Player Matchup

Chang'e
Chang'e
Bronze III
 
Chang'e
Bronze III
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold III
Hiii GinGer
Arachne
Gold III
Level 158
God Stats
30W - 21L
1,486 SR
Queue Stats
181W - 187L
1,428 MMR
Solo
Danzaburou
Danzaburou
Gold IV
Yankeefan47
Danzaburou
Gold IV
Level 87
God Stats
2W - 3L
1,311 SR
Queue Stats
35W - 43L
1,427 MMR
Solo
Yemoja
Yemoja
Bronze III
alexito388
Yemoja
Bronze III
Level 143
God Stats
3W - 2L
1,500 SR
Queue Stats
138W - 141L
1,415 MMR
Solo
Nu Wa
Nu Wa
Gold V
zZLindowZz
Nu Wa
Gold V
Level 141
God Stats
4W - 4L
1,531 SR
Queue Stats
204W - 206L
1,439 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,466 SR
1,442 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,483 SR
1,425 MMR
Ymir
Ymir
Silver II
Dangerous-Damian
Ymir
Silver II
Level 141
God Stats
2W - 3L
1,747 SR
Queue Stats
110W - 95L
1,420 MMR
Solo
Pele
Pele
Silver I
J NaTaS
Pele
Silver I
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 30L
1,413 MMR
Solo
Cupid
Cupid
Silver I
Kayexalate-
Cupid
Silver I
Level 67
God Stats
1W - 8L
1,150 SR
Queue Stats
65W - 72L
1,437 MMR
Solo
King Arthur
King Arthur
Bronze III
Striker Atom
King Arthur
Bronze III
Level 102
God Stats
2W - 3L
1,176 SR
Queue Stats
25W - 15L
1,427 MMR
Solo
Ra
Ra
Gold V
clutchgonzalez
Ra
Gold V
Level 127
God Stats
20W - 25L
1,843 SR
Queue Stats
885W - 876L
1,428 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
2 / 2 / 7
11,476
604
11,497
12,914
10,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Hiii GinGer
Arachne
16
4 / 2 / 5
10,384
547
4,669
16,276
11,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Yankeefan47
Danzaburou
18
12 / 1 / 7
13,513
711
18,529
11,975
5,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
alexito388
Yemoja
13
3 / 5 / 15
10,090
531
6,708
18,925
17,430
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
16
5 / 1 / 14
10,892
573
19,093
10,270
3,703
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ApolloTsukuyomiScyllaSetCthulhu

VS

Bans
Da JiSkadiNemesisMedusaFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 3
8,473
446
5,086
17,617
9,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pele
J NaTaS
Pele
14
2 / 8 / 3
9,048
476
7,594
17,368
5,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 7 / 5
8,119
427
5,741
15,351
3,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
Striker Atom
King Arthur
15
3 / 2 / 0
9,135
481
8,692
17,386
14,658
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
1 / 5 / 4
8,464
445
11,927
13,805
5,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
24
26
Kills
9
11
Deaths
26
48
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
2
7
2.75
L
2
4
3
0.88
W
Arachne
Hiii GinGer
Arachne
4
2
5
3.25
L
Pele
J NaTaS
Pele
2
8
3
0.44
L
1
7
5
0.5
L
King Arthur
Striker Atom
King Arthur
3
2
0
1.5
W
Danzaburou
Yankeefan47
Danzaburou
12
1
7
15.5
W
Yemoja
alexito388
Yemoja
3
5
15
2.1
L
1
5
4
0.6
W
Nu Wa
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,496
Damage
39,040
70,360
Taken
81,527
47,840
Mitigated
39,088
32,197
Healing
21,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
11,497
1,215
2,895
7,229
12,914
10,055
1,287
1,481
11,177
80,944
0
L
5,086
1,297
0
3,705
17,617
9,601
0
7,354
9,832
20,312
0
W
Arachne
Hiii GinGer
Arachne
4,669
2,103
0
5,990
16,276
11,074
800
3,567
12,588
11,570
60,037
L
Pele
J NaTaS
Pele
7,594
1,002
0
3,972
17,368
5,781
0
7,069
10,086
0
52,818
L
5,741
1,688
80
4,551
15,351
3,978
0
5,396
9,693
0
46,479
L
King Arthur
Striker Atom
King Arthur
8,692
812
0
3,990
17,386
14,658
0
8,760
8,392
1,007
58,219
W
Danzaburou
Yankeefan47
Danzaburou
18,529
10,762
0
2,790
11,975
5,578
6,015
4,496
7,385
0
95,466
W
Yemoja
alexito388
Yemoja
6,708
1,591
4,916
4,706
18,925
17,430
508
5,441
13,294
21,931
0
L
11,927
514
1,027
4,525
13,805
5,070
0
7,429
5,888
69,370
0
W
Nu Wa
19,093
4,003
0
3,671
10,270
3,703
1,144
5,377
4,591
65,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,355
Gold Earned
43,239
523
Minions Killed
477
0
Camps Cleared
0
1,696,788
Distance Traveled
1,740,810
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,476
604
162
9
0
305,581
4
L
Ymir
8,473
446
40
2
0
341,814
4
W
Arachne
10,384
547
112
6
0
392,459
10
L
Pele
9,048
476
81
4
0
340,340
7
L
Cupid
8,119
427
79
4
0
321,174
2
L
King Arthur
9,135
481
128
7
0
365,782
8
W
Danzaburou
13,513
711
151
8
0
329,613
0
W
Yemoja
10,090
531
16
1
0
308,383
0
L
Ra
8,464
445
149
8
0
371,700
3
W
Nu Wa
10,892
573
82
4
0
360,752
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role