Player Matchup

Thoth
Thoth
Bronze III
Chorizzzord
Thoth
Bronze III
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 16L
1,459 MMR
Party 3
Ymir
Ymir
Silver IV
Floknie
Ymir
Silver IV
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Apollo
Apollo
Silver IV
Kasmito
Apollo
Silver IV
Level 127
God Stats
3W - 1L
1,608 SR
Queue Stats
12W - 12L
1,366 MMR
Party 4
Sylvanus
Sylvanus
Silver IV
MrJaySan
Sylvanus
Silver IV
Level 100
God Stats
7W - 7L
1,500 SR
Queue Stats
83W - 79L
1,368 MMR
Solo
Mercury
Mercury
Gold V
shualexikiumjr
Mercury
Gold V
Level 66
God Stats
4W - 1L
1,703 SR
Queue Stats
17W - 18L
1,306 MMR
Party 3
Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,562 SR
1,400 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,561 SR
1,419 MMR
Fenrir
Fenrir
Gold IV
Deathnoob
Fenrir
Gold IV
Level 95
God Stats
2W - 2L
1,719 SR
Queue Stats
204W - 199L
1,380 MMR
Party 2
Sun Wukong
Sun Wukong
Silver I
SemVinchester
Sun Wukong
Silver I
Level 128
God Stats
12W - 13L
1,364 SR
Queue Stats
169W - 189L
1,366 MMR
Solo
Scylla
Scylla
Gold V
Sleepwalker21
Scylla
Gold V
Level 160
God Stats
37W - 24L
1,719 SR
Queue Stats
296W - 298L
1,469 MMR
Party 1
Nemesis
Nemesis
Gold IV
XxXStyxXxX
Nemesis
Gold IV
Level 124
God Stats
27W - 30L
1,501 SR
Queue Stats
208W - 213L
1,380 MMR
Party 2
Chernobog
Chernobog
Silver I
lookattme
Chernobog
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 11
11,895
517
13,160
11,357
3,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ymir
Floknie
Ymir
18
6 / 4 / 19
12,679
551
12,715
23,203
25,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
Kasmito
Apollo
20
8 / 8 / 11
14,520
631
19,329
18,799
7,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sylvanus
MrJaySan
Sylvanus
19
8 / 4 / 10
13,120
570
13,928
20,165
20,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
9 / 2 / 14
13,378
582
14,652
18,992
8,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
SetErlang ShenPersephoneDanzaburouNu Wa

VS

Bans
TsukuyomiJanusCthulhuThe MorriganCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Deathnoob
Fenrir
15
3 / 9 / 8
10,188
443
4,766
23,424
19,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sun Wukong
SemVinchester
Sun Wukong
17
2 / 6 / 6
10,839
471
9,772
21,354
13,867
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
7 / 7 / 4
12,306
535
21,643
17,206
6,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
XxXStyxXxX
Nemesis
17
6 / 7 / 3
11,360
494
11,225
20,125
9,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chernobog
lookattme
Chernobog
18
5 / 7 / 7
12,094
526
12,606
20,533
8,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
51
36
Kills
23
23
Deaths
36
65
Assists
28
Player
Kills
Deaths
Assists
KDA
W
5
5
11
2.1
L
Fenrir
Deathnoob
Fenrir
3
9
8
0.78
W
Ymir
Floknie
Ymir
6
4
19
3.88
W
Apollo
Kasmito
Apollo
8
8
11
1.69
W
Sylvanus
MrJaySan
Sylvanus
8
4
10
3.25
L
Sun Wukong
SemVinchester
Sun Wukong
2
6
6
0.83
L
7
7
4
1.29
L
Nemesis
XxXStyxXxX
Nemesis
6
7
3
1.07
L
Chernobog
lookattme
Chernobog
5
7
7
1.21
W
9
2
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,784
Damage
60,012
92,516
Taken
102,642
65,493
Mitigated
58,492
36,274
Healing
21,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,160
693
0
1,332
11,357
3,989
845
3,308
7,906
66,798
0
L
Fenrir
Deathnoob
Fenrir
4,766
581
0
3,383
23,424
19,876
0
11,558
11,502
187
20,381
W
Ymir
Floknie
Ymir
12,715
3,064
0
4,841
23,203
25,184
363
5,897
17,108
33,611
0
W
Apollo
Kasmito
Apollo
19,329
11,349
0
5,374
18,799
7,464
5,073
3,466
15,232
0
114,301
W
Sylvanus
MrJaySan
Sylvanus
13,928
3,521
6,823
10,537
20,165
20,673
738
6,100
13,937
73,092
0
L
Sun Wukong
SemVinchester
Sun Wukong
9,772
1,496
0
4,505
21,354
13,867
149
9,212
12,118
229
62,471
L
21,643
1,489
0
3,521
17,206
6,942
68
6,133
10,793
88,724
0
L
Nemesis
XxXStyxXxX
Nemesis
11,225
4,599
0
4,406
20,125
9,311
0
7,775
12,254
0
57,749
L
Chernobog
lookattme
Chernobog
12,606
8,913
0
5,447
20,533
8,496
2,943
5,729
14,740
0
75,504
W
14,652
8,183
0
7,367
18,992
8,183
2,981
6,095
12,376
0
97,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,592
Gold Earned
56,787
590
Minions Killed
526
0
Camps Cleared
0
2,151,207
Distance Traveled
2,022,463
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,895
517
121
5
0
403,053
3
L
Fenrir
10,188
443
25
1
0
401,778
11
W
Ymir
12,679
551
23
1
0
444,138
2
W
Apollo
14,520
631
170
7
0
400,275
2
W
Sylvanus
13,120
570
134
6
0
364,235
6
L
Sun Wukong
10,839
471
127
6
0
412,417
3
L
Scylla
12,306
535
144
6
0
410,391
3
L
Nemesis
11,360
494
99
4
0
419,417
1
L
Chernobog
12,094
526
131
6
0
378,460
7
W
Mercury
13,378
582
142
6
0
539,506
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role