Player Matchup

Janus
Janus
Andre4200
Janus
Level 85
God Stats
14W - 26L
1,319 SR
Queue Stats
546W - 589L
1,307 Elo+
Solo
Ullr
Ullr
DernSkern
Ullr
Level 45
God Stats
7W - 16L
1,285 SR
Queue Stats
295W - 334L
1,511 Elo+
Solo
Chaac
Chaac
SSShadowknight7
Chaac
Level 69
God Stats
5W - 5L
1,473 SR
Queue Stats
35W - 39L
1,532 Elo+
Solo
Team Averages
Level 66
1,359 SR
1,450 Elo+

VS

Team Averages
Level 67
1,380 SR
1,495 Elo+
Hercules
Hercules
IIIDreadIII
Hercules
Level 67
God Stats
3W - 4L
1,082 SR
Queue Stats
585W - 629L
1,437 Elo+
Solo
Nu Wa
Nu Wa
Rex_Compitum
Nu Wa
Level 67
God Stats
18W - 18L
1,782 SR
Queue Stats
546W - 514L
1,448 Elo+
Party 1
Janus
Janus
X1Ace_of_SpadesX
Janus
Level 68
God Stats
4W - 11L
1,278 SR
Queue Stats
266W - 248L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Andre4200
Janus
11
6 / 0 / 1
8,046
731
5,726
4,475
1,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
10
0 / 2 / 6
6,964
633
3,509
6,692
3,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

10
2 / 1 / 5
7,289
663
6,418
7,871
6,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
IIIDreadIII
Hercules
10
1 / 2 / 1
6,617
602
3,342
7,483
4,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

9
0 / 2 / 2
6,470
588
4,745
6,042
1,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 4 / 0
6,781
616
5,795
5,543
1,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
8
Kills
3
3
Deaths
8
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
Andre4200
Janus
6
0
1
6.5
W
Ullr
0
2
6
1.5
L
Hercules
IIIDreadIII
Hercules
1
2
1
0.75
L
0
2
2
0.5
W
2
1
5
4.5
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,653
Damage
13,882
19,038
Taken
19,068
10,784
Mitigated
8,085
5,977
Healing
2,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Andre4200
Janus
5,726
74
0
750
4,475
1,167
0
2,541
1,474
24,864
0
W
Ullr
3,509
571
610
1,531
6,692
3,183
129
3,106
3,129
0
19,259
L
Hercules
IIIDreadIII
Hercules
3,342
518
0
1,699
7,483
4,766
0
2,038
4,976
0
15,947
L
4,745
725
0
916
6,042
1,754
0
1,580
4,048
18,993
0
W
6,418
831
225
2,861
7,871
6,434
81
3,617
3,676
0
21,521
L
5,795
178
0
0
5,543
1,565
0
1,784
3,426
15,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,299
Gold Earned
19,868
117
Minions Killed
79
0
Camps Cleared
0
585,906
Distance Traveled
549,583
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,046
731
56
5
0
201,175
1
W
Ullr
6,964
633
41
4
0
179,140
1
L
Hercules
6,617
602
19
2
0
192,278
1
L
Nu Wa
6,470
588
27
2
0
191,447
1
W
Chaac
7,289
663
20
2
0
205,591
3
L
Janus
6,781
616
33
3
0
165,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role