Player Matchup

Ymir
Ymir
AireTrouble
Ymir
Level 157
God Stats
8W - 2L
1,860 SR
Queue Stats
116W - 105L
1,619 Elo+
Party 3
Medusa
Medusa
Solstice NA
Medusa
Level 127
God Stats
10W - 2L
1,883 SR
Queue Stats
64W - 57L
1,670 Elo+
Party 3
King Arthur
King Arthur
UnwisestHarp28
King Arthur
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,272 Elo+
Party 1
Set
Set
byebyemonkey
Set
Level 147
God Stats
4W - 3L
1,768 SR
Queue Stats
199W - 183L
1,553 Elo+
Party 1
Chang'e
Chang'e
xDreadtheDawnx
Chang'e
Level 139
God Stats
57W - 40L
1,499 SR
Queue Stats
678W - 646L
1,557 Elo+
Solo
Team Averages
Level 140
1,702 SR
1,534 Elo+

VS

Team Averages
Level 145
1,421 SR
1,557 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
ChibiVashSama
Artemis
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
199W - 187L
1,594 Elo+
Solo
Thor
Thor
Ghiraham23
Thor
Level 145
God Stats
1W - 9L
1,255 SR
Queue Stats
261W - 249L
1,548 Elo+
Party 2
Jormungandr
Jormungandr
TheJager92
Jormungandr
Level 149
God Stats
4W - 5L
1,265 SR
Queue Stats
495W - 464L
1,608 Elo+
Solo
Sylvanus
Sylvanus
blastx3
Sylvanus
Level 148
God Stats
4W - 7L
1,583 SR
Queue Stats
47W - 57L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 5
6,075
506
4,301
6,507
3,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
13
4 / 0 / 0
7,893
658
5,190
5,204
1,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
UnwisestHarp28
King Arthur
12
1 / 2 / 2
7,045
587
6,184
10,354
8,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
5 / 2 / 2
8,052
671
8,232
7,933
2,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 3 / 2
5,831
486
2,101
6,164
1,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
5 / 2 / 0
7,063
589
6,740
6,045
2,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Artemis
9
0 / 2 / 0
5,642
470
1,048
5,831
1,380
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 0 / 3
6,235
520
2,501
5,235
3,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Jormungandr
TheJager92
Jormungandr
8
0 / 4 / 2
5,418
452
3,798
10,256
4,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sylvanus
blastx3
Sylvanus
12
2 / 3 / 0
6,757
563
5,983
9,787
7,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
11
Kills
8
8
Deaths
11
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
5
2
0
2.5
W
1
1
5
3.5
L
Artemis
0
2
0
0
L
1
0
3
2.5
W
Medusa
4
0
0
4
L
Jormungandr
TheJager92
Jormungandr
0
4
2
0.25
W
King Arthur
UnwisestHarp28
King Arthur
1
2
2
1
L
Sylvanus
blastx3
Sylvanus
2
3
0
0.67
W
5
2
2
3
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,008
Damage
20,070
36,162
Taken
37,154
18,183
Mitigated
19,653
15,197
Healing
12,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
6,740
1,452
1,225
1,801
6,045
2,475
0
1,646
4,399
44,669
0
W
4,301
956
0
1,637
6,507
3,514
0
4,212
2,236
14,818
0
L
Artemis
1,048
249
0
1,633
5,831
1,380
0
640
5,191
0
25,922
L
2,501
1,267
0
647
5,235
3,390
0
452
4,783
5,055
30,268
W
Medusa
5,190
2,285
0
2,881
5,204
1,721
376
354
4,850
0
49,030
L
Jormungandr
TheJager92
Jormungandr
3,798
683
0
2,672
10,256
4,871
0
3,664
6,592
15,041
0
W
King Arthur
UnwisestHarp28
King Arthur
6,184
1,005
0
4,576
10,354
8,251
0
5,737
4,589
0
43,829
L
Sylvanus
blastx3
Sylvanus
5,983
1,898
0
4,383
9,787
7,537
0
0
9,435
38,426
0
W
8,232
3,905
0
4,061
7,933
2,874
0
3,180
4,589
0
59,407
W
2,101
389
354
1,688
6,164
1,823
0
2,720
3,226
29,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,896
Gold Earned
31,115
360
Minions Killed
353
0
Camps Cleared
0
1,168,296
Distance Traveled
1,064,855
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,063
589
103
9
0
218,226
1
W
Ymir
6,075
506
28
2
0
211,467
3
L
Artemis
5,642
470
54
5
0
208,549
0
L
Thor
6,235
520
77
6
0
239,688
4
W
Medusa
7,893
658
93
8
0
225,554
5
L
Jormungandr
5,418
452
20
2
0
227,073
3
W
King Arthur
7,045
587
67
6
0
242,958
1
L
Sylvanus
6,757
563
99
8
0
171,319
2
W
Set
8,052
671
116
10
0
261,727
3
W
Chang'e
5,831
486
56
5
0
226,590
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role