Player Matchup

Osiris
Osiris
Diamond V
DaBys
Osiris
Diamond V
Level 160
God Stats
15W - 20L
1,566 SR
Queue Stats
225W - 236L
2,122 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum V
DázzleNovak
Tsukuyomi
Platinum V
Level 127
God Stats
9W - 7L
1,500 SR
Queue Stats
218W - 183L
1,910 MMR
Party 1
Fafnir
Fafnir
Diamond V
INEEDYOUtostfu
Fafnir
Diamond V
Level 108
God Stats
6W - 3L
1,835 SR
Queue Stats
98W - 61L
2,079 MMR
Party 3
Thoth
Thoth
Platinum II
Nayhoo
Thoth
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Heimdallr
Heimdallr
Platinum II
Sehost
Heimdallr
Platinum II
Level 160
God Stats
2W - 0L
1,640 SR
Queue Stats
272W - 220L
2,177 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,608 SR
1,957 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 158
1,488 SR
1,949 MMR
Poseidon
Poseidon
Diamond V
KrackedChimp
Poseidon
Diamond V
Level 159
God Stats
3W - 3L
1,348 SR
Queue Stats
290W - 300L
2,061 MMR
Solo
Ne Zha
Ne Zha
Diamond V
Lakesides
Ne Zha
Diamond V
Level 158
God Stats
5W - 7L
1,524 SR
Queue Stats
439W - 406L
2,026 MMR
Solo
Rama
Rama
Platinum IV
Pringles
Rama
Platinum IV
Level 154
God Stats
45W - 35L
1,500 SR
Queue Stats
551W - 416L
2,097 MMR
Party 2
Guan Yu
Guan Yu
Platinum II
Wolfking
Guan Yu
Platinum II
Level 160
God Stats
12W - 12L
1,565 SR
Queue Stats
111W - 102L
2,063 MMR
Solo
Ymir
Ymir
Platinum IV
xDEADLYKILLZx
Ymir
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DaBys
Osiris
18
3 / 5 / 7
12,509
521
20,006
21,404
20,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tsukuyomi
DázzleNovak
Tsukuyomi
20
6 / 5 / 8
13,383
558
18,329
17,633
6,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
8 / 1 / 15
14,134
589
16,092
22,453
32,463
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thoth
Nayhoo
Thoth
20
7 / 2 / 10
15,049
627
28,703
11,796
5,243
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Sehost
Heimdallr
20
6 / 2 / 6
14,036
585
16,619
17,540
9,144
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
SetNu WaApolloErlang ShenCu Chulainn

VS

Bans
JanusPersephoneScyllaFenrirThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
KrackedChimp
Poseidon
20
4 / 7 / 3
12,847
535
13,496
17,553
5,155
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ne Zha
Lakesides
Ne Zha
17
4 / 9 / 5
11,576
482
9,030
22,262
8,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rama
20
5 / 5 / 4
13,205
550
19,571
23,751
9,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Guan Yu
Wolfking
Guan Yu
17
2 / 5 / 5
11,108
463
11,054
36,600
31,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
0 / 5 / 4
9,372
391
4,265
28,689
23,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
36
30
Kills
15
15
Deaths
31
46
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Osiris
DaBys
Osiris
3
5
7
1.3
W
Tsukuyomi
DázzleNovak
Tsukuyomi
6
5
8
2
W
8
1
15
15.5
L
Poseidon
KrackedChimp
Poseidon
4
7
3
0.79
L
Ne Zha
Lakesides
Ne Zha
4
9
5
0.72
W
Thoth
Nayhoo
Thoth
7
2
10
6
L
Rama
5
5
4
1.4
W
Heimdallr
Sehost
Heimdallr
6
2
6
4.5
L
Guan Yu
Wolfking
Guan Yu
2
5
5
0.9
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,749
Damage
57,416
90,826
Taken
128,855
73,668
Mitigated
78,633
29,955
Healing
39,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
DaBys
Osiris
20,006
5,119
0
4,502
21,404
20,475
624
6,733
14,209
17,163
61,229
W
Tsukuyomi
DázzleNovak
Tsukuyomi
18,329
5,812
0
2,630
17,633
6,343
760
2,613
14,824
0
109,956
W
16,092
4,390
0
8,757
22,453
32,463
1,034
6,007
16,002
37,279
0
L
Poseidon
KrackedChimp
Poseidon
13,496
1,915
0
2,388
17,553
5,155
0
12,201
5,024
100,951
0
L
Ne Zha
Lakesides
Ne Zha
9,030
2,146
0
5,263
22,262
8,556
0
6,015
16,009
0
75,642
W
Thoth
Nayhoo
Thoth
28,703
1,413
464
4,369
11,796
5,243
2,662
2,505
9,103
134,637
0
L
Rama
19,571
16,082
0
8,176
23,751
9,388
0
7,965
15,437
0
106,415
W
Heimdallr
Sehost
Heimdallr
16,619
11,311
0
9,233
17,540
9,144
6,953
2,419
15,068
0
110,400
L
Guan Yu
Wolfking
Guan Yu
11,054
1,578
3,680
14,725
36,600
31,997
0
12,026
24,046
533
61,740
L
4,265
506
0
5,338
28,689
23,537
0
13,731
14,005
22,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,111
Gold Earned
58,108
702
Minions Killed
632
0
Camps Cleared
0
2,304,743
Distance Traveled
2,213,848
36
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,509
521
120
5
0
432,961
8
W
Tsukuyomi
13,383
558
147
6
0
486,269
6
W
Fafnir
14,134
589
29
1
0
465,891
11
L
Poseidon
12,847
535
199
8
0
404,949
5
L
Ne Zha
11,576
482
112
5
0
470,974
3
W
Thoth
15,049
627
226
9
0
479,919
4
L
Rama
13,205
550
177
7
0
420,411
7
W
Heimdallr
14,036
585
180
8
0
439,703
7
L
Guan Yu
11,108
463
118
5
0
460,416
6
L
Ymir
9,372
391
26
1
0
457,098
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role