Player Matchup

Odin
Odin
He1nelen7
Odin
Level 10
God Stats
1W - 0L
1,434 SR
Queue Stats
30W - 38L
1,241 Elo+
Party 3
Serqet
Serqet
Natefo
Serqet
Level 147
God Stats
16W - 3L
1,619 SR
Queue Stats
241W - 78L
1,989 Elo+
Party 2
Scylla
Scylla
NàTeFo
Scylla
Level 2
God Stats
25W - 0L
1,862 SR
Queue Stats
75W - 9L
1,895 Elo+
Party 2
Cthulhu
Cthulhu
NáTeFo
Cthulhu
Level 6
God Stats
48W - 6L
2,029 SR
Queue Stats
56W - 7L
1,989 Elo+
Party 2
Hachiman
Hachiman
УарЗулФакар
Hachiman
Level 84
God Stats
1W - 0L
1,299 SR
Queue Stats
33W - 36L
1,345 Elo+
Party 3
Team Averages
Level 50
1,649 SR
1,692 Elo+

VS

Team Averages
Level 26
1,636 SR
1,538 Elo+
Da Ji
Da Ji
BlackAncel
Da Ji
Level 28
God Stats
51W - 38L
1,670 SR
Queue Stats
399W - 391L
1,570 Elo+
Solo
Sun Wukong
Sun Wukong
Janneik
Sun Wukong
Level 10
God Stats
17W - 9L
1,562 SR
Queue Stats
73W - 62L
1,537 Elo+
Party 1
Ganesha
Ganesha
Jiisee
Ganesha
Level 25
God Stats
15W - 16L
1,854 SR
Queue Stats
251W - 202L
1,573 Elo+
Party 1
Bellona
Bellona
PRM3
Bellona
Level 17
God Stats
1W - 5L
1,500 SR
Queue Stats
27W - 42L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
YoxoPohoins
Ah Muzen Cab
Level 48
God Stats
4W - 6L
1,595 SR
Queue Stats
156W - 168L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
20
1 / 11 / 27
12,081
929
9,145
21,017
20,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Serqet
Natefo
Serqet
20
9 / 3 / 26
14,367
1,105
17,180
15,635
21,280
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
NàTeFo
Scylla
20
20 / 6 / 24
16,550
1,273
40,945
17,645
7,403
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
NáTeFo
Cthulhu
20
11 / 2 / 29
15,424
1,186
28,819
19,856
23,313
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
6 / 11 / 23
13,300
1,023
16,724
24,704
8,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

78

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
20
12 / 7 / 13
14,551
1,119
16,182
18,573
8,034
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
Janneik
Sun Wukong
19
5 / 6 / 19
13,070
1,005
11,935
24,570
19,560
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ganesha
Jiisee
Ganesha
20
0 / 14 / 27
13,959
1,074
18,054
31,861
43,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bellona
PRM3
Bellona
18
1 / 12 / 16
11,681
899
12,425
23,615
19,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Muzen Cab
YoxoPohoins
Ah Muzen Cab
20
15 / 8 / 12
15,848
1,219
32,340
22,789
10,367
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

176
Kill Participation
120
47
Kills
33
33
Deaths
47
129
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Da Ji
12
7
13
2.64
W
Odin
1
11
27
1.32
L
Sun Wukong
Janneik
Sun Wukong
5
6
19
2.42
L
Ganesha
Jiisee
Ganesha
0
14
27
0.96
W
Serqet
Natefo
Serqet
9
3
26
7.33
W
Scylla
NàTeFo
Scylla
20
6
24
5.33
W
Cthulhu
NáTeFo
Cthulhu
11
2
29
12.75
L
Bellona
PRM3
Bellona
1
12
16
0.75
L
Ah Muzen Cab
YoxoPohoins
Ah Muzen Cab
15
8
12
2.63
W
6
11
23
1.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,813
Damage
90,936
98,857
Taken
121,408
81,299
Mitigated
100,801
11,964
Healing
11,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
16,182
5,146
0
501
18,573
8,034
0
6,460
10,350
0
21,470
W
Odin
9,145
3,828
0
411
21,017
20,798
0
4,641
15,234
893
16,531
L
Sun Wukong
Janneik
Sun Wukong
11,935
2,977
0
1,839
24,570
19,560
0
12,962
10,748
0
41,161
L
Ganesha
Jiisee
Ganesha
18,054
1,108
0
1,288
31,861
43,354
0
18,043
11,626
30,821
0
W
Serqet
Natefo
Serqet
17,180
5,257
0
0
15,635
21,280
0
3,949
11,636
0
23,732
W
Scylla
NàTeFo
Scylla
40,945
5,823
678
3,110
17,645
7,403
0
2,106
15,464
77,352
0
W
Cthulhu
NáTeFo
Cthulhu
28,819
1,671
1,508
4,505
19,856
23,313
0
3,316
16,414
57,835
0
L
Bellona
PRM3
Bellona
12,425
3,080
0
657
23,615
19,486
0
15,895
6,889
447
24,437
L
Ah Muzen Cab
YoxoPohoins
Ah Muzen Cab
32,340
18,805
0
7,619
22,789
10,367
0
15,154
7,260
0
79,964
W
16,724
12,052
0
1,752
24,704
8,505
0
4,489
20,139
0
33,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,722
Gold Earned
69,109
245
Minions Killed
214
9
Camps Cleared
5
1,145,014
Distance Traveled
1,107,373
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
14,551
1,119
9
1
3
239,651
0
W
Odin
12,081
929
14
1
0
182,909
2
L
Sun Wukong
13,070
1,005
76
6
2
247,224
0
L
Ganesha
13,959
1,074
0
0
0
213,929
1
W
Serqet
14,367
1,105
20
2
0
267,188
0
W
Scylla
16,550
1,273
118
9
0
244,888
2
W
Cthulhu
15,424
1,186
66
5
3
251,883
3
L
Bellona
11,681
899
34
3
0
167,724
3
L
Ah Muzen Cab
15,848
1,219
95
7
0
238,845
0
W
Hachiman
13,300
1,023
27
2
6
198,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role