Player Matchup

Nemesis
Nemesis
Ljmassey
Nemesis
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
252W - 227L
1,513 Elo+
Party 1
Ullr
Ullr
Mattitude Mason
Ullr
Level 123
God Stats
1W - 3L
1,500 SR
Queue Stats
305W - 283L
1,523 Elo+
Party 1
Anubis
Anubis
aditude lloyd
Anubis
Level 37
God Stats
4W - 10L
1,500 SR
Queue Stats
407W - 430L
1,503 Elo+
Party 1
Team Averages
Level 93
1,500 SR
1,513 Elo+

VS

Team Averages
Level 64
1,667 SR
1,679 Elo+
Bellona
Bellona
Cpt_Roumeliwths
Bellona
Level 120
God Stats
4W - 3L
1,500 SR
Queue Stats
67W - 42L
1,827 Elo+
Party 2
Ao Kuang
Ao Kuang
Ethirium_Dragon
Ao Kuang
Level 4
God Stats
4W - 2L
1,497 SR
Queue Stats
6W - 5L
1,605 Elo+
Party 2
Sobek
Sobek
zedketchap2
Sobek
Level 69
God Stats
3W - 1L
2,005 SR
Queue Stats
18W - 11L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ljmassey
Nemesis
6
0 / 2 / 1
6,395
533
2,189
3,601
1,181
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
4 / 4 / 0
8,427
702
7,363
9,482
4,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

6
1 / 2 / 1
6,789
566
1,483
2,444
872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 3
8,594
716
3,863
9,588
4,354
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
11
4 / 2 / 2
8,514
710
3,582
8,824
4,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 3 / 6
8,570
714
5,089
11,633
8,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
5
Kills
8
8
Deaths
6
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
W
Ao Kuang
4
2
2
2.5
L
Nemesis
Ljmassey
Nemesis
0
2
1
0.25
L
4
4
0
1
L
1
2
1
0.75
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,035
Damage
12,534
15,527
Taken
30,045
6,679
Mitigated
16,984
2,782
Healing
7,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,863
1,058
324
1,635
9,588
4,354
1,634
844
8,668
0
36,972
W
Ao Kuang
3,582
756
0
1,821
8,824
4,591
775
256
8,536
28,691
0
L
Nemesis
Ljmassey
Nemesis
2,189
470
0
688
3,601
1,181
0
1,690
1,911
0
7,977
L
7,363
2,813
0
1,616
9,482
4,626
0
5,981
3,501
1,907
27,846
L
1,483
169
142
336
2,444
872
0
1,031
1,413
5,899
0
W
5,089
504
0
3,674
11,633
8,039
577
554
10,134
15,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,611
Gold Earned
25,678
71
Minions Killed
111
0
Camps Cleared
0
327,819
Distance Traveled
617,884
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,594
716
60
5
0
216,384
2
W
Ao Kuang
8,514
710
31
3
0
194,815
3
L
Nemesis
6,395
533
14
1
0
85,246
1
L
Ullr
8,427
702
50
4
0
181,091
1
L
Anubis
6,789
566
7
1
0
61,482
0
W
Sobek
8,570
714
20
2
0
206,685
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role