Player Matchup

Zeus
Zeus
 
Zeus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
BloodyKnight94
Cerberus
Level 28
God Stats
5W - 19L
1,500 SR
Queue Stats
12W - 35L
1,048 Elo+
Party 2
Ymir
Ymir
MrSmiteMain
Ymir
Level 43
God Stats
1W - 0L
1,717 SR
Queue Stats
8W - 18L
1,500 Elo+
Party 3
Kali
Kali
OG-QDaMerc_619
Kali
Level 88
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Chiron
Chiron
PHANT0M_X_KN1GHT
Chiron
Level 45
God Stats
5W - 6L
1,500 SR
Queue Stats
40W - 81L
1,048 Elo+
Party 2
Team Averages
Level 71
1,543 SR
1,319 Elo+

VS

Team Averages
Level 56
1,458 SR
1,405 Elo+
Set
Set
 
Set
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
Mr_impasa_shot21
Erlang Shen
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 82L
1,315 Elo+
Party 4
Hades
Hades
PlayingOffense
Hades
Level 46
God Stats
28W - 21L
1,573 SR
Queue Stats
174W - 189L
1,416 Elo+
Solo
Bellona
Bellona
shortsOP_
Bellona
Level 25
God Stats
23W - 29L
1,322 SR
Queue Stats
298W - 356L
1,343 Elo+
Party 4
Tsukuyomi
Tsukuyomi
zR ii n g o
Tsukuyomi
Level 13
God Stats
2W - 7L
1,392 SR
Queue Stats
69W - 85L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
5 / 3 / 1
10,118
595
8,855
7,506
2,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
9
3 / 7 / 2
7,158
421
5,637
12,625
7,303
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
8 / 3 / 7
9,085
534
10,287
13,176
7,493
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
1 / 2 / 3
9,481
558
2,436
13,180
4,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 1 / 9
8,550
503
5,297
8,633
4,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
5 / 1 / 1
9,389
552
5,657
9,737
3,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
Mr_impasa_shot21
Erlang Shen
6
0 / 6 / 0
5,419
319
1,919
8,038
2,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
5 / 2 / 3
8,744
514
9,014
10,692
6,533
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
shortsOP_
Bellona
6
1 / 3 / 0
5,595
329
3,650
6,768
3,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
zR ii n g o
Tsukuyomi
13
5 / 6 / 2
8,124
478
10,250
11,768
3,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
18
Kills
16
16
Deaths
18
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
3
1
1.83
L
Set
 
Set
5
1
1
5.5
W
Cerberus
3
7
2
0.57
W
8
3
7
3.83
L
Erlang Shen
Mr_impasa_shot21
Erlang Shen
0
6
0
0
W
1
2
3
1.25
W
1
1
9
5.5
L
5
2
3
3.25
L
Bellona
shortsOP_
Bellona
1
3
0
0.33
L
Tsukuyomi
zR ii n g o
Tsukuyomi
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,512
Damage
30,490
55,120
Taken
47,003
26,838
Mitigated
20,907
20,571
Healing
16,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
8,855
711
0
2,186
7,506
2,648
258
1,968
5,538
62,272
0
L
Set
 
Set
5,657
1,837
0
3,959
9,737
3,674
0
3,899
5,788
0
61,014
W
Cerberus
5,637
844
0
2,303
12,625
7,303
585
519
12,106
17,767
0
W
10,287
1,265
0
2,256
13,176
7,493
518
3,386
9,790
36,389
0
L
Erlang Shen
Mr_impasa_shot21
Erlang Shen
1,919
651
351
1,408
8,038
2,781
0
3,489
4,549
0
11,225
W
2,436
1,195
0
7,931
13,180
4,924
2,755
1,915
11,265
0
67,036
W
5,297
2,027
903
4,992
8,633
4,470
2,098
1,527
7,106
0
34,438
L
9,014
1,030
164
6,402
10,692
6,533
640
5,714
4,978
43,177
0
L
Bellona
shortsOP_
Bellona
3,650
895
152
2,016
6,768
3,939
0
2,955
3,813
1,678
12,546
L
Tsukuyomi
zR ii n g o
Tsukuyomi
10,250
2,695
0
1,865
11,768
3,980
469
8,297
3,096
0
41,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,392
Gold Earned
37,271
384
Minions Killed
327
0
Camps Cleared
0
1,433,794
Distance Traveled
1,342,390
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,118
595
110
6
0
284,045
3
L
Set
9,389
552
123
7
0
356,265
0
W
Cerberus
7,158
421
46
3
0
313,798
1
W
Ymir
9,085
534
46
3
0
291,003
2
L
Erlang Shen
5,419
319
19
1
0
212,861
0
W
Kali
9,481
558
119
7
0
286,770
2
W
Chiron
8,550
503
63
4
0
258,178
3
L
Hades
8,744
514
87
5
0
246,262
1
L
Bellona
5,595
329
28
2
0
194,101
0
L
Tsukuyomi
8,124
478
70
4
0
332,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role