Player Matchup

Hercules
Hercules
BurnhamMaine
Hercules
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,302 Elo+
Party 1
Medusa
Medusa
TheSmugThugDoug
Medusa
Level 26
God Stats
9W - 18L
1,607 SR
Queue Stats
107W - 95L
1,302 Elo+
Party 1
Kukulkan
Kukulkan
chris b0urdeau
Kukulkan
Level 7
God Stats
3W - 4L
1,523 SR
Queue Stats
61W - 56L
1,302 Elo+
Party 1
Team Averages
Level 20
1,543 SR
1,302 Elo+

VS

Team Averages
Level 63
1,549 SR
1,439 Elo+
Merlin
Merlin
NiipplesMcgee69
Merlin
Level 25
God Stats
11W - 7L
1,453 SR
Queue Stats
20W - 28L
1,271 Elo+
Party 2
Medusa
Medusa
Ronchalant
Medusa
Level 147
God Stats
3W - 0L
1,500 SR
Queue Stats
93W - 72L
1,498 Elo+
Party 2
Sylvanus
Sylvanus
gDTgPlEaSuReBoY
Sylvanus
Level 16
God Stats
36W - 31L
1,694 SR
Queue Stats
72W - 59L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BurnhamMaine
Hercules
12
0 / 3 / 3
8,879
555
5,963
20,162
9,671
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
0 / 7 / 3
9,060
566
7,090
12,068
3,866
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
12
3 / 5 / 0
9,636
602
7,855
8,726
2,907
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 9
10,245
640
10,423
3,931
1,465
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Ronchalant
Medusa
15
9 / 2 / 5
11,781
736
17,724
10,956
4,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
14
3 / 1 / 10
10,263
641
6,893
12,360
6,088
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
3
Kills
15
15
Deaths
3
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hercules
BurnhamMaine
Hercules
0
3
3
0.5
W
3
0
9
7.5
W
Medusa
Ronchalant
Medusa
9
2
5
5.75
L
0
7
3
0.21
L
Kukulkan
3
5
0
0.6
W
Sylvanus
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,908
Damage
35,040
40,956
Taken
27,247
16,444
Mitigated
11,908
9,744
Healing
10,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BurnhamMaine
Hercules
5,963
1,637
0
8,193
20,162
9,671
483
9,478
10,684
0
21,710
W
10,423
0
0
0
3,931
1,465
40
2,134
1,797
45,863
0
W
Medusa
Ronchalant
Medusa
17,724
8,221
0
0
10,956
4,355
1,047
2,259
8,697
0
65,057
L
7,090
1,634
489
1,062
12,068
3,866
832
4,558
7,510
0
44,063
L
Kukulkan
7,855
715
0
0
8,726
2,907
213
3,319
5,407
25,321
0
W
Sylvanus
6,893
835
5,430
5,071
12,360
6,088
474
3,540
8,820
21,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,575
Gold Earned
32,289
157
Minions Killed
176
0
Camps Cleared
0
811,538
Distance Traveled
862,089
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,879
555
39
2
0
309,260
4
W
Merlin
10,245
640
64
4
0
313,829
0
W
Medusa
11,781
736
81
5
0
261,775
0
L
Medusa
9,060
566
66
4
0
257,875
0
L
Kukulkan
9,636
602
52
3
0
244,403
0
W
Sylvanus
10,263
641
31
2
0
286,485
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role