Player Matchup

Fafnir
Fafnir
CopiedCat4817
Fafnir
Level 16
God Stats
5W - 11L
1,469 SR
Queue Stats
64W - 94L
1,267 Elo+
Party 1
Skadi
Skadi
New NINJA8797
Skadi
Level 3
God Stats
0W - 2L
1,270 SR
Queue Stats
1W - 3L
956 Elo+
Party 1
Cthulhu
Cthulhu
XxsalvaxX4622
Cthulhu
Level 12
God Stats
3W - 3L
1,523 SR
Queue Stats
9W - 17L
1,243 Elo+
Party 1
Fenrir
Fenrir
caichorreiro
Fenrir
Level 21
God Stats
12W - 18L
1,431 SR
Queue Stats
114W - 103L
1,298 Elo+
Party 3
Loki
Loki
fabianoborba372
Loki
Level 8
God Stats
10W - 15L
1,332 SR
Queue Stats
14W - 21L
1,290 Elo+
Party 3
Team Averages
Level 12
1,405 SR
1,211 Elo+

VS

Team Averages
Level 23
1,461 SR
1,446 Elo+
Heimdallr
Heimdallr
AKGUY365
Heimdallr
Level 18
God Stats
23W - 24L
1,328 SR
Queue Stats
55W - 52L
1,342 Elo+
Solo
Bacchus
Bacchus
ChristalynChaos
Bacchus
Level 32
God Stats
17W - 13L
1,482 SR
Queue Stats
129W - 138L
1,444 Elo+
Party 2
Zeus
Zeus
FluffyWolf13881
Zeus
Level 26
God Stats
12W - 5L
1,501 SR
Queue Stats
15W - 13L
1,407 Elo+
Solo
Ra
Ra
J-Wall01
Ra
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,674 Elo+
Party 2
Bellona
Bellona
YaBoiLilBill96
Bellona
Level 14
God Stats
10W - 6L
1,492 SR
Queue Stats
63W - 56L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 3
10,051
1,005
6,052
16,892
15,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
1 / 8 / 1
9,374
937
4,539
11,855
4,025
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
13
0 / 3 / 1
8,288
829
3,093
7,627
3,220
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
15
1 / 10 / 1
9,117
912
9,493
17,101
6,533
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 8 / 1
9,615
962
4,770
13,533
7,899
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

74

VS

Team 2 Tickets

341

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AKGUY365
Heimdallr
14
2 / 0 / 7
9,195
920
1,758
1,035
360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
6 / 1 / 17
11,151
1,115
6,788
6,681
9,670
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
14 / 1 / 14
12,700
1,270
20,318
6,177
2,320
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
6 / 0 / 21
11,292
1,129
9,743
7,641
3,379
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
6 / 2 / 16
11,230
1,123
18,589
11,087
7,931
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
109
4
Kills
34
34
Deaths
4
7
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AKGUY365
Heimdallr
2
0
7
5.5
W
6
1
17
14.5
L
0
5
3
0.3
W
14
1
14
21
W
6
0
21
16.5
L
1
8
1
0.19
L
Cthulhu
0
3
1
0.17
W
6
2
16
7
L
Fenrir
1
10
1
0.15
L
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,947
Damage
57,196
67,008
Taken
32,621
37,039
Mitigated
23,660
2,110
Healing
7,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AKGUY365
Heimdallr
1,758
712
0
454
1,035
360
0
315
720
0
7,947
W
6,788
953
0
210
6,681
9,670
0
1,512
5,169
10,177
0
L
6,052
2,798
0
832
16,892
15,362
0
7,728
8,965
15,982
0
W
20,318
2,408
334
1,203
6,177
2,320
0
1,669
4,508
41,605
0
W
9,743
1,914
1,050
433
7,641
3,379
0
1,718
5,923
22,932
0
L
4,539
4,267
0
0
11,855
4,025
0
7,792
3,865
0
21,769
L
Cthulhu
3,093
524
0
188
7,627
3,220
0
4,732
2,795
7,582
0
W
18,589
10,698
0
4,020
11,087
7,931
0
4,137
6,950
0
31,269
L
Fenrir
9,493
1,663
0
1,090
17,101
6,533
0
8,902
7,985
0
29,179
L
4,770
537
0
0
13,533
7,899
0
6,839
6,549
267
11,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,445
Gold Earned
55,568
106
Minions Killed
160
1
Camps Cleared
5
775,132
Distance Traveled
805,441
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,195
920
10
1
0
76,140
0
W
Bacchus
11,151
1,115
12
1
2
218,295
0
L
Fafnir
10,051
1,005
17
2
1
189,555
1
W
Zeus
12,700
1,270
66
7
0
153,565
0
W
Ra
11,292
1,129
43
4
1
172,543
1
L
Skadi
9,374
937
35
4
0
140,124
2
L
Cthulhu
8,288
829
11
1
0
94,978
0
W
Bellona
11,230
1,123
29
3
2
184,898
1
L
Fenrir
9,117
912
36
4
0
187,709
0
L
Loki
9,615
962
7
1
0
162,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role