Player Matchup

Heimdallr
Heimdallr
Gjalmar
Heimdallr
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,740 Elo+
Party 1
Chang'e
Chang'e
GlisserdesH
Chang'e
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,771 Elo+
Party 1
Erlang Shen
Erlang Shen
MattNeek
Erlang Shen
Level 17
God Stats
1W - 3L
1,221 SR
Queue Stats
118W - 101L
1,737 Elo+
Solo
Bellona
Bellona
Oseffrere
Bellona
Level 10
God Stats
3W - 0L
1,813 SR
Queue Stats
16W - 8L
1,720 Elo+
Party 1
Janus
Janus
Simouni
Janus
Level 27
God Stats
16W - 18L
1,423 SR
Queue Stats
284W - 313L
1,589 Elo+
Solo
Team Averages
Level 14
1,491 SR
1,711 Elo+

VS

Team Averages
Level 28
1,441 SR
1,599 Elo+
Sobek
Sobek
ACKONAMKA
Sobek
Level 29
God Stats
6W - 10L
1,573 SR
Queue Stats
41W - 44L
1,539 Elo+
Solo
Fenrir
Fenrir
Aiace47
Fenrir
Level 28
God Stats
0W - 3L
1,176 SR
Queue Stats
231W - 278L
1,447 Elo+
Solo
Osiris
Osiris
DeathGunZ
Osiris
Level 30
God Stats
3W - 5L
1,680 SR
Queue Stats
162W - 119L
1,840 Elo+
Solo
Scylla
Scylla
GorGonauta20
Scylla
Level 26
God Stats
4W - 4L
1,520 SR
Queue Stats
95W - 60L
1,628 Elo+
Solo
Jing Wei
Jing Wei
goldenslendy
Jing Wei
Level 28
God Stats
4W - 11L
1,254 SR
Queue Stats
20W - 27L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Gjalmar
Heimdallr
20
13 / 8 / 8
15,609
520
31,603
28,380
12,895
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
GlisserdesH
Chang'e
18
2 / 8 / 9
12,485
416
11,485
24,235
14,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
MattNeek
Erlang Shen
19
3 / 4 / 11
13,176
439
9,027
14,979
11,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
Oseffrere
Bellona
20
7 / 4 / 8
14,101
470
21,830
26,066
33,884
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
Simouni
Janus
20
9 / 2 / 9
17,209
574
24,125
19,919
8,406
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ACKONAMKA
Sobek
18
3 / 6 / 10
13,072
436
16,235
27,821
36,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fenrir
Aiace47
Fenrir
6
0 / 4 / 0
8,204
273
1,108
4,531
1,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
DeathGunZ
Osiris
20
6 / 8 / 8
15,181
506
23,676
38,357
43,346
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
20
12 / 9 / 1
15,696
523
30,843
23,915
10,565
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jing Wei
goldenslendy
Jing Wei
19
4 / 8 / 8
12,656
422
9,883
29,699
11,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
52
34
Kills
25
26
Deaths
35
45
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sobek
ACKONAMKA
Sobek
3
6
10
1.33
L
Fenrir
Aiace47
Fenrir
0
4
0
0
L
Osiris
DeathGunZ
Osiris
6
8
8
1.25
W
Heimdallr
Gjalmar
Heimdallr
13
8
8
2.13
W
Chang'e
GlisserdesH
Chang'e
2
8
9
0.81
L
Scylla
12
9
1
1.39
W
Erlang Shen
MattNeek
Erlang Shen
3
4
11
2.13
W
Bellona
Oseffrere
Bellona
7
4
8
2.75
W
Janus
Simouni
Janus
9
2
9
6.75
L
Jing Wei
goldenslendy
Jing Wei
4
8
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,070
Damage
81,745
113,579
Taken
124,323
81,489
Mitigated
102,492
29,984
Healing
37,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
ACKONAMKA
Sobek
16,235
1,068
0
7,189
27,821
36,385
396
9,625
17,781
43,054
0
L
Fenrir
Aiace47
Fenrir
1,108
321
0
1,029
4,531
1,133
0
763
3,709
0
11,032
L
Osiris
DeathGunZ
Osiris
23,676
8,094
0
15,935
38,357
43,346
561
7,014
30,718
590
113,765
W
Heimdallr
Gjalmar
Heimdallr
31,603
16,907
1,699
6,526
28,380
12,895
1,694
12,680
15,527
0
101,101
W
Chang'e
GlisserdesH
Chang'e
11,485
178
4,157
6,779
24,235
14,943
135
14,217
9,988
54,228
0
L
Scylla
30,843
3,158
242
4,956
23,915
10,565
2,536
8,167
15,464
134,525
0
W
Erlang Shen
MattNeek
Erlang Shen
9,027
4,181
0
1,484
14,979
11,361
270
3,757
11,199
13,171
78,698
W
Bellona
Oseffrere
Bellona
21,830
6,117
828
2,711
26,066
33,884
316
8,470
17,540
0
75,737
W
Janus
Simouni
Janus
24,125
824
526
5,274
19,919
8,406
1,341
9,677
9,928
131,691
0
L
Jing Wei
goldenslendy
Jing Wei
9,883
7,801
0
7,684
29,699
11,063
814
9,837
19,558
0
70,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,580
Gold Earned
64,809
661
Minions Killed
555
0
Camps Cleared
0
2,749,947
Distance Traveled
2,409,326
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
13,072
436
46
2
0
634,611
13
L
Fenrir
8,204
273
26
1
0
129,286
0
L
Osiris
15,181
506
146
5
0
557,132
1
W
Heimdallr
15,609
520
124
4
0
523,584
1
W
Chang'e
12,485
416
64
2
0
572,709
17
L
Scylla
15,696
523
226
8
0
509,559
3
W
Erlang Shen
13,176
439
126
4
0
451,906
1
W
Bellona
14,101
470
128
4
0
573,536
3
W
Janus
17,209
574
219
7
0
628,212
4
L
Jing Wei
12,656
422
111
4
0
578,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role