Player Matchup

Ares
Ares
PFKAksel
Ares
Level 113
God Stats
3W - 4L
1,698 SR
Queue Stats
284W - 244L
1,613 Elo+
Party 1
Aphrodite
Aphrodite
SolBrother
Aphrodite
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 57L
1,553 Elo+
Party 1
Janus
Janus
darkshadwos
Janus
Level 135
God Stats
2W - 4L
1,500 SR
Queue Stats
97W - 73L
1,697 Elo+
Party 1
Cupid
Cupid
kieran6585
Cupid
Level 134
God Stats
1W - 2L
1,513 SR
Queue Stats
41W - 49L
1,519 Elo+
Solo
Nemesis
Nemesis
xxTrinaPLxx
Nemesis
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
108W - 88L
1,697 Elo+
Party 1
Team Averages
Level 136
1,542 SR
1,616 Elo+

VS

Team Averages
Level 126
1,500 SR
1,634 Elo+
Anhur
Anhur
Bobas
Anhur
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 22L
1,497 Elo+
Solo
Merlin
Merlin
GuySkill2Kill
Merlin
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
239W - 235L
1,615 Elo+
Party 2
Baron Samedi
Baron Samedi
OmerSkill2Kill
Baron Samedi
Level 120
God Stats
4W - 1L
1,500 SR
Queue Stats
146W - 137L
1,643 Elo+
Party 2
Thor
Thor
iZ1pi
Thor
Level 142
God Stats
3W - 11L
1,500 SR
Queue Stats
171W - 144L
1,776 Elo+
Solo
Amaterasu
Amaterasu
scorpio10312001
Amaterasu
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 81L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
17
4 / 9 / 9
12,075
503
18,666
29,815
35,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Aphrodite
SolBrother
Aphrodite
18
2 / 11 / 9
12,354
515
13,324
20,670
12,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
8 / 7 / 2
11,870
495
13,145
16,592
4,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
17
3 / 7 / 3
11,172
466
8,501
18,310
7,753
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
xxTrinaPLxx
Nemesis
15
6 / 7 / 5
10,557
440
14,775
20,871
13,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Bobas
Anhur
20
5 / 6 / 13
13,954
581
12,968
21,820
8,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
6 / 7 / 12
13,358
557
15,163
16,149
6,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
OmerSkill2Kill
Baron Samedi
17
2 / 1 / 19
12,399
517
15,054
18,101
20,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
iZ1pi
Thor
20
17 / 6 / 16
14,825
618
20,926
19,936
9,289
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Amaterasu
scorpio10312001
Amaterasu
20
11 / 3 / 15
14,664
611
19,696
27,878
30,052
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
116
23
Kills
41
41
Deaths
23
28
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Anhur
Bobas
Anhur
5
6
13
1.92
W
6
7
12
1.71
W
Baron Samedi
OmerSkill2Kill
Baron Samedi
2
1
19
11.5
L
Ares
4
9
9
0.94
L
Aphrodite
SolBrother
Aphrodite
2
11
9
0.59
L
8
7
2
1.29
W
Thor
iZ1pi
Thor
17
6
16
4.17
L
Cupid
3
7
3
0.64
W
Amaterasu
scorpio10312001
Amaterasu
11
3
15
6.17
L
Nemesis
xxTrinaPLxx
Nemesis
6
7
5
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,411
Damage
83,807
106,258
Taken
103,884
74,498
Mitigated
75,549
24,798
Healing
39,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Bobas
Anhur
12,968
7,598
0
8,120
21,820
8,915
4,080
9,724
12,038
0
108,253
W
15,163
1,501
0
2,884
16,149
6,942
2,040
7,795
8,168
102,370
0
W
Baron Samedi
OmerSkill2Kill
Baron Samedi
15,054
1,435
5,124
7,933
18,101
20,351
509
9,194
8,813
43,789
0
L
Ares
18,666
1,247
0
3,613
29,815
35,811
47
9,753
19,630
41,161
0
L
Aphrodite
SolBrother
Aphrodite
13,324
1,083
3,050
8,402
20,670
12,292
697
4,890
15,702
59,062
0
L
13,145
1,164
0
977
16,592
4,908
492
3,370
12,897
72,491
0
W
Thor
iZ1pi
Thor
20,926
4,939
0
3,757
19,936
9,289
961
7,319
11,276
0
77,874
L
Cupid
8,501
3,894
1,196
2,881
18,310
7,753
351
5,186
13,035
0
73,565
W
Amaterasu
scorpio10312001
Amaterasu
19,696
9,063
0
11,383
27,878
30,052
2,463
10,943
16,795
8,807
82,377
L
Nemesis
xxTrinaPLxx
Nemesis
14,775
5,239
0
4,679
20,871
13,734
417
7,168
13,507
4,789
46,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,028
Gold Earned
69,200
451
Minions Killed
613
0
Camps Cleared
0
2,126,854
Distance Traveled
2,296,679
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,954
581
166
7
0
409,239
4
W
Merlin
13,358
557
148
6
0
450,246
4
W
Baron Samedi
12,399
517
37
2
0
473,218
5
L
Ares
12,075
503
25
1
0
431,036
0
L
Aphrodite
12,354
515
101
4
0
399,634
2
L
Janus
11,870
495
132
6
0
449,807
10
W
Thor
14,825
618
106
4
0
431,180
5
L
Cupid
11,172
466
134
6
0
397,922
6
W
Amaterasu
14,664
611
156
7
0
532,796
4
L
Nemesis
10,557
440
59
2
0
448,455
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role