Player Matchup

Discordia
Discordia
Gold IV
 
Discordia
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze III
 
Izanami
Bronze III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Bronze III
CrazyGamerG13
Athena
Bronze III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,541 MMR
Solo
King Arthur
King Arthur
Silver I
Kaso80Tyga
King Arthur
Silver I
Level 89
God Stats
0W - 3L
1,460 SR
Queue Stats
36W - 41L
1,551 MMR
Solo
Da Ji
Da Ji
Bronze III
SSUndead
Da Ji
Bronze III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 80L
1,541 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 114
1,492 SR
1,527 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,610 SR
1,534 MMR
Danzaburou
Danzaburou
Platinum V
 
Danzaburou
Platinum V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold IV
Flamedog670
Scylla
Gold IV
Level 118
God Stats
9W - 15L
1,681 SR
Queue Stats
257W - 240L
1,534 MMR
Party 1
Fenrir
Fenrir
Silver I
JoKeR_NaThaN
Fenrir
Silver I
Level 88
God Stats
4W - 4L
1,674 SR
Queue Stats
40W - 35L
1,551 MMR
Party 1
Khepri
Khepri
Gold V
MerkulesGM
Khepri
Gold V
Level 102
God Stats
49W - 47L
1,614 SR
Queue Stats
75W - 79L
1,550 MMR
Solo
Guan Yu
Guan Yu
Gold III
Metal-Junkie
Guan Yu
Gold III
Level 122
God Stats
14W - 14L
1,579 SR
Queue Stats
56W - 56L
1,535 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
5 / 6 / 0
7,864
463
14,116
10,348
2,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
 
Izanami
11
0 / 6 / 0
6,703
394
2,121
9,641
2,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 5 / 1
6,714
395
2,240
12,847
8,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
Kaso80Tyga
King Arthur
16
1 / 4 / 0
9,034
531
4,938
16,283
9,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Da Ji
SSUndead
Da Ji
11
1 / 7 / 2
7,469
439
2,459
13,349
4,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
Cu ChulainnJanusTsukuyomiNemesisCthulhu

VS

Bans
RaCupidBellonaApolloSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
18
9 / 0 / 10
11,607
683
14,542
9,375
4,407
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
16
3 / 3 / 7
10,068
592
5,821
7,448
3,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
16
8 / 1 / 9
10,620
625
11,331
11,969
5,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Khepri
MerkulesGM
Khepri
13
5 / 3 / 13
9,576
563
3,392
10,896
7,419
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Guan Yu
Metal-Junkie
Guan Yu
16
3 / 0 / 4
10,282
605
8,918
8,277
10,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
71
7
Kills
28
28
Deaths
7
3
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
5
6
0
0.83
L
Izanami
 
Izanami
0
6
0
0
W
Danzaburou
 
Danzaburou
9
0
10
14
L
0
5
1
0.1
W
Scylla
3
3
7
2.17
W
Fenrir
8
1
9
12.5
L
King Arthur
Kaso80Tyga
King Arthur
1
4
0
0.25
W
Khepri
MerkulesGM
Khepri
5
3
13
3.83
W
Guan Yu
Metal-Junkie
Guan Yu
3
0
4
5
L
Da Ji
SSUndead
Da Ji
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,874
Damage
44,004
62,468
Taken
47,965
27,714
Mitigated
30,281
13,284
Healing
17,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
14,116
863
0
2,499
10,348
2,519
0
2,310
7,903
48,489
0
L
Izanami
 
Izanami
2,121
795
0
2,057
9,641
2,693
0
1,636
7,980
0
38,599
W
Danzaburou
 
Danzaburou
14,542
6,890
0
3,795
9,375
4,407
4,480
3,637
5,570
0
82,628
L
2,240
380
0
894
12,847
8,560
0
2,189
10,646
19,276
0
W
Scylla
5,821
737
0
2,771
7,448
3,082
144
4,309
2,864
70,546
0
W
Fenrir
11,331
2,209
0
5,268
11,969
5,240
1,308
3,293
8,520
0
61,096
L
King Arthur
Kaso80Tyga
King Arthur
4,938
501
0
4,464
16,283
9,861
0
2,009
13,800
0
53,162
W
Khepri
MerkulesGM
Khepri
3,392
171
0
1,081
10,896
7,419
224
3,793
6,863
17,837
0
W
Guan Yu
Metal-Junkie
Guan Yu
8,918
1,105
392
4,504
8,277
10,133
474
497
7,328
0
58,430
L
Da Ji
SSUndead
Da Ji
2,459
487
0
3,370
13,349
4,081
0
800
12,444
0
35,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,784
Gold Earned
52,153
400
Minions Killed
500
0
Camps Cleared
0
1,528,266
Distance Traveled
1,680,249
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,864
463
83
5
0
252,740
3
L
Izanami
6,703
394
80
5
0
285,239
4
W
Danzaburou
11,607
683
143
8
0
301,349
1
L
Athena
6,714
395
32
2
0
347,313
5
W
Scylla
10,068
592
141
8
0
317,371
3
W
Fenrir
10,620
625
103
6
0
351,015
7
L
King Arthur
9,034
531
124
7
0
313,480
6
W
Khepri
9,576
563
7
0
0
342,687
8
W
Guan Yu
10,282
605
106
6
0
367,827
3
L
Da Ji
7,469
439
81
5
0
329,494
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role