Player Matchup

Yemoja
Yemoja
CRANK_S33Sion
Yemoja
Level 128
God Stats
7W - 14L
1,500 SR
Queue Stats
507W - 527L
1,427 Elo+
Party 3
Bellona
Bellona
KingofKarma1284
Bellona
Level 23
God Stats
21W - 25L
1,474 SR
Queue Stats
127W - 147L
1,540 Elo+
Party 3
Raijin
Raijin
TheLionKing202
Raijin
Level 5
God Stats
8W - 7L
1,722 SR
Queue Stats
254W - 291L
1,700 Elo+
Party 1
Set
Set
XxBigTeethsxX
Set
Level 82
God Stats
3W - 7L
1,712 SR
Queue Stats
41W - 30L
1,596 Elo+
Party 1
Apollo
Apollo
quico0429
Apollo
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 24L
1,581 Elo+
Party 1
Team Averages
Level 64
1,582 SR
1,569 Elo+

VS

Team Averages
Level 58
1,531 SR
1,582 Elo+
Cu Chulainn
Cu Chulainn
Crazyblackman333
Cu Chulainn
Level 89
God Stats
26W - 22L
1,316 SR
Queue Stats
353W - 322L
1,576 Elo+
Party 2
Nox
Nox
Goated Guns
Nox
Level 45
God Stats
2W - 2L
1,500 SR
Queue Stats
468W - 444L
1,677 Elo+
Solo
Hun Batz
Hun Batz
GrimPartner2
Hun Batz
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 45L
1,516 Elo+
Party 4
Bacchus
Bacchus
SGT Demon1829
Bacchus
Level 39
God Stats
3W - 2L
1,500 SR
Queue Stats
48W - 46L
1,480 Elo+
Party 4
Neith
Neith
THISCARHQ
Neith
Level 41
God Stats
7W - 6L
1,839 SR
Queue Stats
9W - 10L
1,662 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 7
8,434
496
5,948
10,027
7,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
1 / 5 / 5
8,397
494
7,131
13,082
12,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
1 / 3 / 4
8,280
487
3,189
7,107
3,209
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 2 / 5
10,189
599
8,668
8,057
3,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
quico0429
Apollo
11
4 / 3 / 0
7,193
423
3,510
8,574
2,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Crazyblackman333
Cu Chulainn
17
7 / 4 / 1
10,520
619
10,411
12,607
12,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 0 / 4
10,136
596
8,707
5,063
2,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
GrimPartner2
Hun Batz
14
2 / 5 / 4
8,833
520
4,188
13,869
4,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
13
0 / 4 / 2
7,852
462
6,611
11,429
5,731
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
THISCARHQ
Neith
13
2 / 1 / 0
8,001
471
4,105
7,049
3,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
25
14
Kills
14
14
Deaths
14
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
1
7
4.5
W
Cu Chulainn
Crazyblackman333
Cu Chulainn
7
4
1
1.88
W
3
0
4
5
W
Hun Batz
GrimPartner2
Hun Batz
2
5
4
0.8
L
1
5
5
0.7
W
Bacchus
0
4
2
0.25
W
Neith
THISCARHQ
Neith
2
1
0
2
L
1
3
4
1
L
7
2
5
4.75
L
Apollo
quico0429
Apollo
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,446
Damage
34,022
46,847
Taken
50,017
29,355
Mitigated
28,681
15,535
Healing
12,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,948
1,073
2,625
4,415
10,027
7,089
21
5,595
4,432
32,565
0
W
Cu Chulainn
Crazyblackman333
Cu Chulainn
10,411
2,278
0
2,475
12,607
12,445
0
1,228
11,028
10,429
57,850
W
8,707
58
0
87
5,063
2,027
0
1,578
3,460
56,409
0
W
Hun Batz
GrimPartner2
Hun Batz
4,188
2,109
0
3,860
13,869
4,848
0
657
13,137
0
65,004
L
7,131
2,317
0
2,537
13,082
12,585
1,060
2,605
10,477
0
38,844
W
Bacchus
6,611
825
556
2,886
11,429
5,731
1,678
3,808
7,621
29,374
0
W
Neith
THISCARHQ
Neith
4,105
719
0
2,545
7,049
3,630
0
1,866
5,183
4,813
44,591
L
3,189
243
0
1,809
7,107
3,209
0
3,332
3,775
38,287
0
L
8,668
3,828
0
2,773
8,057
3,612
688
2,015
6,042
0
63,518
L
Apollo
quico0429
Apollo
3,510
1,716
0
1,376
8,574
2,860
0
3,922
4,652
0
23,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,493
Gold Earned
45,342
397
Minions Killed
483
0
Camps Cleared
0
1,419,047
Distance Traveled
1,626,758
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,434
496
44
3
0
304,249
9
W
Cu Chulainn
10,520
619
134
8
0
331,618
5
W
Nox
10,136
596
117
7
0
353,509
2
W
Hun Batz
8,833
520
98
6
0
323,523
4
L
Bellona
8,397
494
97
6
0
316,408
1
W
Bacchus
7,852
462
51
3
0
334,257
4
W
Neith
8,001
471
83
5
0
283,851
5
L
Raijin
8,280
487
88
5
0
244,607
4
L
Set
10,189
599
109
6
0
320,624
1
L
Apollo
7,193
423
59
3
0
233,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role