Player Matchup

Anubis
Anubis
Blackband
Anubis
Level 20
God Stats
20W - 10L
1,739 SR
Queue Stats
157W - 159L
1,565 Elo+
Solo
Sylvanus
Sylvanus
MajesticS03_
Sylvanus
Level 6
God Stats
3W - 3L
1,526 SR
Queue Stats
6W - 8L
1,544 Elo+
Solo
King Arthur
King Arthur
Slayan_
King Arthur
Level 25
God Stats
1W - 5L
1,726 SR
Queue Stats
30W - 65L
1,334 Elo+
Solo
Tyr
Tyr
flappyangel
Tyr
Level 10
God Stats
4W - 3L
1,500 SR
Queue Stats
127W - 143L
1,487 Elo+
Solo
Apollo
Apollo
oOkingslayer420O
Apollo
Level 22
God Stats
1W - 2L
1,518 SR
Queue Stats
4W - 7L
1,583 Elo+
Solo
Team Averages
Level 17
1,602 SR
1,503 Elo+

VS

Team Averages
Level 39
1,469 SR
1,399 Elo+
Ymir
Ymir
Xander_Marin
Ymir
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 44L
1,353 Elo+
Solo
Amaterasu
Amaterasu
l Merxx I
Amaterasu
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 22L
1,317 Elo+
Party 1
Scylla
Scylla
proplayerevy
Scylla
Level 28
God Stats
15W - 7L
1,620 SR
Queue Stats
65W - 53L
1,463 Elo+
Solo
Ne Zha
Ne Zha
xxLuck
Ne Zha
Level 108
God Stats
12W - 13L
1,455 SR
Queue Stats
335W - 329L
1,584 Elo+
Party 1
Rama
Rama
xxObito
Rama
Level 8
God Stats
3W - 1L
1,268 SR
Queue Stats
83W - 33L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Blackband
Anubis
5
1 / 3 / 0
3,843
480
420
3,700
884
Sylvanus
MajesticS03_
Sylvanus
6
0 / 4 / 1
3,881
485
1,786
4,946
2,355
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Slayan_
King Arthur
6
0 / 4 / 0
3,692
462
1,737
7,461
2,553
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
2 / 1 / 0
4,138
517
1,167
3,401
1,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

4
0 / 3 / 0
3,413
427
226
2,797
557
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 4
4,668
584
404
3,051
1,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
l Merxx I
Amaterasu
10
5 / 0 / 1
5,847
731
5,545
4,146
3,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
7
1 / 3 / 1
4,551
569
2,559
3,003
709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
xxLuck
Ne Zha
9
2 / 0 / 0
5,096
637
1,506
4,769
1,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Rama
xxObito
Rama
10
6 / 0 / 0
6,227
778
2,952
2,857
711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
3
Kills
15
15
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anubis
Blackband
Anubis
1
3
0
0.33
L
Sylvanus
MajesticS03_
Sylvanus
0
4
1
0.13
L
King Arthur
Slayan_
King Arthur
0
4
0
0
W
1
0
4
3
L
2
1
0
2
W
Amaterasu
l Merxx I
Amaterasu
5
0
1
5.5
L
0
3
0
0
W
Scylla
1
3
1
0.5
W
Ne Zha
xxLuck
Ne Zha
2
0
0
2
W
Rama
xxObito
Rama
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,336
Damage
12,966
22,305
Taken
17,826
7,461
Mitigated
7,002
2,990
Healing
8,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Blackband
Anubis
420
62
0
274
3,700
884
0
871
2,829
7,510
0
L
Sylvanus
MajesticS03_
Sylvanus
1,786
1,028
180
416
4,946
2,355
0
1,410
3,536
9,081
0
L
King Arthur
Slayan_
King Arthur
1,737
128
0
1,422
7,461
2,553
0
475
6,986
0
11,446
W
404
129
0
711
3,051
1,218
352
763
2,288
9,359
0
L
1,167
374
0
698
3,401
1,112
0
831
2,570
0
7,528
W
Amaterasu
l Merxx I
Amaterasu
5,545
2,176
0
2,322
4,146
3,031
0
748
3,398
3,646
24,590
L
226
78
0
0
2,797
557
0
0
2,797
0
6,980
W
Scylla
2,559
488
0
0
3,003
709
344
605
2,398
17,505
0
W
Ne Zha
xxLuck
Ne Zha
1,506
292
0
3,519
4,769
1,333
0
28
4,741
0
25,258
W
Rama
xxObito
Rama
2,952
2,191
0
1,519
2,857
711
0
62
2,795
0
29,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,967
Gold Earned
26,389
89
Minions Killed
228
0
Camps Cleared
0
611,311
Distance Traveled
664,934
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
3,843
480
18
2
0
104,353
1
L
Sylvanus
3,881
485
16
2
0
111,211
0
L
King Arthur
3,692
462
23
3
0
140,081
2
W
Ymir
4,668
584
22
3
0
125,191
0
L
Tyr
4,138
517
22
3
0
132,606
0
W
Amaterasu
5,847
731
57
7
0
142,940
0
L
Apollo
3,413
427
10
1
0
123,060
0
W
Scylla
4,551
569
33
4
0
125,887
1
W
Ne Zha
5,096
637
53
7
0
146,980
1
W
Rama
6,227
778
63
8
0
123,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role