Player Matchup

Vulcan
Vulcan
Silver I
Aerosang
Vulcan
Silver I
Level 128
God Stats
4W - 2L
1,882 SR
Queue Stats
163W - 151L
1,605 MMR
Solo
Hercules
Hercules
Bronze III
BotBlitzi
Hercules
Bronze III
Level 60
God Stats
1W - 3L
1,500 SR
Queue Stats
9W - 11L
1,587 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
ExecutorZ7
Kuzenbo
Gold III
Level 144
God Stats
0W - 3L
1,500 SR
Queue Stats
162W - 155L
1,596 MMR
Solo
Fenrir
Fenrir
Gold V
PromptoXI
Fenrir
Gold V
Level 75
God Stats
2W - 4L
1,852 SR
Queue Stats
299W - 319L
1,604 MMR
Solo
Izanami
Izanami
Gold V
RustySenpai
Izanami
Gold V
Level 157
God Stats
13W - 6L
1,227 SR
Queue Stats
383W - 390L
1,595 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 113
1,592 SR
1,597 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 80
1,648 SR
1,565 MMR
Scylla
Scylla
Silver I
Foths
Scylla
Silver I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
LV4destroyer
Cu Chulainn
Gold IV
Level 82
God Stats
12W - 7L
1,700 SR
Queue Stats
72W - 73L
1,726 MMR
Party 1
Mercury
Mercury
Bronze III
MessyMarvin4
Mercury
Bronze III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Gold I
ToastyMcGhosty
Ares
Gold I
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Bronze III
Zalm4n
Anhur
Bronze III
Level 32
God Stats
1W - 0L
2,041 SR
Queue Stats
2W - 1L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Aerosang
Vulcan
16
1 / 6 / 3
10,076
480
10,676
11,643
4,362
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
BotBlitzi
Hercules
17
3 / 5 / 1
10,641
507
8,097
27,833
21,327
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
ExecutorZ7
Kuzenbo
15
3 / 1 / 5
10,223
487
10,824
15,336
18,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
PromptoXI
Fenrir
10
2 / 4 / 2
8,029
382
2,593
6,868
2,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
RustySenpai
Izanami
18
9 / 6 / 4
11,627
554
14,797
17,147
9,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
CthulhuSetRaDanzaburouPersephone

VS

Bans
TsukuyomiApolloJanusChernobogHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Foths
Scylla
19
4 / 1 / 8
12,512
596
12,149
8,749
3,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
LV4destroyer
Cu Chulainn
20
2 / 2 / 2
12,342
588
15,907
19,274
17,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
MessyMarvin4
Mercury
19
9 / 4 / 5
12,845
612
9,913
14,854
6,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
4 / 4 / 9
10,910
520
12,489
21,269
17,845
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anhur
Zalm4n
Anhur
17
3 / 8 / 4
11,294
538
8,714
15,295
4,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
50
18
Kills
22
22
Deaths
19
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Aerosang
Vulcan
1
6
3
0.42
L
Hercules
BotBlitzi
Hercules
3
5
1
0.7
L
Kuzenbo
ExecutorZ7
Kuzenbo
3
1
5
5.5
W
Scylla
Foths
Scylla
4
1
8
8
W
Cu Chulainn
LV4destroyer
Cu Chulainn
2
2
2
1.5
W
Mercury
MessyMarvin4
Mercury
9
4
5
2.88
L
Fenrir
PromptoXI
Fenrir
2
4
2
0.75
L
Izanami
RustySenpai
Izanami
9
6
4
1.83
W
4
4
9
2.13
W
Anhur
Zalm4n
Anhur
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,987
Damage
59,172
78,827
Taken
79,441
56,093
Mitigated
49,375
22,237
Healing
24,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Aerosang
Vulcan
10,676
3,746
0
2,200
11,643
4,362
0
5,793
5,850
80,995
0
L
Hercules
BotBlitzi
Hercules
8,097
3,064
0
12,371
27,833
21,327
490
8,679
19,154
0
73,737
L
Kuzenbo
ExecutorZ7
Kuzenbo
10,824
3,353
0
1,714
15,336
18,639
0
5,206
10,130
41,411
0
W
Scylla
Foths
Scylla
12,149
2,055
0
3,214
8,749
3,118
1,662
3,050
5,607
90,121
0
W
Cu Chulainn
LV4destroyer
Cu Chulainn
15,907
3,543
0
10,414
19,274
17,669
401
4,280
14,941
16,587
74,326
W
Mercury
MessyMarvin4
Mercury
9,913
6,196
0
2,018
14,854
6,618
5,594
6,126
8,602
0
99,022
L
Fenrir
PromptoXI
Fenrir
2,593
461
0
2,106
6,868
2,500
0
2,065
4,803
0
23,434
L
Izanami
RustySenpai
Izanami
14,797
10,166
0
3,846
17,147
9,265
855
5,706
11,441
6,635
82,507
W
12,489
1,124
851
3,649
21,269
17,845
0
7,677
13,422
41,478
0
W
Anhur
Zalm4n
Anhur
8,714
3,706
0
3,895
15,295
4,125
765
3,869
11,408
0
56,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,596
Gold Earned
59,903
544
Minions Killed
633
0
Camps Cleared
0
1,748,920
Distance Traveled
2,039,621
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,076
480
144
7
0
406,249
2
L
Hercules
10,641
507
152
7
0
365,065
7
L
Kuzenbo
10,223
487
41
2
0
430,885
5
W
Scylla
12,512
596
193
9
0
406,589
7
W
Cu Chulainn
12,342
588
173
8
0
431,235
3
W
Mercury
12,845
612
133
6
0
431,843
1
L
Fenrir
8,029
382
61
3
0
207,374
4
L
Izanami
11,627
554
146
7
0
339,347
2
W
Ares
10,910
520
36
2
0
418,322
2
W
Anhur
11,294
538
98
5
0
351,632
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role