Player Matchup

Hachiman
Hachiman
DviineTimo
Hachiman
Level 26
God Stats
0W - 3L
1,603 SR
Queue Stats
48W - 51L
1,597 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Jurre99
Cu Chulainn
Level 66
God Stats
8W - 6L
1,545 SR
Queue Stats
77W - 103L
1,419 Elo+
Party 1
Arachne
Arachne
Klenzy69
Arachne
Level 22
God Stats
14W - 4L
1,500 SR
Queue Stats
91W - 70L
1,675 Elo+
Solo
Thanatos
Thanatos
bypaton
Thanatos
Level 28
God Stats
10W - 4L
1,691 SR
Queue Stats
45W - 33L
1,673 Elo+
Solo
Ymir
Ymir
shotgunlobster
Ymir
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 31
1,568 SR
1,573 Elo+

VS

Team Averages
Level 22
1,612 SR
1,660 Elo+
Anubis
Anubis
Gioman310
Anubis
Level 27
God Stats
7W - 6L
1,520 SR
Queue Stats
51W - 26L
1,641 Elo+
Solo
Sylvanus
Sylvanus
JobaDillow
Sylvanus
Level 24
God Stats
3W - 4L
1,500 SR
Queue Stats
26W - 26L
1,528 Elo+
Solo
King Arthur
King Arthur
Mcpepperson
King Arthur
Level 29
God Stats
48W - 40L
1,396 SR
Queue Stats
163W - 169L
1,589 Elo+
Solo
Ao Kuang
Ao Kuang
OverlordCupcake
Ao Kuang
Level 8
God Stats
11W - 5L
1,747 SR
Queue Stats
29W - 32L
1,747 Elo+
Solo
Artemis
Artemis
SplinterTheRat1
Artemis
Level 22
God Stats
13W - 6L
1,896 SR
Queue Stats
25W - 17L
1,793 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DviineTimo
Hachiman
8
0 / 2 / 1
4,839
440
5,374
6,715
2,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cu Chulainn
Jurre99
Cu Chulainn
11
1 / 3 / 0
5,966
542
6,586
7,529
5,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
Klenzy69
Arachne
10
0 / 1 / 0
5,689
517
1,623
6,802
1,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
bypaton
Thanatos
8
0 / 6 / 0
4,890
445
2,338
8,649
2,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 4 / 0
4,825
439
1,068
7,771
4,281
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Gioman310
Anubis
12
4 / 0 / 5
7,227
657
5,270
2,918
1,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sylvanus
JobaDillow
Sylvanus
9
2 / 0 / 5
6,065
551
5,972
7,016
5,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
Mcpepperson
King Arthur
11
3 / 0 / 0
6,414
583
5,311
9,521
7,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ao Kuang
11
5 / 0 / 4
6,575
598
4,349
6,194
1,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
2 / 2 / 4
5,735
521
4,540
5,631
1,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
2
Kills
16
16
Deaths
2
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hachiman
DviineTimo
Hachiman
0
2
1
0.25
W
Anubis
Gioman310
Anubis
4
0
5
6.5
W
Sylvanus
JobaDillow
Sylvanus
2
0
5
4.5
L
Cu Chulainn
Jurre99
Cu Chulainn
1
3
0
0.33
L
Arachne
Klenzy69
Arachne
0
1
0
0
W
King Arthur
Mcpepperson
King Arthur
3
0
0
3
W
Ao Kuang
5
0
4
7
W
2
2
4
2
L
Thanatos
bypaton
Thanatos
0
6
0
0
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,989
Damage
25,442
37,466
Taken
31,280
15,696
Mitigated
17,433
9,850
Healing
15,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
DviineTimo
Hachiman
5,374
4,015
0
1,988
6,715
2,041
36
3,685
3,030
0
19,954
W
Anubis
Gioman310
Anubis
5,270
266
0
1,859
2,918
1,160
151
36
2,882
42,688
0
W
Sylvanus
JobaDillow
Sylvanus
5,972
1,427
1,720
3,648
7,016
5,492
207
430
6,586
21,290
0
L
Cu Chulainn
Jurre99
Cu Chulainn
6,586
902
0
2,127
7,529
5,538
0
970
6,207
2,382
33,007
L
Arachne
Klenzy69
Arachne
1,623
1,304
0
1,508
6,802
1,836
0
2,964
3,717
0
32,766
W
King Arthur
Mcpepperson
King Arthur
5,311
951
0
4,127
9,521
7,286
160
90
9,431
0
30,488
W
Ao Kuang
4,349
1,372
0
2,934
6,194
1,802
0
105
6,089
29,330
0
W
4,540
2,332
0
750
5,631
1,693
318
540
5,091
0
24,216
L
Thanatos
bypaton
Thanatos
2,338
218
0
4,227
8,649
2,000
0
4,043
4,366
0
18,664
L
1,068
792
0
0
7,771
4,281
0
3,621
4,128
9,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,209
Gold Earned
32,016
218
Minions Killed
299
0
Camps Cleared
0
1,033,748
Distance Traveled
1,072,836
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,839
440
29
3
0
191,350
1
W
Anubis
7,227
657
100
9
0
203,640
4
W
Sylvanus
6,065
551
39
4
0
215,515
3
L
Cu Chulainn
5,966
542
61
6
0
237,205
2
L
Arachne
5,689
517
65
6
0
234,555
1
W
King Arthur
6,414
583
64
6
0
228,524
1
W
Ao Kuang
6,575
598
54
5
0
238,684
1
W
Artemis
5,735
521
42
4
0
186,473
3
L
Thanatos
4,890
445
47
4
0
188,932
0
L
Ymir
4,825
439
16
1
0
181,706
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role