Player Matchup

Fenrir
Fenrir
Platinum III
Danregaan
Fenrir
Platinum III
Level 158
God Stats
14W - 10L
1,285 SR
Queue Stats
579W - 564L
1,736 MMR
Party 4
Jormungandr
Jormungandr
Platinum II
Royal2Hu
Jormungandr
Platinum II
Level 141
God Stats
8W - 7L
1,500 SR
Queue Stats
576W - 567L
1,878 MMR
Party 4
Serqet
Serqet
Gold I
TheBerserk98
Serqet
Gold I
Level 149
God Stats
5W - 10L
1,500 SR
Queue Stats
415W - 416L
1,746 MMR
Party 1
Scylla
Scylla
Platinum III
fdhgrtz6rt6
Scylla
Platinum III
Level 99
God Stats
27W - 25L
1,741 SR
Queue Stats
433W - 431L
1,873 MMR
Party 1
Anhur
Anhur
Platinum V
muriana3
Anhur
Platinum V
Level 131
God Stats
6W - 7L
1,285 SR
Queue Stats
263W - 249L
1,829 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,462 SR
1,812 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,744 SR
1,828 MMR
Chang'e
Chang'e
Platinum II
Payback__27
Chang'e
Platinum II
Level 129
God Stats
5W - 3L
1,727 SR
Queue Stats
418W - 382L
1,795 MMR
Solo
Danzaburou
Danzaburou
Gold II
RuNnGuN-_-xHeRo
Danzaburou
Gold II
Level 153
God Stats
15W - 6L
1,900 SR
Queue Stats
263W - 240L
1,670 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold III
Simmy AFC
Cu Chulainn
Gold III
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 32L
1,803 MMR
Party 3
Sylvanus
Sylvanus
Platinum V
Way2GOAT_GM_5818
Sylvanus
Platinum V
Level 65
God Stats
2W - 0L
1,847 SR
Queue Stats
47W - 32L
1,918 MMR
Party 2
Camazotz
Camazotz
Platinum II
iTzSl4y3rs
Camazotz
Platinum II
Level 155
God Stats
2W - 1L
1,745 SR
Queue Stats
110W - 96L
1,955 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Danregaan
Fenrir
16
3 / 5 / 3
10,573
441
6,236
25,551
24,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jormungandr
Royal2Hu
Jormungandr
17
0 / 5 / 5
10,921
455
15,578
23,622
23,358
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Serqet
17
3 / 3 / 4
10,817
451
10,735
19,072
8,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Scylla
18
4 / 6 / 3
11,282
470
11,777
13,380
5,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
muriana3
Anhur
19
0 / 5 / 1
11,448
477
10,686
16,871
10,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
SetRaKing ArthurJanus

VS

Bans
Erlang ShenNu WaNemesisPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Payback__27
Chang'e
19
4 / 4 / 13
13,504
563
18,727
16,517
7,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
RuNnGuN-_-xHeRo
Danzaburou
20
6 / 0 / 8
15,074
628
14,290
18,353
8,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
Simmy AFC
Cu Chulainn
20
5 / 1 / 9
14,463
603
18,538
22,355
22,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
4 / 1 / 8
12,709
530
9,406
19,132
26,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Camazotz
iTzSl4y3rs
Camazotz
20
5 / 4 / 9
14,722
613
17,508
24,621
15,723
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
71
10
Kills
24
24
Deaths
10
16
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Danregaan
Fenrir
3
5
3
0.9
W
Chang'e
Payback__27
Chang'e
4
4
13
2.63
L
Jormungandr
Royal2Hu
Jormungandr
0
5
5
0.5
W
Danzaburou
RuNnGuN-_-xHeRo
Danzaburou
6
0
8
10
W
Cu Chulainn
Simmy AFC
Cu Chulainn
5
1
9
9.5
L
Serqet
3
3
4
1.67
W
4
1
8
8
L
Scylla
4
6
3
0.92
W
Camazotz
iTzSl4y3rs
Camazotz
5
4
9
2.38
L
Anhur
muriana3
Anhur
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,012
Damage
78,469
98,496
Taken
100,978
71,410
Mitigated
80,724
21,936
Healing
59,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Danregaan
Fenrir
6,236
1,213
0
2,714
25,551
24,252
0
8,932
16,412
245
31,902
W
Chang'e
Payback__27
Chang'e
18,727
1,198
5,936
7,350
16,517
7,677
966
7,699
8,461
91,036
0
L
Jormungandr
Royal2Hu
Jormungandr
15,578
2,743
0
6,372
23,622
23,358
414
6,611
16,815
78,477
0
W
Danzaburou
RuNnGuN-_-xHeRo
Danzaburou
14,290
7,111
0
12,629
18,353
8,077
8,399
3,907
14,222
0
119,337
W
Cu Chulainn
Simmy AFC
Cu Chulainn
18,538
3,120
0
8,296
22,355
22,253
2,370
9,251
11,620
10,771
87,212
L
Serqet
10,735
1,328
0
5,526
19,072
8,041
0
4,709
14,201
0
71,190
W
9,406
1,200
6,392
9,446
19,132
26,994
1,506
5,273
13,456
56,082
0
L
Scylla
11,777
920
0
1,734
13,380
5,641
0
5,168
7,984
79,713
0
W
Camazotz
iTzSl4y3rs
Camazotz
17,508
4,503
0
9,713
24,621
15,723
1,064
4,304
18,455
0
114,556
L
Anhur
muriana3
Anhur
10,686
5,464
0
5,590
16,871
10,118
1,958
4,017
12,778
6,237
95,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,041
Gold Earned
70,472
657
Minions Killed
718
0
Camps Cleared
0
2,302,098
Distance Traveled
2,369,798
27
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,573
441
45
2
0
495,902
2
W
Chang'e
13,504
563
142
6
0
451,939
5
L
Jormungandr
10,921
455
145
6
0
438,338
4
W
Danzaburou
15,074
628
157
7
0
473,174
12
W
Cu Chulainn
14,463
603
170
7
0
487,678
0
L
Serqet
10,817
451
119
5
0
519,033
9
W
Sylvanus
12,709
530
81
3
0
455,100
11
L
Scylla
11,282
470
155
6
0
446,761
9
W
Camazotz
14,722
613
168
7
0
501,907
2
L
Anhur
11,448
477
193
8
0
402,064
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role