Player Matchup

Ymir
Ymir
BiggishPrawn803
Ymir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 47L
1,602 Elo+
Solo
Danzaburou
Danzaburou
IIWHITE FREEZII
Danzaburou
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,498 Elo+
Solo
Anubis
Anubis
Mr Lemon9838
Anubis
Level 19
God Stats
9W - 5L
1,584 SR
Queue Stats
9W - 5L
1,483 Elo+
Solo
Arachne
Arachne
agrimpeeper
Arachne
Level 18
God Stats
59W - 34L
1,492 SR
Queue Stats
76W - 60L
1,430 Elo+
Solo
Fenrir
Fenrir
bears507
Fenrir
Level 12
God Stats
2W - 5L
1,199 SR
Queue Stats
20W - 28L
1,307 Elo+
Solo
Team Averages
Level 15
1,455 SR
1,464 Elo+

VS

Team Averages
Level 21
1,537 SR
1,435 Elo+
Loki
Loki
Alexcf55
Loki
Level 18
God Stats
7W - 8L
1,489 SR
Queue Stats
23W - 21L
1,373 Elo+
Solo
Sun Wukong
Sun Wukong
Elbrunolol
Sun Wukong
Level 24
God Stats
4W - 7L
1,500 SR
Queue Stats
23W - 28L
1,500 Elo+
Solo
Artio
Artio
Lg Musty
Artio
Level 36
God Stats
1W - 2L
1,695 SR
Queue Stats
24W - 19L
1,522 Elo+
Party 1
Freya
Freya
pls dont thirst
Freya
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,465 Elo+
Party 1
Ares
Ares
woodyBVN
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 3 / 28
14,126
1,087
13,820
14,626
21,106
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
IIWHITE FREEZII
Danzaburou
20
2 / 7 / 18
13,171
1,013
17,096
12,966
5,163
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
20
15 / 7 / 18
16,552
1,273
39,827
26,505
14,772
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
agrimpeeper
Arachne
20
21 / 6 / 11
18,080
1,391
40,802
23,710
10,978
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
bears507
Fenrir
17
2 / 1 / 7
11,361
874
6,698
7,020
3,346
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Team 1 Tickets

172

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
20
5 / 6 / 10
14,219
1,094
18,497
27,024
10,946
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Elbrunolol
Sun Wukong
20
5 / 10 / 13
14,728
1,133
28,314
33,254
27,793
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Artio
Lg Musty
Artio
19
6 / 7 / 9
13,961
1,074
8,769
28,968
34,680
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
8 / 14 / 7
14,215
1,093
19,252
31,809
17,376
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
14
0 / 4 / 0
9,885
760
1,702
5,115
1,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
63
41
Kills
24
24
Deaths
41
82
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Loki
5
6
10
1.67
W
1
3
28
5
L
Sun Wukong
Elbrunolol
Sun Wukong
5
10
13
1.15
W
Danzaburou
IIWHITE FREEZII
Danzaburou
2
7
18
1.57
L
Artio
Lg Musty
Artio
6
7
9
1.5
W
Anubis
15
7
18
3.43
W
Arachne
agrimpeeper
Arachne
21
6
11
4.42
W
Fenrir
bears507
Fenrir
2
1
7
5.5
L
8
14
7
0.82
L
Ares
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,243
Damage
76,534
84,827
Taken
126,170
55,365
Mitigated
92,663
27,224
Healing
13,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
18,497
5,781
0
0
27,024
10,946
0
9,679
17,345
0
45,079
W
13,820
1,739
0
0
14,626
21,106
0
5,759
8,696
35,973
0
L
Sun Wukong
Elbrunolol
Sun Wukong
28,314
5,945
323
3,536
33,254
27,793
0
15,895
17,359
0
55,613
W
Danzaburou
IIWHITE FREEZII
Danzaburou
17,096
11,708
0
1,131
12,966
5,163
0
3,771
9,145
0
43,972
L
Artio
Lg Musty
Artio
8,769
1,669
811
4,549
28,968
34,680
0
13,099
15,869
19,401
0
W
Anubis
39,827
2,364
1,583
12,614
26,505
14,772
0
10,659
15,698
65,593
0
W
Arachne
agrimpeeper
Arachne
40,802
36,140
327
11,527
23,710
10,978
0
7,092
16,472
0
56,150
W
Fenrir
bears507
Fenrir
6,698
1,931
0
42
7,020
3,346
0
2,442
4,528
0
10,143
L
19,252
7,265
0
4,342
31,809
17,376
0
11,684
20,125
33,991
0
L
Ares
1,702
166
0
0
5,115
1,868
0
3,290
1,825
3,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,290
Gold Earned
67,008
214
Minions Killed
191
10
Camps Cleared
1
939,140
Distance Traveled
990,047
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
14,219
1,094
54
4
1
268,795
0
W
Ymir
14,126
1,087
51
4
0
193,261
0
L
Sun Wukong
14,728
1,133
78
6
0
234,328
0
W
Danzaburou
13,171
1,013
55
4
1
172,541
0
L
Artio
13,961
1,074
21
2
0
209,707
2
W
Anubis
16,552
1,273
78
6
2
187,953
1
W
Arachne
18,080
1,391
28
2
7
222,910
0
W
Fenrir
11,361
874
2
0
0
162,475
0
L
Freya
14,215
1,093
38
3
0
202,417
0
L
Ares
9,885
760
0
0
0
74,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role