Player Matchup

Ymir
Ymir
 
Ymir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
AngelicSpear
Ra
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
164W - 151L
1,524 Elo+
Solo
Chiron
Chiron
Domino1638
Chiron
Level 82
God Stats
7W - 6L
1,633 SR
Queue Stats
193W - 175L
1,478 Elo+
Party 2
Erlang Shen
Erlang Shen
jmanbasstric
Erlang Shen
Level 51
God Stats
9W - 6L
1,433 SR
Queue Stats
447W - 421L
1,499 Elo+
Party 2
Chaac
Chaac
reutheday1
Chaac
Level 82
God Stats
3W - 2L
2,001 SR
Queue Stats
196W - 170L
1,518 Elo+
Party 2
Team Averages
Level 75
1,613 SR
1,504 Elo+

VS

Team Averages
Level 112
1,600 SR
1,501 Elo+
Nu Wa
Nu Wa
DMEager
Nu Wa
Level 106
God Stats
13W - 11L
1,624 SR
Queue Stats
270W - 259L
1,551 Elo+
Party 1
Horus
Horus
Goink_
Horus
Level 112
God Stats
15W - 4L
1,704 SR
Queue Stats
496W - 448L
1,499 Elo+
Party 1
Set
Set
poxypringle57
Set
Level 156
God Stats
14W - 13L
1,673 SR
Queue Stats
465W - 441L
1,542 Elo+
Party 1
Neith
Neith
senhor-seshomaru
Neith
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,457 Elo+
Solo
Agni
Agni
shira1985
Agni
Level 126
God Stats
3W - 3L
1,500 SR
Queue Stats
355W - 370L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
5 / 0 / 5
8,193
585
4,980
10,679
7,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
4 / 4 / 5
8,724
623
6,925
10,367
3,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
Domino1638
Chiron
13
3 / 1 / 8
7,704
550
9,986
7,012
2,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
jmanbasstric
Erlang Shen
12
5 / 7 / 2
7,914
565
3,578
11,606
6,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chaac
14
4 / 1 / 3
8,311
594
9,211
15,289
9,534
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DMEager
Nu Wa
14
4 / 4 / 2
8,377
598
11,950
11,167
4,419
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Horus
Goink_
Horus
9
1 / 6 / 2
6,041
432
1,928
13,305
6,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
6 / 2 / 3
7,877
563
9,085
10,391
4,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 3 / 4
6,536
467
5,103
8,136
2,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
12
2 / 6 / 4
7,142
510
7,703
9,179
3,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
28
21
Kills
13
13
Deaths
21
23
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
0
5
7.5
W
4
4
5
1.63
L
Nu Wa
DMEager
Nu Wa
4
4
2
1.25
W
Chiron
Domino1638
Chiron
3
1
8
7
L
Horus
Goink_
Horus
1
6
2
0.33
W
Erlang Shen
jmanbasstric
Erlang Shen
5
7
2
0.86
L
6
2
3
3.75
W
Chaac
4
1
3
5.5
L
0
3
4
0.67
L
Agni
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,680
Damage
35,769
54,953
Taken
52,178
29,270
Mitigated
20,511
22,563
Healing
17,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,980
796
0
2,425
10,679
7,125
0
1,994
8,592
34,327
0
W
6,925
766
1,535
4,266
10,367
3,885
106
4,468
5,553
60,457
0
L
Nu Wa
DMEager
Nu Wa
11,950
4,152
62
4,757
11,167
4,419
0
1,427
9,290
55,496
0
W
Chiron
Domino1638
Chiron
9,986
4,458
1,515
4,265
7,012
2,102
62
1,553
5,406
0
35,733
L
Horus
Goink_
Horus
1,928
909
706
4,208
13,305
6,428
0
3,536
9,744
0
14,135
W
Erlang Shen
jmanbasstric
Erlang Shen
3,578
2,073
0
890
11,606
6,624
492
4,093
7,450
6,978
30,502
L
9,085
4,558
0
4,316
10,391
4,302
0
1,991
8,350
0
50,746
W
Chaac
9,211
1,390
0
7,667
15,289
9,534
546
8,096
7,125
0
50,476
L
5,103
1,533
246
2,456
8,136
2,315
416
2,356
5,755
0
34,955
L
Agni
7,703
858
0
1,114
9,179
3,047
288
3,999
5,180
42,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,846
Gold Earned
35,973
375
Minions Killed
384
0
Camps Cleared
0
1,374,990
Distance Traveled
1,323,915
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,193
585
64
5
0
298,327
5
W
Ra
8,724
623
100
7
0
260,885
2
L
Nu Wa
8,377
598
102
7
0
252,853
4
W
Chiron
7,704
550
55
4
0
283,324
0
L
Horus
6,041
432
17
1
0
281,443
3
W
Erlang Shen
7,914
565
68
5
0
246,233
1
L
Set
7,877
563
93
7
0
306,216
6
W
Chaac
8,311
594
88
6
0
286,221
6
L
Neith
6,536
467
74
5
0
226,790
2
L
Agni
7,142
510
98
7
0
256,613
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role