Player Matchup

Sol
Sol
AyaneChan96
Sol
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
SheepMomo
Yemoja
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
j0o1s2e3ph
Neith
Level 149
God Stats
5W - 3L
1,939 SR
Queue Stats
516W - 304L
1,578 Elo+
Party 2
Team Averages
Level 105
1,646 SR
1,526 Elo+

VS

Team Averages
Level 88
1,521 SR
1,391 Elo+
Janus
Janus
Chachoface24
Janus
Level 86
God Stats
4W - 15L
1,489 SR
Queue Stats
268W - 283L
1,365 Elo+
Party 1
Nemesis
Nemesis
IG SESIN1
Nemesis
Level 41
God Stats
37W - 30L
1,494 SR
Queue Stats
146W - 167L
1,480 Elo+
Party 1
Odin
Odin
Stank Meathole
Odin
Level 137
God Stats
4W - 2L
1,579 SR
Queue Stats
6W - 10L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 9
8,117
624
3,210
6,883
1,641
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Yemoja
SheepMomo
Yemoja
13
5 / 0 / 9
9,326
717
5,459
6,626
5,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Neith
14
11 / 1 / 6
10,496
807
14,282
8,915
3,399
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
7,541
580
5,197
7,441
1,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
IG SESIN1
Nemesis
9
0 / 7 / 3
7,166
551
2,278
10,220
6,312
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
3 / 4 / 0
8,562
659
8,745
9,430
6,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
17
Kills
3
3
Deaths
17
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
2
9
2.75
L
0
6
2
0.17
L
Nemesis
IG SESIN1
Nemesis
0
7
3
0.21
W
Yemoja
SheepMomo
Yemoja
5
0
9
9.5
L
3
4
0
0.75
W
Neith
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,951
Damage
16,220
22,424
Taken
27,091
10,648
Mitigated
14,388
7,066
Healing
3,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,210
803
0
1,550
6,883
1,641
667
1,454
5,127
18,168
0
L
5,197
228
0
160
7,441
1,817
0
1,450
5,781
34,049
0
L
Nemesis
IG SESIN1
Nemesis
2,278
193
0
2,406
10,220
6,312
0
3,436
6,536
0
16,282
W
Yemoja
SheepMomo
Yemoja
5,459
546
2,194
1,191
6,626
5,608
66
1,522
4,828
23,345
0
L
8,745
1,436
0
727
9,430
6,259
0
3,210
6,082
0
27,746
W
Neith
14,282
5,349
0
2,131
8,915
3,399
335
1,931
6,651
0
59,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,939
Gold Earned
23,269
165
Minions Killed
125
0
Camps Cleared
0
663,762
Distance Traveled
622,760
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,117
624
30
2
0
206,161
0
L
Janus
7,541
580
58
4
0
200,425
1
L
Nemesis
7,166
551
25
2
0
180,569
0
W
Yemoja
9,326
717
31
2
0
222,407
3
L
Odin
8,562
659
42
3
0
241,766
0
W
Neith
10,496
807
104
8
0
235,194
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role