Player Matchup

Medusa
Medusa
Divin3Carbine
Medusa
Level 25
God Stats
55W - 36L
1,563 SR
Queue Stats
457W - 420L
1,461 Elo+
Party 1
Chaac
Chaac
What4na55
Chaac
Level 73
God Stats
6W - 2L
1,197 SR
Queue Stats
364W - 303L
1,456 Elo+
Party 1
Freya
Freya
XERXEStheHAWK
Freya
Level 38
God Stats
7W - 2L
1,500 SR
Queue Stats
393W - 385L
1,658 Elo+
Party 1
Team Averages
Level 45
1,420 SR
1,525 Elo+

VS

Team Averages
Level 45
1,659 SR
1,724 Elo+
Kuzenbo
Kuzenbo
SuperKamiGuruKI
Kuzenbo
Level 29
God Stats
2W - 9L
1,695 SR
Queue Stats
65W - 60L
2,118 Elo+
Party 2
Ra
Ra
killerjeeeeeef
Ra
Level 88
God Stats
8W - 3L
1,850 SR
Queue Stats
80W - 72L
1,554 Elo+
Party 2
Neith
Neith
warhero204
Neith
Level 18
God Stats
1W - 1L
1,431 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 10
8,052
732
8,600
6,233
1,940
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
What4na55
Chaac
12
7 / 1 / 9
9,259
842
9,666
12,918
10,780
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
7 / 2 / 8
9,047
822
5,415
5,973
3,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
7,153
650
3,316
9,296
8,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 5 / 1
8,081
735
5,435
7,256
2,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
9
3 / 9 / 1
7,474
679
4,966
11,086
4,059
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
17
Kills
5
5
Deaths
17
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
2
10
4
L
0
3
2
0.33
W
Chaac
What4na55
Chaac
7
1
9
11.5
W
7
2
8
5.5
L
2
5
1
0.5
L
Neith
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,681
Damage
13,717
25,124
Taken
27,638
15,893
Mitigated
15,277
6,592
Healing
5,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,600
4,692
0
0
6,233
1,940
1,081
2,221
3,900
0
38,060
L
3,316
1,162
0
2,228
9,296
8,566
52
1,726
7,570
11,304
0
W
Chaac
What4na55
Chaac
9,666
1,469
215
3,863
12,918
10,780
352
3,423
9,147
0
22,812
W
5,415
1,905
506
2,008
5,973
3,173
441
2,574
3,292
25,230
0
L
5,435
116
884
1,467
7,256
2,652
31
1,202
6,054
32,206
0
L
Neith
4,966
2,252
0
988
11,086
4,059
272
2,503
8,583
0
14,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,358
Gold Earned
22,708
128
Minions Killed
102
0
Camps Cleared
0
564,674
Distance Traveled
559,348
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,052
732
64
6
0
175,911
1
L
Kuzenbo
7,153
650
19
2
0
194,194
1
W
Chaac
9,259
842
20
2
0
202,318
1
W
Freya
9,047
822
44
4
0
186,445
0
L
Ra
8,081
735
63
6
0
205,226
3
L
Neith
7,474
679
20
2
0
159,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role