Party 1
Tsukuyomi
Tsukuyomi
jonvk
Tsukuyomi
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 21L
1,427 Elo+
Party 1
Team Averages
Level 15
1,500 SR
1,675 Elo+

VS

Team Averages
Level 17
1,596 SR
1,600 Elo+
Fenrir
Fenrir
BobsRus
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 48L
1,609 Elo+
Solo
Scylla
Scylla
KiwiandGreen
Scylla
Level 28
God Stats
6W - 4L
1,692 SR
Queue Stats
59W - 43L
1,742 Elo+
Solo
Medusa
Medusa
Molafight
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 33L
1,384 Elo+
Solo
Athena
Athena
TerminatorJr1
Athena
Level 18
God Stats
38W - 33L
1,566 SR
Queue Stats
267W - 245L
1,565 Elo+
Solo
Ymir
Ymir
Wáll
Ymir
Level 5
God Stats
7W - 6L
1,721 SR
Queue Stats
7W - 6L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 5
12,248
645
15,834
10,453
3,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
7 / 3 / 5
10,666
561
14,147
16,742
5,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Olorun
ReaperZx
Olorun
12
2 / 10 / 3
7,709
406
6,461
16,466
4,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
jirexar
Bellona
13
1 / 7 / 7
8,729
459
5,691
12,849
9,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tsukuyomi
jonvk
Tsukuyomi
14
4 / 5 / 6
9,340
492
4,743
12,074
3,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BobsRus
Fenrir
13
2 / 2 / 1
8,288
436
1,041
7,262
2,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
18
15 / 6 / 6
11,767
619
20,649
11,776
3,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Molafight
Medusa
12
0 / 6 / 4
7,634
402
5,524
15,040
5,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 5 / 10
8,771
462
7,379
16,777
12,908
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ymir
Wáll
Ymir
17
9 / 3 / 6
11,208
590
11,655
14,110
10,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
55
22
Kills
28
28
Deaths
22
26
Assists
27
Player
Kills
Deaths
Assists
KDA
W
8
3
5
3.5
L
Fenrir
BobsRus
Fenrir
2
2
1
1.25
L
Scylla
15
6
6
3
W
7
3
5
3.17
L
Medusa
Molafight
Medusa
0
6
4
0.33
W
Olorun
ReaperZx
Olorun
2
10
3
0.35
L
2
5
10
1.4
L
Ymir
Wáll
Ymir
9
3
6
4
W
Bellona
jirexar
Bellona
1
7
7
0.64
W
Tsukuyomi
jonvk
Tsukuyomi
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,876
Damage
46,248
68,584
Taken
64,965
27,580
Mitigated
35,011
18,474
Healing
14,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,834
1,642
0
2,841
10,453
3,925
180
4,879
5,470
97,502
0
L
Fenrir
BobsRus
Fenrir
1,041
228
0
3,126
7,262
2,729
0
1,037
6,142
0
38,861
L
Scylla
20,649
929
0
1,995
11,776
3,749
326
6,982
4,503
84,532
0
W
14,147
8,680
612
7,297
16,742
5,944
468
7,751
8,927
0
81,014
L
Medusa
Molafight
Medusa
5,524
2,492
0
4,660
15,040
5,102
530
4,492
10,514
0
44,396
W
Olorun
ReaperZx
Olorun
6,461
2,266
467
4,010
16,466
4,991
733
10,601
5,672
29,156
0
L
7,379
2,343
588
1,016
16,777
12,908
616
5,610
10,983
34,211
0
L
Ymir
Wáll
Ymir
11,655
2,718
0
3,350
14,110
10,523
514
3,679
10,218
53,214
0
W
Bellona
jirexar
Bellona
5,691
2,460
0
854
12,849
9,023
0
8,764
3,999
0
27,112
W
Tsukuyomi
jonvk
Tsukuyomi
4,743
1,581
0
2,393
12,074
3,697
0
7,071
4,833
0
31,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,692
Gold Earned
47,668
432
Minions Killed
442
0
Camps Cleared
0
1,749,473
Distance Traveled
1,655,140
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,248
645
171
9
0
359,949
2
L
Fenrir
8,288
436
74
4
0
251,161
1
L
Scylla
11,767
619
133
7
0
357,287
9
W
Cupid
10,666
561
133
7
0
331,576
6
L
Medusa
7,634
402
69
4
0
336,598
6
W
Olorun
7,709
406
37
2
0
330,543
3
L
Athena
8,771
462
60
3
0
361,193
1
L
Ymir
11,208
590
106
6
0
348,901
4
W
Bellona
8,729
459
40
2
0
350,840
1
W
Tsukuyomi
9,340
492
51
3
0
376,565
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role