Player Matchup

Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Apollo
Apollo
Bronze III
beltrando
Apollo
Bronze III
Level 125
God Stats
1W - 0L
1,250 SR
Queue Stats
1W - 0L
1,500 MMR
Party 3
Raijin
Raijin
Gold II
iTeeck
Raijin
Gold II
Level 59
God Stats
3W - 0L
1,854 SR
Queue Stats
30W - 19L
1,581 MMR
Party 1
Cerberus
Cerberus
Bronze III
iiTeeck
Cerberus
Bronze III
Level 120
God Stats
1W - 1L
1,323 SR
Queue Stats
4W - 3L
1,446 MMR
Party 1
Fenrir
Fenrir
Silver I
jollerhead
Fenrir
Silver I
Level 127
God Stats
1W - 5L
1,107 SR
Queue Stats
22W - 22L
1,522 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 117
1,407 SR
1,510 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 130
1,556 SR
1,516 MMR
Artio
Artio
Gold IV
AW-DALTON
Artio
Gold IV
Level 115
God Stats
50W - 44L
1,299 SR
Queue Stats
238W - 233L
1,506 MMR
Solo
Scylla
Scylla
Gold V
KuTulu-Kosso
Scylla
Gold V
Level 127
God Stats
11W - 10L
1,899 SR
Queue Stats
246W - 246L
1,627 MMR
Party 2
Medusa
Medusa
Silver IV
Timo_Fcr
Medusa
Silver IV
Level 121
God Stats
3W - 2L
1,819 SR
Queue Stats
136W - 126L
1,410 MMR
Party 2
Kuzenbo
Kuzenbo
Gold IV
TomClarck
Kuzenbo
Gold IV
Level 159
God Stats
24W - 26L
1,542 SR
Queue Stats
669W - 675L
1,526 MMR
Solo
Thanatos
Thanatos
Gold IV
fundor100
Thanatos
Gold IV
Level 127
God Stats
4W - 8L
1,222 SR
Queue Stats
313W - 319L
1,509 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
4 / 1 / 5
7,589
584
5,159
6,018
3,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Apollo
beltrando
Apollo
13
1 / 1 / 6
8,077
621
4,718
6,624
3,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Raijin
iTeeck
Raijin
15
8 / 0 / 4
8,699
669
11,850
6,289
2,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
iiTeeck
Cerberus
13
3 / 1 / 3
7,730
595
8,774
10,985
8,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
jollerhead
Fenrir
11
4 / 2 / 4
7,014
540
4,083
8,741
3,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
PersephoneNemesisSetCabrakanDanzaburou

VS

Bans
JanusRamaErlang ShenArachneKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
AW-DALTON
Artio
11
0 / 3 / 1
6,371
490
5,055
13,182
5,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
11
2 / 5 / 0
6,490
499
2,789
6,982
1,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Timo_Fcr
Medusa
12
2 / 3 / 0
6,959
535
3,260
7,438
2,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
TomClarck
Kuzenbo
9
0 / 3 / 2
5,622
432
2,014
9,350
5,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
fundor100
Thanatos
10
1 / 7 / 0
5,985
460
5,094
10,161
2,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
20
Kills
5
5
Deaths
21
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
1
5
6.5
L
Artio
AW-DALTON
Artio
0
3
1
0.17
L
Scylla
2
5
0
0.4
L
Medusa
Timo_Fcr
Medusa
2
3
0
0.67
L
Kuzenbo
TomClarck
Kuzenbo
0
3
2
0.33
W
Apollo
beltrando
Apollo
1
1
6
4
L
Thanatos
fundor100
Thanatos
1
7
0
0.14
W
Raijin
iTeeck
Raijin
8
0
4
10
W
Cerberus
iiTeeck
Cerberus
3
1
3
4.5
W
Fenrir
jollerhead
Fenrir
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,584
Damage
18,212
38,657
Taken
47,113
20,797
Mitigated
18,004
13,932
Healing
13,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,159
290
526
900
6,018
3,941
324
1,457
4,541
25,052
0
L
Artio
AW-DALTON
Artio
5,055
664
0
5,129
13,182
5,261
0
9,284
3,471
32,111
0
L
Scylla
2,789
240
0
367
6,982
1,938
0
4,881
1,831
32,034
0
L
Medusa
Timo_Fcr
Medusa
3,260
1,245
0
1,340
7,438
2,106
0
1,998
5,406
0
48,255
L
Kuzenbo
TomClarck
Kuzenbo
2,014
737
0
1,994
9,350
5,782
0
5,134
4,091
10,616
0
W
Apollo
beltrando
Apollo
4,718
2,275
0
1,345
6,624
3,191
2,139
1,291
5,333
4,972
47,367
L
Thanatos
fundor100
Thanatos
5,094
1,813
0
4,681
10,161
2,917
0
4,018
6,017
0
35,858
W
Raijin
iTeeck
Raijin
11,850
787
0
1,204
6,289
2,082
250
1,443
4,821
59,641
0
W
Cerberus
iiTeeck
Cerberus
8,774
742
0
5,985
10,985
8,442
0
4,510
5,969
41,723
0
W
Fenrir
jollerhead
Fenrir
4,083
785
0
3,972
8,741
3,141
707
606
8,135
0
32,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,109
Gold Earned
31,427
419
Minions Killed
303
0
Camps Cleared
0
1,323,843
Distance Traveled
1,266,460
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,589
584
46
4
0
281,215
1
L
Artio
6,371
490
63
5
0
258,860
2
L
Scylla
6,490
499
66
5
0
233,061
0
L
Medusa
6,959
535
83
6
0
239,192
0
L
Kuzenbo
5,622
432
20
2
0
287,216
2
W
Apollo
8,077
621
110
8
0
242,336
1
L
Thanatos
5,985
460
71
5
0
248,131
2
W
Raijin
8,699
669
114
9
0
256,063
7
W
Cerberus
7,730
595
90
7
0
255,181
2
W
Fenrir
7,014
540
59
5
0
289,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role