Player Matchup

Bacchus
Bacchus
CamionMusclé
Bacchus
Level 27
God Stats
3W - 2L
1,748 SR
Queue Stats
51W - 61L
1,420 Elo+
Party 2
Scylla
Scylla
Dalrokk
Scylla
Level 18
God Stats
5W - 1L
1,792 SR
Queue Stats
28W - 25L
1,496 Elo+
Party 3
Ymir
Ymir
IIIllllllllllIII
Ymir
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 33L
1,415 Elo+
Party 3
Cupid
Cupid
Whaaz21
Cupid
Level 22
God Stats
9W - 5L
1,466 SR
Queue Stats
30W - 23L
1,491 Elo+
Party 3
Nemesis
Nemesis
Zrodlit
Nemesis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 66L
1,415 Elo+
Party 2
Team Averages
Level 22
1,601 SR
1,447 Elo+

VS

Team Averages
Level 8
1,605 SR
1,280 Elo+
Danzaburou
Danzaburou
HardkoreGaamer
Danzaburou
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,144 Elo+
Party 1
Olorun
Olorun
LilSmoothie62
Olorun
Level 4
God Stats
1W - 1L
1,765 SR
Queue Stats
3W - 4L
1,349 Elo+
Party 1
Nu Wa
Nu Wa
Niphrstotel
Nu Wa
Level 18
God Stats
2W - 1L
1,823 SR
Queue Stats
2W - 3L
1,369 Elo+
Solo
Terra
Terra
RayaNuty
Terra
Level 5
God Stats
1W - 2L
1,438 SR
Queue Stats
8W - 10L
1,207 Elo+
Party 1
Mulan
Mulan
xXProGaamerXx
Mulan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
9
2 / 2 / 2
5,421
542
3,132
4,674
1,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Scylla
Dalrokk
Scylla
10
2 / 1 / 0
5,850
585
3,746
3,155
1,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
6 / 0 / 4
6,508
651
4,476
5,110
2,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cupid
Whaaz21
Cupid
9
3 / 0 / 7
5,614
561
5,195
4,544
1,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nemesis
Zrodlit
Nemesis
9
5 / 0 / 1
5,893
589
4,292
6,142
1,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HardkoreGaamer
Danzaburou
5
0 / 5 / 0
3,871
387
2,217
5,405
1,499
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 2 / 0
5,035
504
2,549
5,241
1,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
0 / 3 / 0
4,043
404
337
4,021
742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Terra
RayaNuty
Terra
6
0 / 4 / 0
4,367
437
1,770
6,247
2,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

8
1 / 4 / 1
5,172
517
3,570
6,549
3,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
18
Kills
2
3
Deaths
18
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
2
2
2
1.5
W
Scylla
Dalrokk
Scylla
2
1
0
2
L
Danzaburou
HardkoreGaamer
Danzaburou
0
5
0
0
W
6
0
4
8
L
1
2
0
0.5
L
0
3
0
0
L
Terra
RayaNuty
Terra
0
4
0
0
W
Cupid
Whaaz21
Cupid
3
0
7
6.5
W
Nemesis
Zrodlit
Nemesis
5
0
1
5.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,841
Damage
10,443
23,625
Taken
27,463
8,236
Mitigated
10,006
8,532
Healing
4,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
3,132
221
0
0
4,674
1,822
0
0
4,499
15,443
0
W
Scylla
Dalrokk
Scylla
3,746
506
0
422
3,155
1,034
790
2,549
606
22,398
0
L
Danzaburou
HardkoreGaamer
Danzaburou
2,217
749
0
378
5,405
1,499
0
1,811
3,594
0
12,689
W
4,476
1,097
0
1,244
5,110
2,641
415
789
4,321
18,403
0
L
2,549
1,466
0
1,823
5,241
1,411
336
3,374
1,495
18,006
0
L
337
337
0
729
4,021
742
0
686
3,335
14,706
0
L
Terra
RayaNuty
Terra
1,770
358
317
1,028
6,247
2,547
0
2,665
3,582
7,375
0
W
Cupid
Whaaz21
Cupid
5,195
2,930
417
3,464
4,544
1,130
981
1,003
3,541
0
20,515
W
Nemesis
Zrodlit
Nemesis
4,292
2,110
0
2,985
6,142
1,609
0
315
5,777
0
24,285
L
3,570
845
0
176
6,549
3,807
234
2,446
4,103
0
21,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,286
Gold Earned
22,488
186
Minions Killed
152
0
Camps Cleared
0
847,660
Distance Traveled
880,086
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,421
542
19
2
0
181,822
0
W
Scylla
5,850
585
56
6
0
143,288
0
L
Danzaburou
3,871
387
26
3
0
181,834
0
W
Ymir
6,508
651
31
3
0
173,573
1
L
Olorun
5,035
504
34
3
0
171,121
1
L
Nu Wa
4,043
404
27
3
0
146,668
0
L
Terra
4,367
437
9
1
0
197,479
0
W
Cupid
5,614
561
32
3
0
154,796
3
W
Nemesis
5,893
589
48
5
0
194,181
0
L
Mulan
5,172
517
56
6
0
182,984
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role