Player Matchup

Ravana
Ravana
BLANXH
Ravana
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 137L
1,308 Elo+
Party 4
Ymir
Ymir
Hunter1157
Ymir
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 4L
1,500 Elo+
Party 1
Izanami
Izanami
Wryjok
Izanami
Level 14
God Stats
4W - 7L
1,770 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 1
Discordia
Discordia
ismarigo2002
Discordia
Level 29
God Stats
8W - 10L
1,269 SR
Queue Stats
300W - 377L
1,317 Elo+
Party 4
Neith
Neith
painkiller994srb
Neith
Level 29
God Stats
42W - 28L
1,464 SR
Queue Stats
49W - 39L
1,419 Elo+
Solo
Team Averages
Level 20
1,501 SR
1,409 Elo+

VS

Team Averages
Level 14
1,407 SR
1,244 Elo+
Danzaburou
Danzaburou
ANDARKANTR
Danzaburou
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,121 Elo+
Solo
Artio
Artio
BabyMenia
Artio
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Fenrir
Fenrir
BloodyXshow
Fenrir
Level 15
God Stats
2W - 8L
1,271 SR
Queue Stats
2W - 14L
1,044 Elo+
Party 2
Hachiman
Hachiman
nNoFearr
Hachiman
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Erlang Shen
Erlang Shen
sv_iq
Erlang Shen
Level 23
God Stats
6W - 16L
1,266 SR
Queue Stats
6W - 18L
1,056 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BLANXH
Ravana
10
5 / 1 / 3
6,394
581
3,850
5,856
1,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
5 / 4 / 8
6,573
598
5,260
8,777
7,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Wryjok
Izanami
11
5 / 1 / 6
6,608
601
7,745
8,287
3,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Discordia
ismarigo2002
Discordia
10
3 / 3 / 7
6,360
578
3,583
3,956
943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
6 / 0 / 1
6,655
605
6,406
3,750
1,253
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ANDARKANTR
Danzaburou
10
1 / 7 / 1
5,578
507
5,339
8,696
2,905
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artio
BabyMenia
Artio
7
0 / 6 / 3
5,217
474
1,726
8,311
4,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
7
1 / 4 / 0
5,048
459
3,359
7,053
2,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
nNoFearr
Hachiman
9
7 / 5 / 0
6,335
576
9,136
8,056
2,568
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
sv_iq
Erlang Shen
7
0 / 4 / 0
4,657
423
1,198
7,560
2,994
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
24
Kills
9
9
Deaths
26
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ANDARKANTR
Danzaburou
1
7
1
0.21
W
Ravana
BLANXH
Ravana
5
1
3
6.5
L
Artio
BabyMenia
Artio
0
6
3
0.25
L
Fenrir
1
4
0
0.25
W
5
4
8
2.25
W
Izanami
Wryjok
Izanami
5
1
6
8
W
Discordia
ismarigo2002
Discordia
3
3
7
2.17
L
Hachiman
nNoFearr
Hachiman
7
5
0
1.4
W
6
0
1
6.5
L
Erlang Shen
sv_iq
Erlang Shen
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,844
Damage
20,758
30,626
Taken
39,676
14,434
Mitigated
15,215
8,024
Healing
4,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ANDARKANTR
Danzaburou
5,339
2,352
0
763
8,696
2,905
668
1,032
7,664
0
33,726
W
Ravana
BLANXH
Ravana
3,850
1,225
0
2,262
5,856
1,962
0
14
5,842
0
24,921
L
Artio
BabyMenia
Artio
1,726
537
57
683
8,311
4,684
266
3,956
4,355
7,035
0
L
Fenrir
3,359
534
0
1,129
7,053
2,064
0
92
6,961
0
16,236
W
5,260
1,545
0
658
8,777
7,047
0
925
7,852
11,132
0
W
Izanami
Wryjok
Izanami
7,745
5,617
0
3,693
8,287
3,229
352
387
7,900
0
38,565
W
Discordia
ismarigo2002
Discordia
3,583
366
0
195
3,956
943
50
400
3,556
19,280
0
L
Hachiman
nNoFearr
Hachiman
9,136
6,320
0
2,035
8,056
2,568
520
3,731
4,325
0
26,173
W
6,406
3,233
0
1,216
3,750
1,253
492
0
3,750
0
29,156
L
Erlang Shen
sv_iq
Erlang Shen
1,198
519
0
299
7,560
2,994
0
32
7,528
0
13,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,590
Gold Earned
26,835
234
Minions Killed
174
0
Camps Cleared
0
939,041
Distance Traveled
1,021,306
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,578
507
63
6
0
192,371
0
W
Ravana
6,394
581
58
5
0
185,110
1
L
Artio
5,217
474
9
1
0
204,030
0
L
Fenrir
5,048
459
35
3
0
224,475
1
W
Ymir
6,573
598
13
1
0
200,042
0
W
Izanami
6,608
601
73
7
0
184,261
0
W
Discordia
6,360
578
31
3
0
208,747
0
L
Hachiman
6,335
576
44
4
0
180,304
0
W
Neith
6,655
605
59
5
0
160,881
0
L
Erlang Shen
4,657
423
23
2
0
220,126
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role