Player Matchup

Achilles
Achilles
Bacemarck
Achilles
Level 153
God Stats
11W - 23L
1,473 SR
Queue Stats
86W - 90L
1,482 Elo+
Party 2
Kukulkan
Kukulkan
Bassmarck
Kukulkan
Level 108
God Stats
1W - 4L
1,290 SR
Queue Stats
32W - 34L
1,526 Elo+
Party 2
Artemis
Artemis
optimes1
Artemis
Level 110
God Stats
10W - 2L
1,646 SR
Queue Stats
18W - 20L
1,524 Elo+
Party 2
Team Averages
Level 124
1,470 SR
1,511 Elo+

VS

Team Averages
Level 96
1,512 SR
1,700 Elo+
Fenrir
Fenrir
ChunkyCTD
Fenrir
Level 127
God Stats
5W - 10L
1,536 SR
Queue Stats
444W - 232L
1,666 Elo+
Party 1
Chaac
Chaac
MrSUWY
Chaac
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
MtjPtr98
Thoth
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
189W - 69L
1,934 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bacemarck
Achilles
19
13 / 5 / 3
15,247
762
21,951
19,471
22,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
Bassmarck
Kukulkan
16
0 / 7 / 12
12,434
622
9,149
11,521
4,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Artemis
optimes1
Artemis
18
6 / 6 / 9
14,387
719
20,189
22,160
8,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ChunkyCTD
Fenrir
17
12 / 8 / 3
14,393
720
18,797
23,388
15,408
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chaac
MrSUWY
Chaac
17
5 / 5 / 11
13,414
671
19,222
27,278
32,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thoth
MtjPtr98
Thoth
15
1 / 6 / 7
11,751
588
7,751
11,658
3,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
39
19
Kills
18
18
Deaths
19
24
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Achilles
Bacemarck
Achilles
13
5
3
2.9
W
Kukulkan
Bassmarck
Kukulkan
0
7
12
0.86
L
Fenrir
ChunkyCTD
Fenrir
12
8
3
1.69
L
Chaac
MrSUWY
Chaac
5
5
11
2.1
L
Thoth
MtjPtr98
Thoth
1
6
7
0.75
W
Artemis
optimes1
Artemis
6
6
9
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,289
Damage
45,770
53,152
Taken
62,324
35,425
Mitigated
50,849
18,106
Healing
15,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Bacemarck
Achilles
21,951
5,853
0
4,629
19,471
22,228
123
3,670
15,228
0
58,347
W
Kukulkan
Bassmarck
Kukulkan
9,149
1,013
0
1,026
11,521
4,200
233
1,215
10,077
49,659
0
L
Fenrir
ChunkyCTD
Fenrir
18,797
6,116
0
3,575
23,388
15,408
156
3,001
19,980
0
43,815
L
Chaac
MrSUWY
Chaac
19,222
3,470
0
11,304
27,278
32,277
197
3,854
22,730
1,011
70,763
L
Thoth
MtjPtr98
Thoth
7,751
323
0
770
11,658
3,164
54
1,921
9,460
57,385
0
W
Artemis
optimes1
Artemis
20,189
14,379
0
12,451
22,160
8,997
3,076
3,205
18,253
0
80,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,068
Gold Earned
39,558
210
Minions Killed
225
0
Camps Cleared
0
1,058,795
Distance Traveled
976,968
20
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
15,247
762
48
2
0
369,961
6
W
Kukulkan
12,434
622
93
5
0
344,095
12
L
Fenrir
14,393
720
41
2
0
331,594
1
L
Chaac
13,414
671
72
4
0
349,809
2
L
Thoth
11,751
588
112
6
0
295,565
0
W
Artemis
14,387
719
69
3
0
344,739
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role