Player Matchup

Cthulhu
Cthulhu
Exile Sage
Cthulhu
Level 129
God Stats
19W - 13L
1,500 SR
Queue Stats
247W - 266L
1,601 Elo+
Solo
Medusa
Medusa
GhostSoldier900
Medusa
Level 61
God Stats
2W - 3L
1,656 SR
Queue Stats
18W - 26L
1,366 Elo+
Solo
Discordia
Discordia
Nick24500
Discordia
Level 86
God Stats
6W - 3L
1,756 SR
Queue Stats
55W - 32L
1,553 Elo+
Solo
Pele
Pele
oldmorningsdawn
Pele
Level 154
God Stats
17W - 17L
1,594 SR
Queue Stats
1,030W - 1,011L
1,549 Elo+
Solo
Chaac
Chaac
skullcrusheraot
Chaac
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
134W - 132L
1,540 Elo+
Solo
Team Averages
Level 107
1,601 SR
1,522 Elo+

VS

Team Averages
Level 103
1,680 SR
1,583 Elo+
Ne Zha
Ne Zha
DIEGOEFRAIN
Ne Zha
Level 96
God Stats
2W - 0L
1,703 SR
Queue Stats
59W - 48L
1,645 Elo+
Solo
Sobek
Sobek
ImStuxkBro
Sobek
Level 61
God Stats
8W - 1L
1,881 SR
Queue Stats
22W - 10L
1,640 Elo+
Solo
Hachiman
Hachiman
JARAVA
Hachiman
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 36L
1,500 Elo+
Solo
Artio
Artio
KronicXL
Artio
Level 125
God Stats
27W - 27L
1,580 SR
Queue Stats
339W - 304L
1,561 Elo+
Solo
Chang'e
Chang'e
SociallyKilled
Chang'e
Level 106
God Stats
3W - 3L
1,734 SR
Queue Stats
33W - 35L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Exile Sage
Cthulhu
14
3 / 4 / 4
8,287
436
13,584
15,788
7,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

12
1 / 4 / 3
7,691
405
9,552
11,538
4,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
Nick24500
Discordia
16
3 / 5 / 3
9,898
521
13,007
9,718
3,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 0 / 2
8,983
473
6,117
8,859
2,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
0 / 2 / 1
7,872
414
9,632
19,779
13,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
2 / 2 / 7
9,335
491
9,395
15,445
6,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
14
3 / 1 / 5
9,082
478
9,537
20,767
16,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
JARAVA
Hachiman
15
2 / 3 / 4
8,886
468
6,239
10,968
3,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artio
KronicXL
Artio
18
2 / 1 / 1
10,371
546
15,485
21,798
13,967
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
6 / 5 / 2
10,294
542
11,082
16,324
6,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
34
12
Kills
15
15
Deaths
12
13
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
2
2
7
2.75
L
Cthulhu
Exile Sage
Cthulhu
3
4
4
1.25
L
1
4
3
0.63
W
Sobek
3
1
5
5.5
W
Hachiman
JARAVA
Hachiman
2
3
4
1.33
W
Artio
KronicXL
Artio
2
1
1
2.5
L
Discordia
Nick24500
Discordia
3
5
3
0.9
W
6
5
2
1.4
L
5
0
2
6
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,892
Damage
51,738
65,682
Taken
85,302
31,419
Mitigated
46,547
19,376
Healing
47,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
9,395
2,545
0
4,036
15,445
6,657
522
3,774
11,305
0
56,546
L
Cthulhu
Exile Sage
Cthulhu
13,584
813
145
766
15,788
7,081
0
7,052
8,736
35,988
0
L
9,552
3,483
0
1,539
11,538
4,154
144
6,613
4,925
0
42,511
W
Sobek
9,537
748
0
9,658
20,767
16,097
312
7,037
12,854
29,570
0
W
Hachiman
JARAVA
Hachiman
6,239
1,499
0
4,846
10,968
3,656
3,277
3,771
6,829
0
47,180
W
Artio
KronicXL
Artio
15,485
2,733
581
16,234
21,798
13,967
504
1,943
19,046
74,001
0
L
Discordia
Nick24500
Discordia
13,007
191
0
1,535
9,718
3,604
0
5,678
4,040
70,089
0
W
11,082
632
3,563
8,334
16,324
6,170
916
8,183
7,425
61,780
0
L
6,117
1,390
0
4,225
8,859
2,900
0
3,330
5,529
0
48,254
L
9,632
1,289
0
11,166
19,779
13,680
0
13,431
6,348
352
41,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,731
Gold Earned
47,968
397
Minions Killed
481
0
Camps Cleared
0
1,672,710
Distance Traveled
1,799,757
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,335
491
93
5
0
437,619
4
L
Cthulhu
8,287
436
78
4
0
360,360
6
L
Medusa
7,691
405
64
3
0
327,127
4
W
Sobek
9,082
478
42
2
0
377,852
1
W
Hachiman
8,886
468
88
5
0
317,994
2
W
Artio
10,371
546
135
7
0
343,328
2
L
Discordia
9,898
521
117
6
0
360,120
5
W
Chang'e
10,294
542
123
6
0
322,964
1
L
Pele
8,983
473
78
4
0
270,952
3
L
Chaac
7,872
414
60
3
0
354,151
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role