Player Matchup

Yemoja
Yemoja
Gold I
JaRELL-TG
Yemoja
Gold I
Level 127
God Stats
0W - 1L
1,506 SR
Queue Stats
117W - 115L
1,850 MMR
Party 2
Guan Yu
Guan Yu
Gold II
MagicCat3022
Guan Yu
Gold II
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
303W - 284L
1,914 MMR
Solo
Thoth
Thoth
Gold II
Samtheham22
Thoth
Gold II
Level 159
God Stats
1W - 1L
1,715 SR
Queue Stats
70W - 61L
1,903 MMR
Party 2
Apollo
Apollo
Gold I
THE HEN123
Apollo
Gold I
Level 152
God Stats
13W - 7L
1,930 SR
Queue Stats
66W - 43L
1,901 MMR
Party 3
Chaac
Chaac
Gold I
TaKa Pure
Chaac
Gold I
Level 154
God Stats
0W - 2L
1,348 SR
Queue Stats
52W - 39L
1,901 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 140
1,600 SR
1,894 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 131
1,510 SR
1,896 MMR
Scylla
Scylla
Platinum IV
CapriSonBox
Scylla
Platinum IV
Level 159
God Stats
3W - 2L
1,500 SR
Queue Stats
320W - 279L
2,004 MMR
Party 1
Bellona
Bellona
Platinum III
EnVyNephilim
Bellona
Platinum III
Level 158
God Stats
5W - 3L
1,459 SR
Queue Stats
345W - 328L
1,873 MMR
Solo
Awilix
Awilix
Platinum II
Mxoxn
Awilix
Platinum II
Level 128
God Stats
14W - 15L
1,500 SR
Queue Stats
738W - 716L
1,894 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
Yeggom
Hou Yi
Platinum IV
Level 143
God Stats
15W - 3L
1,589 SR
Queue Stats
312W - 280L
1,897 MMR
Solo
Ymir
Ymir
Gold II
cheetofingersss
Ymir
Gold II
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 51L
1,812 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
JaRELL-TG
Yemoja
14
0 / 8 / 11
9,970
383
4,292
26,789
28,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Guan Yu
MagicCat3022
Guan Yu
19
4 / 9 / 4
12,442
479
13,715
30,724
24,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
4 / 8 / 8
12,536
482
19,408
18,832
5,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
THE HEN123
Apollo
20
3 / 7 / 4
12,845
494
18,154
28,532
11,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
TaKa Pure
Chaac
20
8 / 6 / 4
13,251
510
17,722
35,539
51,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
SetNemesisNu WaErlang ShenJanus

VS

Bans
Cu ChulainnGebGaneshaTsukuyomiKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
11 / 4 / 14
15,913
612
30,281
14,455
5,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
EnVyNephilim
Bellona
20
3 / 6 / 5
13,636
524
27,003
23,837
30,443
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Awilix
Mxoxn
Awilix
20
9 / 2 / 15
14,640
563
18,075
17,116
7,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hou Yi
Yeggom
Hou Yi
20
9 / 3 / 8
14,373
553
21,674
18,892
13,160
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 5 / 15
12,699
488
18,164
24,825
28,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
95
19
Kills
38
38
Deaths
20
31
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Scylla
11
4
14
4.5
W
Bellona
EnVyNephilim
Bellona
3
6
5
0.92
L
Yemoja
JaRELL-TG
Yemoja
0
8
11
0.69
L
Guan Yu
MagicCat3022
Guan Yu
4
9
4
0.67
W
Awilix
Mxoxn
Awilix
9
2
15
8.25
L
4
8
8
1
L
Apollo
THE HEN123
Apollo
3
7
4
0.71
L
Chaac
TaKa Pure
Chaac
8
6
4
1.67
W
Hou Yi
Yeggom
Hou Yi
9
3
8
4.33
W
6
5
15
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,291
Damage
115,197
140,416
Taken
99,125
122,334
Mitigated
85,265
50,519
Healing
21,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
30,281
3,480
0
1,956
14,455
5,792
1,278
3,589
10,529
124,728
0
W
Bellona
EnVyNephilim
Bellona
27,003
9,377
0
2,958
23,837
30,443
188
5,567
17,501
22,462
90,342
L
Yemoja
JaRELL-TG
Yemoja
4,292
1,463
3,612
3,838
26,789
28,837
56
13,167
13,368
15,033
0
L
Guan Yu
MagicCat3022
Guan Yu
13,715
4,265
1,231
8,209
30,724
24,319
0
11,018
19,476
0
91,912
W
Awilix
Mxoxn
Awilix
18,075
8,100
0
6,472
17,116
7,211
1,182
4,483
12,404
0
111,457
L
19,408
383
0
4,416
18,832
5,825
0
9,995
8,635
70,524
0
L
Apollo
THE HEN123
Apollo
18,154
9,183
0
12,818
28,532
11,633
64
10,843
17,553
0
105,470
L
Chaac
TaKa Pure
Chaac
17,722
4,631
0
16,395
35,539
51,720
46
9,802
25,707
12,116
68,812
W
Hou Yi
Yeggom
Hou Yi
21,674
14,199
0
8,410
18,892
13,160
1,684
3,621
15,045
6,256
105,254
W
18,164
3,790
0
1,954
24,825
28,659
88
8,493
15,882
35,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,044
Gold Earned
71,261
612
Minions Killed
729
0
Camps Cleared
0
2,302,150
Distance Traveled
2,443,693
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
15,913
612
184
7
0
456,217
8
W
Bellona
13,636
524
196
8
0
487,903
5
L
Yemoja
9,970
383
21
1
0
438,872
2
L
Guan Yu
12,442
479
146
6
0
494,611
1
W
Awilix
14,640
563
148
6
0
598,281
1
L
Thoth
12,536
482
121
5
0
459,333
8
L
Apollo
12,845
494
164
6
0
438,087
3
L
Chaac
13,251
510
160
6
0
471,247
5
W
Hou Yi
14,373
553
174
7
0
440,284
4
W
Ymir
12,699
488
27
1
0
461,008
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role